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mavanaic

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Everything posted by mavanaic

  1. will do...unfortunately i've deleted the old output...will run it with the alpha33
  2. haven't tried walking...just went to other cities and used coc or carriage..
  3. The Riverwood mill went invisible (more like missing since you can go through it) when using with Dyndolod DLL NG Alpha 32 https://images2.imgbox.com/8d/46/Au9Aiiqj_o.png ...it only showes up if i start the game in riverwood or if i "coc riverwood" from main menu... When using only the papyrus Dyndolod alpha 180 it showed up https://images2.imgbox.com/1f/8e/6zOoz1i0_o.jpg ..uploaded some logs here https://ufile.io/f/51oc7
  4. "Merge Plugins Hide is now set up and will move merged plugins to the optional directory within Mod Organizer 2. It can be accessed via the Puzzle icon within Mod Organizer 2." (The Puzzle icon is between the cogs icon and the screwdiver/wrench icon)..When you want to disable the merged plugins you need to access it, right click on the merged mod and click disable plugins..vice-versa for rebuilding merges..
  5. Last time I run it (october iirc) ..I don't recall there were issues merging all the chimneys esps into the Landscape and Clutter merge..what were the issues between Farmhouse Chimneys and DynDOLOD?
  6. Was afraid it's something more serious...like something to do with the new relinker...so no harm removing them =D
  7. Made the switch from merge plugins to zmerge and I'm wondering if those 3 json files (fidCache, map, merge) generated by zmerge are in use or it's safe to delete them?
  8. Anyone tried experience bEnableSkillXP=1 along with uncapper?
  9. The author said he will port it to SSE... About DSR...there's an easier method to make it work in SSE...works even faster with something like Total Commander.
  10. Too bad..Talos be praised that I've upgraded to win10!
  11. Lexy, have you tried the latest CK fixes?
  12. Found this script that can help to reduce the number of esps..it finds plugins that can be converted or flagged esl.
  13. I see.. Thought there were some incompatibilities with something used here...I'll try this new Bijin SSE when I finish installing everything...so probably next year ..lol
  14. just wanted to say about that.. What about VW, EFF, Mature skin..were there any incompatibilities in the guide..or was just preference? BTW there's Bijin Skin SSE
  15. could be..also there's the esl flag alternative..
  16. There's a fix for SKSE 2.0.8 in the comments section.
  17. Hi Lexy, dunno if you've seen it but i've ported today the SS version for FHH..the one that was in Oldrim's guide https://www.nexusmods.com/skyrimspecialedition/mods/19200
  18. Maybe try to test in a new profile one mod at a time?.. IIRC with the older version..+Disparity (converted) and FISSES I've gotten CTD...so had to drop FISSES..
  19. Another classic available for SE: Jk's Skyrim
  20. Yes..for Landscape Fixes I added only the patches to a big merge file "combined patches" ..as for Unique border gates I added them to the Landscape and Environment merge..
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