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mavanaic

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Everything posted by mavanaic

  1. That's the way I've been using it (7.0 Dyndolod + 7.2 update)..
  2. Is there a reason for not using the 7.0 dyndolod main file from HD Lods Textures ?
  3. It happens during gameplay ..you cannot load the savegame but you can save...just restart the game..Some users reported that it was because of the Alternate Start New Beginnings (there was a video on youtube but I forgot the name of the video and the user name) ..Also the form 43 of DSR/ASIS could be the cause when you add or remove plugins in the load order...It happened to me..but after I restarted the game..all was the way it should be.. There's a topic "false save corruption during gameplay" on nexus if you want to learn more
  4. You don't need it as this guide uses the cleanup script which forward those changes and more
  5. I can confirm as dcads said that DSR and ASIS work well in SSE..The "only" thing was the false corrupt savegame..but not a problem.. For ASIS I swapped the binary location with the 64 bit one (C:\Program Files\Java\jre1.8.0_161\bin\javaw.exe) add the -jar argument(-jar "C:\Games\Steam\steamapps\common\Skyrim Special Edition\Mod Organizer\mods\ASIS SSE\SkyProc Patchers\ASIS\asis.jar")... For DSR just copy the loadorder.txt as plugins.txs into appdata/skyrim or you can copy the plugins.txt from your MO2 profile and add the official esms..
  6. Did something for my merged patch ..but I use a lot more plugins from oldrim...It should work.. Was thinking to add this but the oldrim one for MCM..
  7. You could try first to merge the conflicting mods with the navi record (i think helgen reborn and skyway), rebuild navmesh and then add them to merge.
  8. Also these: https://www.nexusmods.com/skyrimspecialedition/mods/8448 https://www.nexusmods.com/skyrimspecialedition/mods/10738 https://www.nexusmods.com/skyrimspecialedition/mods/10955 https://www.nexusmods.com/skyrimspecialedition/mods/14365
  9. Actually there's Immersive Merchants..Forgot about it..so..great find
  10. immersive vendors? Isn't that from Fallout 4?
  11. That will be ported soon too..or you could convert it yourself if you don't want to wait for an official port..
  12. Another good news. https://www.mzin.moe/ With Bathing in Skyrim to be updated..seems that almost everything is in place for SE except Enhanced Camera/Immersive First Person
  13. Creature pack is still 7.0..but there's Lock Overhaul - Ordinator Version
  14. Talked a few days ago with kryptopyr and she's planning to simultaneously port WAF, CCF and CACO before the end of the month :D
  15. Just installed it and was curious on how well will play along with the mods used in this guide :D
  16. Anyone tried this? Ultimate Deadly Encounters
  17. Better to merge all LOTD patches together and resolve the conflicts prior merging..
  18. I went for a few oldrim mods instead of se (hunterborn, not so fast, etc...)..Forgot that the Oldrim's EFF had UIExtensions..
  19. Yes..the face sculpting, overlays don't work..but I didn't use the anyway..I've like 6 presets from oldrim..5 of them work..If all your presets look the same...then you messed something..
  20. It's stable.. presets work..you just need to save the plugins and optimize meshes
  21. I like the detailed changes it brings, love the warpaints..but depending on load order some could be redundant.. Racemenu works on SE..the author posted a link on github with the plugins for skse64..
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