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Everything posted by mavanaic
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will take a look with those setting...btw anything about the interior lighting? Dungeons are OK..but too dark indoors.. I went for CACO2 instead..All the mods from the Oldrim guide work except for some skse plugins...I think I've 50% converted mods, preferred the Oldrim versions to the new shiny SE cause they have MCM :D
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I'm using JKs Riverwood+T'Skyrim Rivervood..unfortunately the T's incompatible when using Rigmor + BS Bruma..but I think JKs Riverwood is enough...I was thinking at something like ETaC 14 since Immersive College of Winterhold seems to work with SE but I ended up with Better Cities Solitude which conflicts with Better City Entrances..
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What was the issue? I played a couple of quests from LOTD and finished BS Bruma ...didn't found anything between those two..Also there is a thing between Bruma and Beyond Reach but there's a patch..haven;'t tested it yet thou https://www.nexusmods.com/skyrim/mods/85579 Played most of the new land quests..i think Bruma and Beyond Reach are in my top 3...
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I think I'll stick with Vivid definitive and re-engaded..I've seen many tint mismatches on NPCs except from vitruvia and bijin I think..there should be a guide for making the skin textures as seamless as possible and uncompressed tintmasks...also using .bsa for npc retexture mods could fix some conflicts..
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You could add cleaning after that in SSEdit, converting meshes(nif optimizer and facegendata), converting animations (converttoskyrimSE.bat), update the oldrim mods to newrims update.esm (_fix waterflow for Oldrim mods.pas).. Careful around the facegen meshes conflicts ...found that the hard way..but since I am a lazy bastard I decided to convert them to bsa
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SRLE Extended: Legacy of The Dragonborn
mavanaic replied to Darth_mathias's topic in Skyrim Revisited (retired)
Much more stable...I'm using in parallel something close to this guide + a lot of extra mods (like 800 plugins each)...Although Oldrim it's still prettier, SE with the new enb is getting there...As for stability-wise..the difference is that after a half of hour of Oldrim (with a perfect CR file) I got a crash ...in SSE..very rare I got crashes, even that my CR is based on a Smashed Patch only, I even was able to play the entire Bruma qustline without a single crash with my SSE build up to 150 gig...so I decided to port everything from my Oldrim build...basically what is in this guide can be run in SSE ..except some SKSE plugins that I love from OLDRIM like the Search Plugin, Face to Face conversation, Immersive Camera/Enhanced Camera(not in this guide), or disable quicksave...I managed to make Racemenu, even CACO, will port CCOR..although Ars Metallica is already ported for SSE and doing a fine job... -
SRLE Extended: Legacy of The Dragonborn
mavanaic replied to Darth_mathias's topic in Skyrim Revisited (retired)
I do it for all the merges and delete afterwords unnecessary folders like meshes and textures -
SRLE Extended: Legacy of The Dragonborn
mavanaic replied to Darth_mathias's topic in Skyrim Revisited (retired)
wouldn't be easier just to leave the mod activated and move to optional or delete the esp's ? -
SRLE Extended: Legacy of The Dragonborn
mavanaic replied to Darth_mathias's topic in Skyrim Revisited (retired)
https://wiki.step-project.com/Pack:Dovahkiin_Reborn#Nebulous112.27s_CACO_Patches