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mavanaic

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Everything posted by mavanaic

  1. For Solitude I tried a lot of addons...ended up with the good ol' combo JKs Lite + Dawn of Skyrim..like in explorer's guide but I removed Whiterun from both since I'm using Jks Whiterun for SSE + Eli's Breezehome...works like a charm..
  2. Good news! Will test it with my College Days and ESF Companions conversion :D As for Wrye Bash(I'm using 307.201712232300 standalone): those errors should not be ignored, better to disable the plugin with errors prior making the bashed patch... Mator Smash (0.4.1): install like any other, when making the smash patch: -don't include patchers like: WB, ASIS, FNIS, DSR, official esms.. -better not to include NPC retexture mods..The smash will be a mess when you've got multiple mods that edit NPC appearance records -some users reported problems when making the smash with the New Locations addon for LAL(false corruption of the save).. -if you have infinite loading screen try removing some plugins from the smash like USSEP or BS Heartland esm -after you make the smash load your plugins in ssedit and look for errors..Mator Smash it's like a guy good at CR-ing but after a few shots of whiskey :D =It's very useful when merging (just make a smash with the plugins you want to merge, load in SSEdit, apply filter, look for records not forwarded in smash, merge). =You can do a smash like the final CR and after just edit the things you don't like..it will make things happen much easier than just doing all the manual CR-ing. So for the Leveled Lists delete and let the bashed patch handle them (hopefully more tags will be added in the new version)
  3. Hmm looking now at my No snow under the roof merge - found that I have one "No Snow Under The Roof - Fix.zip" that is overwriting Prometheus_No_snow_Under_the_roof.esp...but with all this tailoring I can't remember if I've got it from somewhere or that I did something to it..I guess this happens when you port and edit hundreds of mods ..lol https://www.dropbox.com/s/iwk9fw3wdwarz6d/Prometheus_No_snow_Under_the_roof.esp?dl=0 Hopefully..Probably it was a forwarding from skyrim.esm instead of bds...
  4. Haven't got an issue with that file..but those two records have skyrim.esm form version
  5. Try this one? Anyways these should be merged together prior bash patch
  6. I'm using the standalone one from here without any problems (installdir c:\Games\Steam\steamapps\common\Skyrim Special Edition\Mopy\)..in fact I don't recall that is anything from the oldrim's guide that doesn't work in SSE.(except some skse plugins)
  7. Maybe try a cleaner merge? All "dbm_xxx.esp" merged together? It really isn't..also for ASIS you could point it to the x64 version of java...tested myself...much better
  8. DSR is working fine with SSE.. 1.save in CK 2.optimize meshes 3.copy loadorder.txt from MO profile to your username/AppData\Local\Skyrim\Plugins.txt 4.run DSR and GG! @godescalcus, after you deleted the NAVI from merge and prior to re-saving in CK...have you esmified its masters ?
  9. Finally..an alpha version of face to face conversation: Simply Face to Face Conversation
  10. WB or SSEdit..Either way is fine...You can do it in WB, xEdit or when you have multiple masters you can use the USLEEP swap masters script (make a backup first to the file that you want to change masters)..
  11. I see..I've done something similar with weapons and armors..but I merged all legacy patches together (pointing IW,IA,HA,RA, etc to the new Weapons n Armors merge.esp) since I didn't wanted anything to get screwy..(I use MLU, ZiA, etc..) Maybe try this? I used it with WICO..but you can use it with any NPC retexture mod.
  12. Why not merging all the legacy patches together and weapons and armors mods separately as in oldrim's guide? https://wiki.step-project.com/User:Darth_mathias/SRLE_Extended_Legacy_of_The_Dragonborn_Merges_Page
  13. Yeah, exactly..I've thought I found that after reading Serio's Enhanced Dragons description but that problem with Frostfall is a no..
  14. Didn't see that..could be a problem..What about this? https://www.nexusmods.com/skyrimspecialedition/mods/12641/
  15. There's this too https://www.nexusmods.com/skyrimspecialedition/mods/5745/
  16. I use now JK Whiterun with no problems+ Jk Lite+Dawn of Skyrim (all major cities-Whiterun), Etac Riverwood, Morthal overahaul, Kato's Falkreath, Arthmoor villages... The thing is that before this setup I used Open Cities and had problems only when using with Jks Whiterun and Eli's Breezhome..When ETaC will be complete, it will be nice to use with Open Cities..in fact I really think of re-adding just to get rid of those annoying loading screens..
  17. Not sure if I can give you my patch..but you just need to open the patch in SSEdit and set it's masters as ESM..I don't think I did something else.. As for JK Riverwood..I had that vendor crash bug...went for T's addon..no bug...but bug with Rigmor/Bruma..dropped both and installed the new shiny EtaC Riverwood...success!
  18. Don't think you need the relighting patch but you can use the oldrim's PCE-SFCO patch..
  19. Well, re-shade was nice but too grass too green, NVT too..natural :D, this one is nice too..but some NPCs look like they have hepatitis ..Carlotta, Ysolda eyes more yellow than brown..maybe you could post your settings please.
  20. Someone ported Lock Overhaul v1.3, not sure if it adds something different from 1.2 as I converted and merged it...Too much hassle.. Also there is this Destructable Display Cases..didn't tried it yet but could play nice with lock overhaul..
  21. guess what? I missed the autumnal colors one which included mixed greens and choosed the mixed greens one lol...
  22. https://www.nexusmods.com/skyrim/mods/73161?tab=files version 2.2 sse
  23. There's a reason for choosing oldrim's oak standalone instead of SE version? Anyways..oldrim's plugin should have forwarded the water records..
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