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edynacio

Citizen
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Everything posted by edynacio

  1. It seems that the author of Advanced Adversary Encounters - AAE will take a while to fix the overlap between this mod and Bring Your Silver which can produce impossible enemies (unless you are using the right equipment). Is there a way to fix that overlap with TES5Edit?
  2. Darth and Paul, Big thanks for your hard work!
  3. dunc, I noticed you are using Civil War and LotD on your setup. How is it performing together? Any patches needed or CR?
  4. Is there a way to expand all the FOMOD instructions in the guide page?
  5. I believe you meant the patch for Immersive Citizens, that I'm missing and is in the FOMOD instructions in SRLE base. I don't think we used a RRR patch for 3dnpc when I look into the old SRLExt guide I missed that one. I though it wouldn't be a big deal but apparently this is what I would be missing (from the Wiki): You need to show Kegbreaker to Auyren before the display in the Daedric Exhibit Hall will become available. So it would be a big deal. But I'm guessing I could always add Kegbreaker using the console or do I actually have to complete the quest? Do you have any ideia if making LotD compatible with RRR is on top of icecreamassassin priority list or if it's something that will take a while to be fixed?
  6. I'm installing the Realistic Room Rental Enhanced from SRLE Base, it seems that the only current conflict mentioned in the LotD Wiki is: Old Hroldan Inn, on a shelf beside some elves ears. If you have Realistic Room Rental Enhanced installed, it will not be in the inn, as the mod changes the whole layout of the inn. The only way to get it while using Realistic Room Rental Enhanced is to console it in. If that's the case, personally I prefer to have the Enhanced version of RRR. Using the console to obtain that item is nothing compared with giving up on the improvements RRR make to the Inns. I believe the only patches I need are: No Snow Under the Roof - Patch - Realistic Room Rental Enhanced (by CJ2311/Neovalen)RealisticRoomRental Enhanced - ELFX Patch (by Neovalen)Bathing in Skyrim - Realistic Room Rental.espAm I missing anything?
  7. Darth, Congratulations on this great special day!
  8. RDO - Relationship Dialog Overhaul should be available very soon on Nexus. https://www.nexusmods.com/skyrim/mods/74568/?
  9. Legacy should now be compatible with the Enhanced version of Realistic Room Rental, right?
  10. I noticed you still have the mods in the guide. Is that an optional for those who still have it or you forgot to remove them?
  11. I definitely would like to see Art of the Catch in the guide and I'm curious about the opinion of others that are or have used it. For what I understand this mod is final and we shouldn't be expecting any updates in the future, see here.
  12. I noticed that also on Magiska. Unless you are looking to your character from the front, what would happen during the combat, you don't really appreciate the hand animations. I think for master spell animations Magiska is still the best choice. I really have to test Mystic Knight, that seems to be a great choice. What settings are you using for melee in Pretty Combat Animations?
  13. I agree. They make the combat animations look better plus they fix the "gorilla" equipped weapon running. I personally don't like the optional unsheathe from the back animations with that slight pause with the sword pointing up. I'm curious to see what Realistic Animation Project is gonna bring in terms of combat animations. I'm not yet 100% convinced about the Movement part of the project but maybe with an update, although I like the running and in particular the sprinting animation. In terms of magic animations, I'm using for male: New Animation for Magic Casting and Magiska - Spell Casting Animations (only the master spell animations for male). For female Magiska - Spell Casting Animations (full content with the female master spell animations). I still have to try the YY Anim Replacer - Mystic Knight, for what I saw, I really like the Pseudo-waving cloak. I tried PCEA2 and I was having problems with the draw weapons and arrows not matching their sheathed positions. In the end I decided to not bother with it and just use the same animations for the NPC's because they look great anyways. I'm curious to see what you will be choosing for the guide. Animations are a big part of the immersion in the game for me and the extended guide could give it some upgrade.
  14. In the guide: For Heavy Armory - New Weapons the replacement PrvtI_HeavyArmory.esp should now come from Complete Crafting Overhaul Remade - Heavy Armory - CCO Supported and not Legacy of The Dragonborn Patch Central, right? Or actually, should we just remove PrvtI_HeavyArmory.esp, PrvtI_HeavyArmory_DG_Addon.esp
  15. Combat Fatigue is now version 0.6b
  16. Thanks, The way I was reading the guide gave me the impression that we needed the 2 esp replaced. But the single one PrvtI_HeavyArmory.esp from Legacy of The Dragonborn Patch Central (under True Orcish & Daedric Weapons folder), replaces both PrvtI_HeavyArmory.esp and PrvtI_HeavyArmory_DG_Addon.esp from Heavy Armory.
  17. Sorry to bother again. I'm updating my MO install to LotD so I'm having a few questions. When installing Heavy Armory - New Weapons it instructs to remove PrvtI_HeavyArmory_DG_Addon.esp but I couldn't find the replacer in Legacy of The Dragonborn Patch Central
  18. The integration guide has Improved closefaced helmets - PATCHES - Apophysis Masks meshes separate. If it's installed that way I believe it won't get included in the merge. Maybe it will be better just list it Improved closefaced helmets - PATCHES, that should be more in accord with the installation guide, instead of the 4 different patches.
  19. The link for Interesting NPCs - Follower Perk Addon is missing on the SRLExt LotD. The integration guide is fine.
  20. I finally had a chance to look in detail to your SRLExt LotD guide. Thanks a lot for putting it together, it's definitely an improvement towards the original guide and I like where it's heading. The only thing I wish is that Civil War Overhaul will be included. Any hopes to have it in the new guide, or is totally scratched out of the agenda? Maybe if once the main changes are made and the game testing proves itself stable enough to include CWO?
  21. I saw that you are still keeping up with mod updates. Do you mean that you won't be adding new mods and the guide is in the final stage? Will you still keep the CR updated if needed when conflicts need to be solved on a updated mod that is part of SRLExt? Will the guide still be usable with changes made in SRLE Base?
  22. Chesko is doing an incremental relased of Last Seed. The full version might take a while as you may know. Would you consider adding Last Seed as soon as the first release is available (I believe the one that deals with hunger)
  23. I would like to see that switch in the original SRLExt. That seems to be a better choice then RotE
  24. Have you found any good texture for SOS?
  25. Do we already have a means of recording video in game with the current SRLExt setup? If not, what are you guys using for video? I've been testing a few animations and it will make it easy to take small clips.
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