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edynacio

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Everything posted by edynacio

  1. I need a little advice on witch size textures to choose from SMC. I'm running the game on a 27 inch monitor with a resolution of 1920 x 1080. Will I see any difference if using 4k vs 2k? I would be using the guide rule of thumb for things that are massive choose the 4k or 4K/2K option, but considering the resolution of my monitor would that even be necessary?
  2. It seems that the site is on a blocklist for hotmail and gmail. Tried a different domain and I was able to login. Maybe this can be usefull for someone that needs to create an account with TES Alliance
  3. I'm having trouble in obtaining the Insanity Textures Pack from TES Alliance for SMC I created an account but can't download the mod because I'm not receiving a confirmation email from them. Already checked the junk folder and resent the confirmation request. Also contacted support but they're not getting back to me. Created 2 new accounts with a 2nd and another with a 3rd new email address in different domains but I'm still not getting the confirmation email. Following the complexity of guide has shown to be easier then creating and confirming an account with TES Alliance. Anyone else having trouble with this?
  4. FYI It looks like the history link for the Finish Line page links to the Integration Guide page instead
  5. Any plans to add instructions for NLVA + Snowfall ENB soon? In the next couple of weeks or so?
  6. claralux__ectv-merged.esp is missing in the CLARALUX Merge. Where should it be in the merge order? Edit: Nevermind. Just realized in the mod order page that is not merged.
  7. I'm trying to add a master for Blowing in the Wind - CLARALUX Patch.esp with Wrye Bash but when navigating to the folder where LECM Merged.esp is, I receive this error: "File must be selected from Oblivion Data Files directory"
  8. jd, Did you got a chance yet to look into Hunterborn? There's an official patch but I'm not sure if it covers everything.
  9. I used imp_helm_legend.esp from ICH Merged as a master and when checked the two plugins for errors in MP everything checked fine.
  10. I don't believe so but the note under Frostfall might be useful for new users: When the Installer pops up Select: Install Frostfall 3.2 with SkyUI 5.1 Add-on} Click Install If a notice summary of issues detected during installation pops up Click Install Anyway
  11. Paul, It might be a good ideia to had the detailed instructions used by Darth in his guide when installing Campfire and Frostfall.
  12. Blowing in the Wind - Falskaar Patch.esp is missing in the Files to merge: for Landscape Environment Clutter Merged
  13. Even Better Quest Objectives Patches 1.03 in the guide The latest CORE Pack 1.20 has it with version 1.02 Just making sure the archive has the correct one.
  14. Thanks for confirming. At least I know is not just on my end but something to do with these plugins from the patch. We need to find out if it's ok to ignore and proceed with the merge or if the plugins need revision.
  15. Hi Paul, I'm using the latest patches: CORE PACK-78999-1-18 / Requiem - Patches 1.11 (re downloaded again from Nexus to make sure) Still having the errors mentioned above for the esp's when checking with MP prior to build the merge: requiem__konahrik_accoutrements.esprequiem__konahrik_accoutrements_db.espI wonder if somebody else could confirm this.
  16. In Merge Plugins I'm getting the following errors for the plugins. Is it ok to ignore them and perform the merge? requiem__konahrik_accoutrements.esprequiem__konahrik_accoutrements_db.espChecking for errors in requiem__konahrik_accoutrements.esp KA_ArmorDragonPriestMaskGlassHelmet "Glass Mask" [ARMO:2D0780C1] ARMO \ Armature \ MODL - Model Filename -> [0400080E] < Error: Could not be resolved > ARMO \ Armature \ MODL - Model Filename -> [04000817] < Error: Could not be resolved > ARMO \ Armature \ MODL - Model Filename -> [04000804] < Error: Could not be resolved > KA_ArmorDragonPriestMaskSteelHelmet "Steel Mask" [ARMO:2D070370] ARMO \ Armature \ MODL - Model Filename -> [04000811] < Error: Could not be resolved > ARMO \ Armature \ MODL - Model Filename -> [0400081A] < Error: Could not be resolved > ARMO \ Armature \ MODL - Model Filename -> [04000807] < Error: Could not be resolved > KA_ArmorDragonPriestMaskMoonstoneHelmet "Moonstone Mask" [ARMO:2D07036E] ARMO \ Armature \ MODL - Model Filename -> [0400080F] < Error: Could not be resolved > ARMO \ Armature \ MODL - Model Filename -> [04000818] < Error: Could not be resolved > ARMO \ Armature \ MODL - Model Filename -> [04000805] < Error: Could not be resolved > KA_ArmorDragonPriestMaskSilverHelmet "Silver Mask" [ARMO:2D07036D] ARMO \ Armature \ MODL - Model Filename -> [0400080D] < Error: Could not be resolved > ARMO \ Armature \ MODL - Model Filename -> [04000816] < Error: Could not be resolved > ARMO \ Armature \ MODL - Model Filename -> [04000803] < Error: Could not be resolved > KA_ArmorDragonPriestMaskIronHelmet "Iron Mask" [ARMO:2D07036C] ARMO \ Armature \ MODL - Model Filename -> [04000812] < Error: Could not be resolved > ARMO \ Armature \ MODL - Model Filename -> [0400081B] < Error: Could not be resolved > ARMO \ Armature \ MODL - Model Filename -> [04000808] < Error: Could not be resolved > KA_ArmorDragonPriestMaskCorondumHelmet "Copper Mask" [ARMO:2D07036A] ARMO \ Armature \ MODL - Model Filename -> [04000810] < Error: Could not be resolved > ARMO \ Armature \ MODL - Model Filename -> [04000819] < Error: Could not be resolved > ARMO \ Armature \ MODL - Model Filename -> [04000806] < Error: Could not be resolved > KA_ArmorDragonPriestMaskBronzeHelmet "Bronze Mask" [ARMO:2D06FDFF] ARMO \ Armature \ MODL - Model Filename -> [0400080C] < Error: Could not be resolved > ARMO \ Armature \ MODL - Model Filename -> [04000815] < Error: Could not be resolved > ARMO \ Armature \ MODL - Model Filename -> [04AF02E4] < Error: Could not be resolved > KA_dunRevakheimMaskClay "Clay Mask" [ARMO:2D063315] ARMO \ Armature \ MODL - Model Filename -> [0400080A] < Error: Could not be resolved > ARMO \ Armature \ MODL - Model Filename -> [04000813] < Error: Could not be resolved > ARMO \ Armature \ MODL - Model Filename -> [04AF02E5] < Error: Could not be resolved > Checking for errors in requiem__konahrik_accoutrements_db.esp KA_dlcArmorDragonPriestMaskStalhrimHelmet "Stalhrim Mask" [ARMO:32119D51] ARMO \ Armature \ MODL - Model Filename -> [0600081E] < Error: Could not be resolved > ARMO \ Armature \ MODL - Model Filename -> [0600081C] < Error: Could not be resolved > ARMO \ Armature \ MODL - Model Filename -> [0600081D] < Error: Could not be resolved > KA_dlcArmorDragonPriestMaskLorkanHelmet "Heart Stone Mask" [ARMO:32113F9C] ARMO \ Armature \ MODL - Model Filename -> [0600081F] < Error: Could not be resolved > ARMO \ Armature \ MODL - Model Filename -> [06000821] < Error: Could not be resolved > ARMO \ Armature \ MODL - Model Filename -> [06000820] < Error: Could not be resolved > All done! Also, is requiem__kfr__tmb.esp supposed to be in the merge? It is part of the Requiem - Patches When I first load MP it shows highlighted in red
  17. FYI requiem__kfr__tmb.esp (Requiem - Patches) is missing in the merge order for Requiem - Patches in the Merge page. We need to know were to place it in the merge.
  18. In a few words what are the differences between the two? Which are you using for your personal setup?
  19. Thanks for the clarification. I just learned something new. They are all marked for deletion in the guide, maybe Paul skipped this one by accident. Ok, so it's fine to proceed with the merge and ignore the errors. Maybe Paul should note that in the Merge page, under Better Quest Objectives, for users that come across that issue.
  20. Should WSCO - Better NPCs.bsl be removed from NPC Retex - Windsong Skyrim Character Overhaul after installation? Is not marked for deletion post install and ends up in the merge
  21. I found the following errors reported by Merge Plugin for BetterQuestObjectives.esp Checking for errors in BetterQuestObjectives.esp C00 "Take Up Arms" [QUST:0004B2D9] QUST \ VMAD - Virtual Machine Adapter \ Data \ Quest VMAD \ Scripts \ Script \ Properties \ Property \ Value \ Object Union \ Object v2 \ Alias -> <Warning: Quest Alias not found in "C00 "Take Up Arms" [QUST:0004B2D9]"> C00 "Take Up Arms" [QUST:0004B2D9] QUST \ VMAD - Virtual Machine Adapter \ Data \ Quest VMAD \ Scripts \ Script \ Properties \ Property \ Value \ Object Union \ Object v2 \ Alias -> <Warning: Quest Alias not found in "C00 "Take Up Arms" [QUST:0004B2D9]"> If I attempt to fix it I receive the message: Fixing errors in BetterQuestObjectives.esp Unhandled error: QUST \ VMAD - Virtual Machine Adapter \ Data \ Quest VMAD \ Scripts \ Script \ Properties \ Property \ Value \ Object Union \ Object v2 \ Alias -> <Warning: Quest Alias not found in "C00 "Take Up Arms" [QUST:0004B2D9]"> Unhandled error: QUST \ VMAD - Virtual Machine Adapter \ Data \ Quest VMAD \ Scripts \ Script \ Properties \ Property \ Value \ Object Union \ Object v2 \ Alias -> <Warning: Quest Alias not found in "C00 "Take Up Arms" [QUST:0004B2D9]">
  22. Better Claws and Gauntlets are listed in the Merge Page but non existent in the Main guide and the MO Order page
  23. (about the Immersive Armors Dwarven Mage glove mesh fix) Right, I see. I installed and merged it in MO with Immersive Armors while I was following the guide. Should it be separate and on the bottom of the MO left pane like the MO Order indicates?
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