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Everything posted by edynacio
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Skyrim Revisited: Legendary Edition News
edynacio replied to Neovalen's topic in Skyrim Revisited (retired)
Good advice, thanks. -
Skyrim Revisited: Legendary Edition News
edynacio replied to Neovalen's topic in Skyrim Revisited (retired)
Well, I'm even more curious now :) If it's a fairly large change that might come, I will hold on starting a new playthrough. Please keep us updated and thanks for the care you put into the guide. -
Skyrim Revisited: Legendary Edition News
edynacio replied to Neovalen's topic in Skyrim Revisited (retired)
Are you able to share what updates you have in mind for the next couple of weeks? Any new mods? -
My SRLE Extended Conflict Resolution.esp has a STATS tag in addition to the DELEV tag added by following the guide. Is that ok to have the STATS tag?
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Skyrim Revisited: Legendary Edition News
edynacio replied to Neovalen's topic in Skyrim Revisited (retired)
We might see a new Real Shelter release in the near future. From the mod's forum page: ThreeTen Update time May 23rd, 2016: Real Shelter 1.5 Preview -1200 previously globally persistent references are now not persistent anymore (cutting down the total persistent references by over half). -Refactored code that cuts down "script heaviness" and String count significantly. - New rain texture options provided by bbdlqek1 -New SKSE plugin Pros of the new SKSE Plugin - No more need for the RSPatcher. - No more seemingly infinite rain/snow storms. - No more buggy weather transitions (as weather will not "transition" to a RS created weather anymore) - Consistent rain/snow sounds (sounds will not change when entering/exiting shelter for most cases) Cons: - SKSE plugin works for everything but vivid weather's snow. But I was given permission by manga to do some terrible experiments on his snow meshes so a VW specific patch will be made for that weather mod (this will also allow me to create snow that will look much better than what has been provided). - No more fluid transitions (which is a half con because the sound disruption that came with fluid transitions will be removed). The skse plugin in terms of working with VW is subject to change, so that con may be removed before release So yeah, fun times ahead! -
Thanks Whetstone and redirishlord for the feedback, There was people on the forums worried about this mod affecting the skill books but apparently the problem was related with another mod. I'm assuming it won't require CR so I will add it to my load order under Heads Up Display
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I will be starting a playthrough were I'm actually planning to read the books that I will come across. Is there any reliable way to keep track in game of what was already read? When you pick up a book it automatically opens and is marked as read, but I prefer to save the reading for later, around a campfire or while resting at an Inn. The only mod I could find was Sometimes Pick Up Books https://www.nexusmods.com/skyrim/mods/32592/? Has anyone tried it without complications? Maybe it could be a good candidate for SRLExt is it works well.
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What kind of conflict are you getting?
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It looks like. I haven't tried to actually go back to Helgen and confirm that all is well though.
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I believe that playing the Vanilla Start with Helgen Reborn is no longer a limitation with Alternate Start. From the mod main page: Helgen Reborn – Previously required a lockout for the vanilla start. As of Helgen Reborn 105.3 this is no longer the case and all start options are now fully compatible. I was able to do the cart ride with SRLExt without issues. I just made sure that I started the Helgen Quest by reading the journal after I exited the cave. I was able to test it all the way to Riverwood with no apparent issue but didn't actually went back to Helgen Keep to verify it.
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Skyrim Revisited Pre-Release Feedback
edynacio replied to Neovalen's topic in Skyrim Revisited (retired)
Any updates on how to fix this problem per SRLE guide? -
I would say alphabetical to keep the consistency with SRLE Base format
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Do you use any tool to test the script lag?
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I wonder how bad the script lag added by EBT would now be. Keeping it by SRLE Base would make it easier when SRLE CR is updated and would keep all the awesome features from the mod available.
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Does SRLExt Ehhanced Blood Textures allows for removal of screen blood. I personally don't care for it and the MCM let's you remove it.
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The more I look at both maps I find myself favoring the 3D visuals of Quality World Map.
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I believe the use of Paper World Map is optional and I can use Neo's SRLE base map setup, right?
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I went through the SRLExt Integration guide to make sure I'm not missing anything and noted a few things: The World Of Skyrim - Dynamic LOD skyrm Flora Overhaul Billboards(this was removed cos it was included in the Enhanced Landscapes mod further down) Should be only under Landscape and Environment Rustic Elderscroll - missing from Clutter and Miscellaneous Archmage of Winterhold HD Retexture - missing from Vanilla Item Retextures and Tweaks Dragonborn Mages Robes Retexture Pack - missing from Vanilla Item Retextures and Tweaks Contractor and Mavari Armors - missing from New items
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Skyrim Revisited Pre-Release Feedback
edynacio replied to Neovalen's topic in Skyrim Revisited (retired)
Twins! Congratulations! Your guide is near completion now (except for mod updates that might come along). That will give more time to spend with your wife and enjoy this special time. You have done a great job in building this addition to SRLE and it's time to enjoy RL and actually having fun playing the game. -
SRLE Extended Mod Suggestions
edynacio replied to Darth_mathias's topic in Skyrim Revisited (retired)
If that mod creates performance issues is not worth the trouble. -
SRLE Extended Mod Suggestions
edynacio replied to Darth_mathias's topic in Skyrim Revisited (retired)
I would love to see this mod in the guide. I love the ideia of adding more life to Skyrim without being to heavy of a mod and MCM configurable. Now that Wyrmstooth was removed and both guides are updated I'm ready to create a new character and start a serious game. Also, now that Morrowloot is fully incorporated in the guide. Big thanks to Darth, DarkladyLexy and Dreadflopp. Will it take long for you to test Populated Skyrim HELL EDITION or should I wait a little longer before I start a fresh game? -
I vote for her to be included in the guide. Does it need a conflict resolution?
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Skyrim Revisited Pre-Release Feedback
edynacio replied to Neovalen's topic in Skyrim Revisited (retired)
Neo, Do you have a deadline in regards of how much longer you are going to wait before removing Wyrmstooth? -
Thanks, that answered my question.
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Following SRLE Integration guide order I have a flag "Redundant" for Optimized Dawnguard Textures. Not sure if I have it the correct order but it seems that is mostly overridden by Unmanaged: HighResTexturePack02 and Unmanaged: HighResTexturePack03

