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berndaroy

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Everything posted by berndaroy

  1. CVKiller hi, in regards to the strange plant found in game, as Lexy says it's from grim grass...part of the install was to remove RBWillowherb02.nif and RBWillowherb02_hwavygrass.nif and the same for the RBwillowherb03.nifs, i have also removed the textures for these....the mod author states " If you have unpacked the BSA, delete the RBWillowherb02* and 03 nif files. Alternatively, use xEdit to drop the RBWillowherb02 and 03 density value to 0. Hope this helps Berndaroy
  2. Ya i would like this too. I brought this up before on another forum (can't remember which), but no other choices were available besides Roberts males mod. Though i don't glory in nudity, it was always strange in game that females were nude but males remained modestly covered..(yes i could have clothed the ladies) and no i don't like SOS..all things being equal, if this will work, i agree( my two cents worth Lord Nozzer) Berndaroy
  3. Johanlh hi, the choice is yours(Henry's ring of light). For me i use the bridle gold x4, this makes things easier to see without losing to much of the caves ambient atmosphere. The default setting ring is x3 with whichever color you choose. Always been happy with this mod, but still think one less mod to use in game if right balance of light/dark can be found, is the best way forward Berndaroy
  4. Junkdelux hi, you could try a mod called "Henry's ring of light"..https://www.nexusmods.com/skyrim/mods/5231/?. I equip it and place under favorite. When i enter dark places such as caves, i have a ready source of light and hands free to carry weapon. With it you can choose how bright and color of light i.e yellow glow, brilliant white etc. Until another light source is added to build(some exciting developments on that front thanks to J D Smith) i find this the best solution.. Berndaroy
  5. Lexy hi, thank you for the feed back regarding Lady Lexy and yourself. Star wars hey....they are good, but lets be honest here, they are not Star Trek....little brother looking up, the pretenders to the throne!!!!LOL, I'm only taking the Mick..don't wish to open that can of worms. Any way best wishes to yourself, the MAN and family Berndaroy
  6. Dear Lexy, was looking on youtube for character creation mods, when i came upon one done by LADY LEXY, and wondered if it was you, using a variation of your name. It not important, i was just curious and you don't need to answer if too personal Thanks Lexy Berndaroy
  7. Dear Sirjesto, thank you that clears up a misunderstanding on my part. This is really good to know and will save on time and pain in the rear...as always you never fail to deliver REALLY APPRECIATE THE CLARIFICATION..Ta Berndaroy
  8. In regards to Hodegar's post 25/03/2017 - 9:17 PM, there was/is a thought that if you had 254 mods which is then reduced to 235 after running the bash patch, it would free up more space to include more esps. But then when you rerun your bash patch to include the new mods, you would be overwriting the old, what happens then to the merged old records. They are overwritten, as i understand, and not merged as one new merged records...i may be wrong here. For me its a neatness thing, but as Darkside and Sirjesto have pointed out its a pain in the rear end..hence why i keep a record of merged mods in case i need to rerun Bash. Would like to know though if the bash patch does simply overwrite or incorporate new records if rerun..I lift my hat to you Sirjesto as LOTD merge guru if this is the case or not Berndaroy
  9. Hey thanks Darkside..i will look into that, but if we are to explore dark place to find relics, one must be able to see fairly clearly, without losing the cave ambience. Personally never understood having darker caves to make game play as realistic as possible...it is a game after all, i could go down to our local caves if i what realism..anyway thank you for the feed back Berndaroy
  10. Hodegar hi, that is my understanding though i will defer to wiser heads. Never had a problem doing this though...also keep a log of those mods just in case you need to refer back to what was merged or rerun bash patch..again there may be easier ways to this but this is what i do Berndaroy PS by hidden i assume you mean move esp's into optional folder
  11. Nozzer, how about Claralux...i love the lighting as such in game(ELFX, Relighting_Elfx tailored etc) but find caves rather dark. Yes we have torches and lanterns, but as a bow wielder, torches are impractical and lanterns don't offer enough light...again not a problem as i use "Henry's ring of light". But being able to adjust lights in game must be a better option...any way just a suggestion Berndaroy
  12. By the way Nozzer, Darth or Lexy, are we still required to "Clean Masters" on the Dyndolod esp after running it as suggested in the old build. Also when running the dyndolod generator if i'm not mistaken, on dyndolod page, it recommends de-activating MO manage archives(i stand corrected here, sure i read it there), is this your thoughts as well....Ta Berndaroy
  13. Alkira, hi...yeah you are right on that. My grammar is poor tonight, you don't bathe in a waterfall as much as shower in a waterfall Berndaroy
  14. Omgitskae, hi..to be able to use wash basins in inns etc you need to have a mod like Interactive Wash basins which works along side Bathing in Skyrim with a patch. However the mod author has hidden this mod to upgrade so at present can't be used unless you have an earlier version..LOTD has a patch for this as well. I have always just found a body of water that at least knee height or water fall to bath in. Shallower water will also indicate lack of enough water. I'm not aware of any other mod that allows you to use basins...But others may know of. Hope this helps Berndaroy
  15. A very big THANK YOU to NordPride_Worldwide, for your pointer that helped me find the culprit merge, fixed it and found i stupidly forgot to clean master, on conflict resolution esp, after i removed records of mods i'm not using from it. Now all is happy and now to complete the set-up Berndaroy
  16. Dear NordPride_WorldWide thank you for the reply, i will look into that before tearing everything apart...that's why i love this forum together with Icecreamassassins post page. The community spirit and genuine help offered here by mod authors, pack authors and community is brilliant, their patience and help to everyone is just great. So to one and all THANK YOU Berndaroy
  17. Nozzer and Darkside thank you for the replies. Try and get to Zilav, but the best will be to rebuild, by deleting all merges and start again..failing that right back to the beginning Berndaroy
  18. Hey guys and gals, run into something i've never had before, but when i try and sort masters in xedit i get an error message "string list does not allow duplicates". Gone though the list of mods x20 times cannot find any problems..at lest that i can see...all merged esps moved into options folder as instructed. Unchecked all merges rerun xedit, same result. Checked in Wyre bash mods that are not green and tested them...checked for errors on all merges, cleaned them etc but still same result. As mentioned in all previous builds NEVER ENCOUNTERED this before. Does the brain trust have any ideas or pointers on what to do..OR is it back to the drawing board. Thank you in advanced Berndaroy
  19. Nozzer thank you, yeah hand has desended upon the forhead yet again!!!!!!!! Berndaroy
  20. Nozzer may i ask where your "Little chat section link" is as mentioned by Darth...would like to read his view of win 8+ vram cap. Thank you for all the hard work done almost at the end of build Berndaroy
  21. Thanks Darth will do, though downloaded it twice before..ps as i don't use computer every day is there a laymans guide to uploading images i.e screenshots and post it on the forum, with spoiler notice Berndaroy
  22. Darth thank you, but this is what i'm trying to show with screenshot...NAMA Face part is the last thing on said child( 0310865d Balok_Act_MnGirl..Hannah)...absolutely NO TINI - Tint Index. At this point i have simply flag this patch in Merged Tool to ignore error to enable the merge though that may bring up problems later Berndaroy
  23. Sorry guys can't seem to upload the image here...need to google how to as i'm clearly doing something wrong Berndaroy
  24. Alkira thank you for the instructions regarding Helgen - RS child patch. Learnt something new with xedit...however again as mention in an earlier post at the bottom of said child there is no tint layer in order to fix..as can be seen here. Apology Nozzer/ Darth don't know how to add as spoiler. Perhaps i'm misunderstanding your instruction but if there is no tint layer at the bottom what value are we to fix to 27? Berndaroy PS the screen shot i took hasn't uploaded here with the post...i'll try again
  25. Thank you Lexy, how the man today hope all's well Berndaroy
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