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berndaroy

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Everything posted by berndaroy

  1. Darth/Paul Icecreamassassin has uploaded patches in patch central for Heavy armor, Immersive Armor/Weapons and Dawnguard Arsenal, to address problems with LOTD. Just a heads up as Sirjesto may have to change patch for your layout. If you are aware apologises.... Berndaroy
  2. Sorry Paul and Darth, just been reading through previous posts and as normal i'm jumping before cheaking...trouble with checking in MO for available updates to load order Berndaroy
  3. Dear Darth are you intending to use the new version 5 of weapons and armor attributes? Just started a new play through but happy to delay if this is so. If you are i'm guessing all supported patches need updateing Berndaroy
  4. Tried that Paul all it shows is his armor and orchish axe(in my game), strapped to his back Berndaroy...PS the axe id in game is 000be25e but this shows as a clean axe not the red as seen in Helgen and Solitude. May have to find texture and create new model with texture applied for personal use.
  5. Sorry guys and gals if this is the wrong place to post this. When you enter Solitude for the first time you witness the execution of gate guard, the executioner has an execution axe, that is bloody....the same as in Helgen, at the start of the vanilla game. Is it possible to obtain it (via console), for display purposes? I know there is the normal one WITHOUT THE BLOOD....I've posted here as you guys/gals are the best for promt replies, Berndaroy
  6. Well what can one say Paul's the man!...Berndaroy LOL
  7. Hey Darth, i know your not finished but i have to say i'm LOVING the new layout..... Great work Berndaroy
  8. Guys thank you for the fast response. Never occurred to me that you could set the argument to offline for merge tool in MO....besides which i was distracted by the find of Pauls reqtified page!!!!!!!!! Cheers Berndaroy
  9. In regards to xedit..found what was wrong. Should i use xedit to merge or is there a reason why we dont use it any more to merge? Berndaroy
  10. Ok Boys and girls, i cannot merge mods at present with merge stand alone tool. Get socket error # 10054, connection reset by peer. tried to contact tool creator, as has others, on nexus mod page under posts and bugs..but no response. There must be other tools to use. Tried xedit, but the first - animals merge, again get error in unit "mergeplugins" on line 222:undeclared identifier "constructokcancelbutton".Checked the mods for errors and xedit says all clean. Any ideas....Berndaroy
  11. Dear Darth or Paul, if this has already been posted my apologies. But have you thought of using complete fast travel overhaul in place of better fast travel. I know that bft is stable but still has some minor issues.... I read this on a web page that lists dangerous mods, stable, updated etc. If this has already been addressed plse forgive this post...it's merely curiosity on my part. Berndaroy
  12. Dear Paul thank you for the reply. I was think of the towns in SRLE Ext Lotd....ivanstead,kynesgrove etc minus dark water and whistling mine. If you think that not doable ok, but you peeked my curiousity as to which towns mods you have merged and how did you do it....yes I know of the tutorial that helps you clear or rather fix navmesh issues. And if the mods you have merged are to my liking for lack of a better phase, would you consider sharing it or does that border on infringement laws etc.....yours sincerely Berndaroy...Sorry Darth just seen your previous post as to why they ain't merged...humble apologies
  13. Dear Paul666root, just a dumb question but can the town, villages mods be merged or do they have scripts, navmeshes etc that prevent this. Sorry I'm on holiday and not able to see the mods on my game computer. At present I don't use them simply because I have other mods I use together with SRLE Ext LOTD and mod space is short. I've read that mods with scripts etc should not to be merged but wondered if relinker tool would change this. Ya I'm still a novice with these things.....ta. Berndaroy
  14. Dear Sirjesto, thanks for the reply. Yes I'm already using realistic water mod, sorry if I'm not clear. I was thinking more along the lines of water plants underwater. With realistic water + pond fish and water life, the water plants just seem a little bare and thinned out. i just wondered if there was a mod to change this and add a little variety Berndaroy
  15. Hey guys and gals. Little update, started new play through of the unstable version page(or under development), and the game is purring along nicely. Played approximately 10 hours before ctd...but then i had been really pushing the game. Really love the new land and environment landscape, and all seems beautiful in towns with sexy and authentic textures(suggested by Sirjesto on LOTD page awhile back). Only thing and its small is when swimming in lakes etc, underwater now appears bland...any texture replaces that might be suggested...to Darth, Paul and team thank you and great work Berndaroy
  16. ya i had a closer look at this in nifscope and gimp, but i wouldn't know where to begin. i find the computer jargon, know how, that most people that work with a computer every day take for granted, confusing. The body looks the same minus the penis, but the textures are different, in layout etc.I'll guess its wait time until Fadingsignal creates a patch or decide to use better bodies by its self. Thanks for the feed back....and i'll try and learn how to use the damn tools lol Berndaroy
  17. Alright you wonderful WIZ Kids out there. Would it be possible to make a (small!!!!!) patch to remove the loin cloth from the males in Skysight skins mod. It a minor inconvenience, but with the Ladies (yes chosen in install set-up) naked, why should the males be SO Bashful. After all, with things being equal in this world, i think it would only be fair(YES i know i can change the ladies to wear nighties....But then again it's NOT THE POINT). Robert's better males made the effort to give a chose, but it seems the mod maker(Skysight) is missing in action. Any way any suggestions/comments would be appriecated, and if not i'll revert to better males but that would be a pity as Skysight is wonderful bar the choice Berndaroy
  18. No problem Paul and said i'm in no rush Berndaroy
  19. Darth thank you for the quick reply, that clears that up and i'll rebuild when it's done...i'm in no rush, and above all, THANK YOU that you took the challange to build upon SRLE AND INCORPORATE LOTD. Something i have asked for many,many months ago when i first discovered LOTD(v 14 something). I know how to dabble around with tools but i'm no modder and its work like yours and many many modders, that makes playing the ELDERSCROLLS such fun Cheers mate Berndaroy
  20. Paul if you will, on the development page(or unstable page), under NPCS Retextures you have one under construction and the other as optional. My question is..is the optional to remain as an option or ear marked to be removed once WSCO etc is buildt and patched & stable? Berndaroy
  21. Thanks Paul know your a busy man at the moment.......Keep the faith Berndaroy
  22. Guys and Gals, if you do drop bring your silver, would it be possible to make a small patch to merge in misc. patch to replace the silver ware in the companions hall(as provided by BYS, optional files). If the whole point of this build is to remain as close as possible to lore friendly, it stands to reason werewolves cannot eat and drink from cups and plates that would be lethal to them....just a thought/suggestion Yours sincerely Berndaroy
  23. Ya Paul it would appear to be the Landscape and eviromental merge and thus in turn DynDOLOD. In game console when clicked on rocks, brings none, but states last changes Land and enviro/dyndolod. Will rebuild and try again and Monobloc i mean the page that has the Title bar (don't generate dyndolod yet). I'm only trying out to see the trees, grass, Museum etc and mods i want to try that look interesting but will not be in a new stable build. It merely a quick run through... Berndaroy
  24. Dear Guys and Gals, i have followed the under development page (Yes i know it's in testing/development phase, and i don't intend to play on it permanently.....merely a quick run through out of curiousity). So far looks great Paul but found a small problem.If you go to the museum in Solitude and face the museum door, turn 180 degrees, go down the right hand stairs in the garden i have purple rocks. Missing textures and around the lake by the three guardian stones. Is this perhaps a DynDOLOD problem, as i remember a similiar occurance when Neovalen first started using DynDOLOD and suggested an upgrade. Found that the new version of DynDOLOD was missing some text files. I have tried in game to open console and click on object with missing text, but comes back with none, Again it isn't a large amount of rocks. I still will play despite this as i await your update stable version, as LOTDv16.5.1 is finally out,and i'm curious to the changes.. Yours sincerely Berndaroy. PS i'm using latest DynDOLOD
  25. Dear Neovalen, just a small question. In mcm easy wheel layout on wheel 2, you say to activate sit, eat and drink. My only options are the same as first wheel i.e leaders telepathy, teleport, horse managment etc. Have i got something wrong as i have version 4.2 Yours sincerely Berndaroy....PS Sorry Neovalen just realized i don't use Ineed...PLEASE IGNORE POST!!!!!!!!!
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