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berndaroy

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Everything posted by berndaroy

  1. Paul or JD, I'm using some of your patches and it looks as though everythings OK(used with SRLE EXT LOTD), bar one small glitch. If i start a new game and create character and than activate Mara's statue in Alternate start cell, though she speaks as normal, i have a subtext that states....mind you don't cross Tasius, he's in charge around here.With this subtext showing you cannot interact with the statue, unless you exit dialog and than reactive and all's normal. The same happens at times when talking with another npc in game. You talk..subtext..have to exit and re-talk as normal. I'm not sure if its one of your patches and i apologize before hand if its not...as i never had this with base SRLE Ext LOTD build. Any thoughts suggestion would be appreciated Berndaroy PS I'm using most of the patches bar LOTD, Requim, Sky radioactive and Indigo...and as stated all seems to be working except this minor glitch
  2. Rayhne i know how you feel. I'm awaiting v.17 of LOTD and then i draw a line. If you keep chasing after the perfect or final load order, it won't happen.Not with SSE out a the mad dash to convert over/upgrade etc.Find your point and then stop and play...there will ALWAYS be the opportunity to update later Berndaroy
  3. Cheers Darth....all the best mate Berndaroy
  4. Thanks Darth...just to clarify which patch would that be, so i'm sure i have it(or is it in the CR), before i finalize my load order?... Berndaroy
  5. Darth or Reddvilzz, i've started using Darkwater etc, but i remember at the end, in MCM setting, we had to deactivate locations for said (Arthmoors) villages. There is no longer a MCM setting for Better fast travels, do i then presume that we don't need to deactivate location for those villages in Better fast travel.. Berndaroy
  6. I have updated LOOT to the latest and i too noticed that load order was off. Had to resort to useing Darth's load order. It may be LOOT, but push comes to shove, i still have SRLE Ext. recommended version and will return to it Berndaroy
  7. Paul and JD thank you for your answer. Yes i will look into it...Thank you for all the hard work Berndaroy
  8. AH Darth is that where the Grand Master has disappeared too...(working on SSE)? Berndaroy
  9. Paul or JDSmith, i'm still following Darth Mathias guide, by and large, and i have a small question(or not), but can i use the Beautification guide by the most or where relivant to beutify his layout. Ya i don't know enough about the tool used yet or if this is possible....hense my requesting wiser heads Berndaroy
  10. Hey Darth just for information but on Paul's mod Page SMIM can be merged into Landscape and Clutter merge if people need space in their load order Berndaroy
  11. Darth if Heavy Armory is upgrade to version 3.1 and people need to rebuild Sirgestos LOTD merged patches using the latest DBM_HA+IW+IA+DG_patch, then the Prvtl_Heavy.esp in CCOR is not complatable, they will have to use the said.esp in Heavy Armory to work with Merge Patch. I not sure if this will effect your SRLE EXT LOTD conflict resolution patch as i remember your instructions was to hide HA.esp and use the CCOR .esp instead. If i have this wrong and am behind the ball game sorry in advanced Berndaroy..PS i'm haveing to rebuild the LOTD Patch as i'm using other mods not used by you i.e Artifacts of Boethiah, Oblivion Artifact Pack, Good guys for DB etc
  12. Paul/jdsmith, in your relationship dialogue overhaul merge you have rdo-vendor patch, that requires vendorsale, but it is already merged in miscellaneous merge. MO flags vendor as missing...should the RDO have misc merge.esp added? Berndaroy
  13. If i understand then Paul, are the records in your patches(modular), the same records ALREADY in the CR? For example are all the ELFX modular patches records already in the CR. If this is the case which patches may i use to avoid overlapping with CR? Berndaroy
  14. Paul i've had a long look at the merge page and i wondered. If i rebuildt all the relavent merges for SRLE Ext LOTD with your patches i.e mostly usleep, dbm etc, what effect will it have on the CR patch. I assume records from those mods(Usleep,LOTD etc) have already been carried over into the CR so are the records contained in them(your patches) different to those included already in the CR? Berndaroy
  15. Hey Reddvilzz, thank you for taking the plunge to help out on this forum and layout, as i am aware of what Darth is going through with babies and teenagers..they can be a handful but so worth it in the end...Berndaroy
  16. Thanks Paul, i can be very thick sometimes as i have now only found the link to your merge page...fast reading doesn't always pay off Berndaroy.PS Thanks Darth you posted as i was replying
  17. Hey Darth if you are still reading the forum, out of curiosity did you fix your grass issue? i have similar problem but it's no big deal or game breaking. Just wondered if i could tweak a little, if it was load order, before merging...Berndaroy. PS thank you again for this set-up and the hard work you, Paul, JDSmith2816, Sirjesto, Lexy and above all Neovalen, (etc) have put into this!!!!!!!
  18. Sirjesto and Paul thanks for the feed back. Ya i will change settings a little higher and see if there's any differance Berndaroy
  19. Darth or Paul a small query! i've started a new game and followed guide regarding crashfix i.n.i settings, and my CustomMemoryBlockTotalSizeMB= 115. In game in console i have Memory Block (16):current: 100.00%, highest: 100.00%....Memory Block (32): current: 84.61%, highest:84.64%. On the guide it says that both blocks must be between 80-90(if i understand correctly). How do i change block(16) if this is the case..as i have the settings set in i.n.i as instructed...Ta Berndaroy
  20. Hey Paul thanks for the heads up. Ya i will give it a go, forgot about the "report masters" method. Unless AAE has changed, the last time i tried playing it, the first frost troll i en-counted in Blickfrost Burrow(were you get the dragonstone) it kept giving me my ass(excuse the expression), and i thought to myself i can't be asked with this, i'm playing a game not trying to re-inact life reality. Same with Frostfall, five fires needed just to stay warm getting to said burrow....anyway thanks again! Berndaroy
  21. Yes Darth as i said i have followed the procedure through twice and xedit states that the CR mod with records removed is clean of any errors and i have cleaned masters. Yet in MO it shows that i'm missing AAE.esp even after removing records via dummy mods method. I will give it a go again tomorrow...bed time now LOL work for the wary tomorrow...Berndaroy
  22. Dear Mpjbay, theres no problem with LOTD in terms of bugs, We are awaiting shortly the upgraded version v16.10 which should be the .esp and possibly some meshes/textures. The base can be installed and and the v16.92 .esp version, to play if you want too. When v16.10 .esp comes out you can overwrite v16.92 with it and then follow Icecreamassassins(LOTD web page) instructions to clean scripts in your save game. Hope this helps and that i understand your request correctly... Berndaroy
  23. Dear Darth or Paul. This ones a little weird..i don't use AAE and normally i can remove it from the conflict resolution mod via your instructions...wrye bash, dummy mods, xedit check for etc. However your latest CR i follow the proceedure and remove records of the mods i'm not using(Arthmoors villages,imperious, and AAE), and all records removed and checked, saved, reload and clean records and ALLS GOOD according to xedit.However MO still shows red triangle on cleaned CR stating missing AAE ultimate. Recheck and do the proceedure all again with xedit ALLS clean. MO still missing AAE.Any ideas how to resolve... best regards Berndaroy
  24. Oh Darth!, just when you thought you saw light at the end of the tunnel, and then the train hits you out of the blue LOL......hang in there mistro Berndaroy
  25. Sorry Sirjesto, bad choice of words, as i meant patches or support (as you say), for the upcoming update to LOTD Berndaroy
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