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berndaroy

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Everything posted by berndaroy

  1. Nozzer you mention a forum thread/link for suggested mods....ok i'm dumb but where do i find it....a pointer would be greatly appreciated...Ta Berndaroy
  2. Dear Nozzer or Darth this is probably a dumb question, but for some reason i have it stuck in my head that SKSE Auguments (for non steam users) should have "-forcesteamloader", without the inverted commers, can you confirm it needs the inverted commers....yeah my hand is hovering over my face for a face slap Berndaroy
  3. Hey guys and gals..greetings to all. So i am still having problem with the RS Children merge patch, mainly the Helgen patch which has xedit error "tint index for Balok_Act_MnGirl (0810865D)". Parth37955 reported this on page 352 and his recommended fix. However, if i load said mod in xedit and go to said child, i find NO TINT LAYER at the bottom of Balok_Act_MnGirl to changed tint to 24. Alkira reported on pages 352 and 353 that this could work or Darth recommendation to ignore it....so does this mean in Merge Tool to flag ignore error on Helgen patch when doing error check to merge, or am i thick(no need to answer that). If i set the Merge Tool to ignore error i then can merge the patches but will this create ERRORS IN GAME....or can WISER HEADS please point me in the right direction in layman's terms Berndaroy
  4. Nozzer a small question if i may. Ya i know you are very busy but have you thought of what mods you may introduce into the SRLE EXt build?. I ask in that i would like to try Claralux with or without ELFX. I have always been generally happy with ELFX but find dungeons and caves rather dark, and as a bow is my weapon of choice, carrying a touch or lamp a bit impractical..get around this by using Henry's ring of light. If you do intend to use this mod i will wait until then, if not i'll try Paul's and JD's guide to implement it into my game. Again thank you for all the hard work...cheers mate Berndaroy...PS Arthmoors released another village mod..Dragon Bridge if we are using all his village expantions
  5. In regards to Fix Lip Sync, this is incorporated into mod Bug Fixes if this mod is still being used with SRLE Ext Berndaroy
  6. Dear Darth, would it be possible to change back to, ENB Manager and changer as Neovalan had, before changing to Organizer,,,i have always found it to be "touchy" in that if you don't quite get it right...problems. Your preferred choice( apart from manual) always was straight forward. Any way my two cents worth..possibly JD Smith, Paul or Nozzer might have some thoughts on this Berndaroy
  7. Hey Nozzer mate, on the prerequisite page under MO configuration, you have "Verify that NMM Version is at least 0.63.0, if it is not then update it to this value." Should that be MO 0.63.13 or does it not really matter..ta mate Berndaroy
  8. Dear Nozzer, i would like to say thank you for the effort and work you are doing here and cannot wait to see the final product. As for our Master Darth, great to see you still keeping you hand in and enjoying semi-retirement LOL Thank you guys.. Berndaroy
  9. Rayhne i don't know if these will help..https://www.nexusmods.com/skyrim/mods/63743/?, https://www.nexusmods.com/skyrim/mods/64439/?, i use the radiation style sheet easier for my eyes, though would they work with 4k i'm not sure Berndaroy
  10. Dear Darkside in regards to the Thane Weapons Reborn mod, Icecreamassassin is upgrading to newer tools such as Quixel Studio 2 etc, so i would not be too disappointed with the look(as you feel). In all the time i've used his mods he has never disappointed or not delivered top quality work and this won't be one of them. In my view there are good modders out there, but ONLY A FEW BRILLIANT ONES of which he is one. Be patient and watch this space. I'm not saying or suggesting you're not entitled to an opinion or view, quite the contrary, his (Icecreamassassin) work is ever changing and improving and ALWAYS TO THE BETTER for all users. Any way this is just my two cents worth to take or leave... Berndaroy
  11. LOTD Patch Central fomod v 18 updated for those that build their own SRLE Extended LOTD Patch...includes Royal Armory patch for v 2.0 Berndaroy
  12. Rayhne thank you for keeping the updates coming...helps towards my final build once LOTD v18 comes out. I may be wrong, but in regards to EatingDrinkingSleeping mod, we are only using the animation part and not the whole mod and that doesn't need or has been updated since December 2014. If Nozzer is planning on changing it in the new layout of SRLE Ext LOTD, then i apologize for putting in my two cents worth Berndaroy
  13. Rayhne hi, i have always had Localized Guild Jobs along side Thieves Guild Requirements in my play through's, but when i built my present game i saw Localized hadn't been updated for a while, also if i remember correctly had errors in xedit. So i looked about and read that TG Alternative gave a lot more options and was recommended above Localized..not sure where i read it ..may be Reddit but don't quote me on it. Also from TGA web page...Also, after you've settled in with the Thieves' Guild---heard Vex, Delvin, and Tonilia's introductions---Vex and Delvin will offer dialogue ("Let's focus on a single city. Speed things along there.") to focus the radiant jobs in a given city. So i am tring it though not yet got to playing as a member of TG Berndaroy Rayhne in regards to multiple adoption mod i have it, though NEVER BEEN that broody to have six kids...one's more than enough....LOL Berndaroy
  14. Hi Diana, i read some where that the ice looking blue is due to ENB...but cannot remember where i read that. You could try a texture replacer...Kakasi's ICE texture..nexusmods.com/skyrim/mods/62546/?, to whiten the look Rayhne mentioned Localized Thieves Guilld Jobs...possible better may be Thieves Guild Alternative Route...nexusmods.com/skyrim/mods/78503/?, also Amulets of Skyrim, Oblivion Artifact Pack and Royal Armory work well with LOTD Berndaroy
  15. Razorsedge, that is a good question regarding your post earlier today. I have always liked ELFX the lighting in game for me is good bar in caves where a little exta lighting can be used( i have Henry's Ring of Light for that)..never tried Realistic Lighting Overhaul. Another option may be Claralux as used by Paulroot and JD Smith on their guide, but i think it will be a lot of work for the team...still not sure if Nozzer and Darth are going modular(for patches) or staying with the CR Patch method. However i am happy with my present layout and play through based on what they have presented with a few of my favorite mods. Game pretty stable and generally can play between 5/7 hours(on weekend day if nothing Real life needs from me) with no CTD on a similar rig to yours but with GTX 780 video card Berndaroy
  16. Thanks Darth, just read on LOTD that patch has been released for ED, but the mod ED as yet doesn't work well with other dragon mods, so i think as you have stated to stick with present mods. This was merely a query on my part..still love the dragon mods we have. Lastly does Nozzer still intend to add Sithis armor and weopons mod and patch for DSR? Berndaroy
  17. Dear Nozzer, i know that we use Deadly Dragons and Diverse Dragons, but Icecreamassassin is looking to add support for Elemental Dragons to play along side LOTD soon, and wondered if you or our esteemed master Darth would add it to the lay out. I guess one of the afore mentioned mods might have to be removed....and yes to Vigilant though the translation is under going testing and update possible in a week or two..as quoted by Aelarr..Yup, I already said translation is done a few days ago. I'm currently in the process of playtesting it and hunting for typos, so expect an update in a week or two. , on LOTD Web page Berndaroy
  18. In regards to Rayhne question, the few times i have played, since the introduction of grass mods, i have always had that and one other that looks like giant wild parsley. In my games if you click on it with mfgconsole it brings up nothing bar static. I have assumed its one of the grass mods and meant to be there.. Berndaroy
  19. Thank you Darth, i have tried to find clear instructions on how to use xedit properly, and resolving issues. Though there are videos about this, still left me unsure if i'm doing things right. With the manual hopefully i will be able to learn and apply issues correctly...again thank you for ALL you have done with this layout and being the first to implement LOTD with SRLE Berndaroy
  20. Gays and gals thank you for looking into the Wrye Bash question. I personally decided to stick to Neo's recommendations as I'm not overly familiar to the inner workings of said tool...Appreciate the time taken to check and report back Berndaroy
  21. Nozzer, Darkside or Darth, a small question regarding the new version of Wyre Bash. It has other options in the rebuild patch section i.e Import cells, graphics, inventory and sounds. Do we still stick to Neovalens recommendation..... Check only "Merge Patches", "Import Names", "Import Stats", "Tweak Settings", and "Leveled Lists" in the left pane.....Or can we use them?Berndaroy
  22. Rahyne in regards to the undeath patch for LOTD, Sirjento is aware that the fomod doesn't detect or show when installing the undeath patch. He will fix it for new fomod, but you can still grab it from the archive manually. Folder 5H Berndaroy
  23. Sirjesto thanks for the feed back Berndaroy..PS SRO is at present underwraps as it being looked at (File under moderation review)
  24. Rayhne SRO= Skyrim Realistic Overhaul, it was the i suppose base texture pack used in SRLE, before Neovalen changed it to Noble's pack. You mentioned Immersive college of winterhold 4.1, but i thought we have been using that version for awhile now, unless the version number i have is wrong Berndaroy
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