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DanielCoffey

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Everything posted by DanielCoffey

  1. Yes - the version we are advised to use in SR:LE
  2. I just selected the option in ELFX that related to "Do you use any Breezehome mods?" and the patch was included there.
  3. I have CH and Alsvid in the SUM blocklist in the Documents folder. I also have them in the ASIS blocklist and it correctly excluded them. I did have to delete the ASIS.esp and let it make a new one.
  4. SUM stores its blocklist in Documents \ My Games \ Skyrim \ SkyProc \ SUM Mod BlockList.txt which confused me for a while. Once I put CH and OMS Convenient Alsvid in there, deleted the old ASIS.esp and recreated it, they were gone from ASIS.
  5. Hmm... looks like it was reading the BlockList in the Perkus Maximus - Maximum perk Overhaul folder itself... we will see in a few minutes. EDIT : Damn - it still has Convenient Horses - I will have to look at it tomorrow.
  6. I am still trying to get it to work... it seems that because of the way MO presents file to the SUM Patchers, you have to make sure the correct BlockList is used. I have tried the PaMa blocklists and it is still picking up ORM Convenient Alsvid.esp and Convenient Horses. I'll post when I get it working properly.
  7. And there will be several blocklists because of the way MO works. The one I needed to edit was in PerMa Compatibility and PaMa Patches XML as it overwrote the rest. Took me three full PaMa runs to work that one out.
  8. You will also want to check Patchus Maximus in Wrye Bash in case TES5EDIT is needed to Sort Masters.
  9. Glad it is working. I can think of 4 skill books in Whiterun (or 5 if you have BCSLL) plus the usual quest ones with Farengar.
  10. I assume you mean that if you save the first reading of the book until after you speak to the Jarl? I can't think of any reason related to BCS why that might happen. It would have to be something that was affecting the skill gain script which BCS does not touch. I have never seen this effect in my own playthroughs.
  11. There was a comment dated 14 Jan in my BCS Lost Library thread that suggested being tired and using Realistic Needs and Diseases might bollix up skill gain rates which might be something to look into if you are tired. My load order is here (not a strict SR:LE install but it is 99% SR:LE + PerMa + some personal preference mods)... https://www.dcoffey.co.uk/images/misc/loadorder.txt
  12. I presume if we have already installed those mods on an existing playthrough we are good to skip through the new FOMOD install instructions, yes? I assume they just need to be followed on a fresh SR:LE install.
  13. Could a Moderator move this to the Support - General sub-forum please as it would fit in there better than here.
  14. It is way to the right in the list of RaceMenu tabs... I almost missed it too.
  15. Neo - OBIS 2.0 has a script cleanup advisory on its download page when used with an existing save.
  16. I can see some ESPs that are not part of SR:LE... such as Skytest, Perkus Maximus, PreventsAccidentPickup, Babette, PumpingIron, Predator Vision, Sofia Follower, ASLAL HF Support. You will need to revert to your stock SR:LE profile and verify the issue again or ask the authors of those mods if there are compatibility issues. I see that HighResTexturePack01 to 03 are in there and are not needed. You have mods in that load order that should be merged into your bashed patch such as MoonGlow.esp, CCO_WAFTrueWeapons_Patch and PrePaMa CCF Patch. You have different WIC Cloaks files than the guide recommended so it may cause issues with the Conflict Resolution file. You would need to investigate this. Real Shelter seems to be in a different place to mine. You are missing compatibility patches between PerMa and BCS and CCOR You have something called TES5Merged which could have anything in it.
  17. One last update - I have been able to prove it is not the headphones - it is the onboard sound. I will open a thread in the general forum since it isn't SR:LE or DSAMG specific.
  18. It is my headphones that are at fault, not the DSAMG audio. I found a headphone test site that had standardised samples to play and I discovered that the right ear driver was bad. I can play the DSAMG files in left channel mono at full volume perfectly but when I try to play the right channel only the audio breaks up badly. While I can drop the volume of the track in Reaper by about 5dB, it is a better idea to replace either the right driver or the entire headphones. They were £80 new but are well out of warranty. It is (just) cost effective to have the driver replaced but I think I'll just go for a new set.
  19. It will be E3 Demo Version Female Victory Cry - With Words. When I play the .wav files in Media Player at the default volume I get the crackle and distortion from the headphones. If I play it on the small monitor speakers it is perfect. If I drop the volume by 50% it is fine on the headphones too. I guess I will do a personalised volume reduction on all the wavs in the mod.
  20. I have the DSAMG Dragon Soul Absorb More Glorious (Female) installed and play on headphones. When the With Words part plays, there is an almighty amount of distortion and crackle on my headphones and the volume is fearsomely loud. It does it too when the Greybeards teach you new shouts and offer you their Dragon knowledge. Once the absorb sound sequence tails off, the volume returns to normal. Now, when I go to the mod's directory under MO and play the .wav files in Windows Media Player, I get the same volume-based distortion problem on my headphones. If I lower the volume slider to about 50% the .wav plays perfectly. The key offender is sound\fx\female\dragon\deathsequence\npc_dragon_deathsequence_explosion.wav and I was wondering if I should use something like Reaper to drop the volume a bit? The headphones are Grado SR60 and all other sound effects in both Skyrim and other Windows games are the correct volume. It is just the dragon soul absorbs which are obviously too loud for the headphones to handle. Does anyone else have this issue?
  21. Neo - that first youtube video is awesome!
  22. Based on, yes, but with PerMa added as mentioned in the SR:LE PerMa thread. There are one or two SR:LE mods I have excluded but it is 99% SR:LE, a few personal extras and PerMa. Load Order : https://www.dcoffey.co.uk/images/misc/loadorder.txt Mod List : https://www.dcoffey.co.uk/images/misc/modlist.txt EDIT : I should add that one or two mods are sorted differently because PerMa insisted they were. Here is the BUM userlist for you to view... BUM : https://www.dcoffey.co.uk/images/misc/userlist.txt
  23. I see you have still got the HighResTexturePack ESPs in your load order so you need to check that section of the guide to make sure you followed it. Your RaceMenuPLuginXPMSE.esp is in the wrong place. ProperWeaponScale.esp is in the wrong place. RBB - Row Boats is not in the guide and is probably in the wrong place as it is below the bashed patch. I can't show you my load order as it has other mods in it according to my personal preference but it looks like you should check your BUM rules closely against the Guide.
  24. I don't think the vram is solely for texture storage... post-processing will need more memory too as the resolution increases.
  25. Do you have the Merge Plugins tool reinstalled with the latest TES5EDIT?
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