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hardtroll

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Everything posted by hardtroll

  1. Add -enderal as a command line parameter to DynDOLOD.exe/DynDOLODx64.exe or TexGen.exe/TexGenx64.exe to start the tools in Enderal mode in case the Steam version is used. ...I don't have any idea of how to do this. I have tried in properties and add -enderal after the.exe, not working. And create a shortcut, in target line add -enderal...fail too. How you do this ? I mean where ?
  2. Ok thanks, I will have a look at this tomorrow, now it is too late (00h15) to play with this kind of things for me :)
  3. Hi There, I just install Enderal via steam, and I would like to run Dyndolod. I first manually install Dyndolod Standalone 2.76 in Data (Enderal) Folder. Then I installed DynDolod ressources 2.75 in the same folder (Data). Then I try to run TexGen (not Texgen64), but I get this error : Fatal: Could not find ini C:\Users\win10\Documents\My Games\Skyrim\Skyrim.ini My question is : Do I need skyrim ini really (skyrim is even not installed anymore since I play SE edition) ?? Is it not possible to get Dyndolod running without Skyrim ? Is there any guide available for Dyndolod on Enderal ? I can't find any on Google. I mean A guide step by step with clear information. I am sorry but Dyndolod is always tricky and impressive for me, even after 8 years of modding !
  4. Now this is weird . I have tried player.placeatme 00023ab7, (skeever), and many more, cannot have (troll, ice troll...etc) it is writing "compiled script not saved" I can get the chaurus on the 5 or 6 I tried...... big problem here ??????????
  5. Hi there, very big and strange glitch here !! Well everything starts when I begin Redbelly mine quest. You need to kill the frostspiders invasion. I go inside the mine....and no spiders. But the quest marker say me to go there. And when I try to WAIT pressing "T" key, it says me impossible to do beacause have ennemy bearby. Well, After going different places, I realised that spiders won't show in game §§§ And more than that, if I type player.placeatme 00023aaa, same behavior = can't see spider, but impossible to wait because ennemy nearby message appear, so IT MEANS that the game detect that there is spiders. But I cannot see thjem. And they are not active ( cannot see me). I checked my mod Absolute Arachnophobia. I don't know if this have to do with that or XP32 skeleton...I am quite lost. Where should I investigate to find any corrupted record ??
  6. Yes I will. For the moment I have fixed it with that trick = in ENGINE FIXES 4.2 for SSE, change SKSE/PLUGINS/ENGINE FIXES.INI = BSLightingShaderForceAlphaTest = false instead of true. It seems to work. But I need to play around more to sse if everything correct. BTW, I don't even know what it does exactly, but I do it and it work. I don't like do things I don't know, but I need to admit that with deep skyrim modding.....you should do sometime if you are not an advanced programmer !!!!
  7. Ok I move this to the general forum, you can ignore this post, because it is not caused by Dyndolod (after desactivate XLodGen, TextGen and Dyndolod the problem persist)
  8. Ok I have finish my skyrim modding, 3 weeks, solved a lot of incompatibilities, bugs, load order, ...etc . Now it is smooth, nice, the gameplay is almost perfect :) I am really happy ! But today, after accomplish XLodGen, TextGen and Dyndolod, I have a surprise.....missing texture mountain !!!!!!!!!!!!This game never give me respite !!! Can see here https://image.noelsh...92-dyndolod.jpg This mountain is just behind me after start camping in the wood from alternate start. I have disabled XLodGen, TextGen and Dyndolod, but still same. It means it was there from loong time. And I just never look behind me when start new game. I can't believe this. I start maybe 150 times for test, maybe more...... Well I have re-install majestic mounatin, .......nothing to do... And this is the only mountains. Why that ? others are not affected !! Anyone does have an idea about that ? I wanted to play tonight, after the hard job, 3 weeks of suffering, but the gods of tamriel have decided another issue for me ...... Here my load order
  9. Ok I have finish my skyrim modding, 3 weeks, solved a lot of incompatibilities, bugs, load order, ...etc . Now it is smooth, nice, the gameplay is almost perfect :) I am really happy ! But today, after accomplish XLodGen, TextGen and Dyndolod, I have a surprise.....missing texture mountain !!!!!!!!!!!!This game never give me respite !!! Can see here https://image.noelshack.com/fichiers/2019/17/5/1556289292-dyndolod.jpg This mountain is just behind me after start camping in the wood from alternate start. I have disabled XLodGen, TextGen and Dyndolod, but still same. It means it was there from loong time. And I just never look behind me when start new game. I can't believe this. I start maybe 150 times for test, maybe more...... Well I have re-install majestic mounatin, .......nothing to do... And this is the only mountains. Why that ? others are not affected !! Anyone does have an idea about that ? I wanted to play tonight, after the hard job, 3 weeks of suffering, but the gods of tamriel have decided another issue for me ...... Here my load order
  10. Thanks a lot, I have use loot and it gives me beautiful advices about missong patch and incompatibilities :)
  11. Well I find the problem. NPC in riverwood are affected by the values changed in skytweak (+ 7000 HP). So it means that NON_VANILLA NPC are not affected (obis, skyrim revamped, high level ennemy...etc). Is there a way to edit manually all NPC health ??
  12. Do you a good instruction tutorial for MO2 LOOT ?
  13. 1st about skytweak, I already made several test and remove it, test. Then remove wildcat, test ...etc . I can know that this is not skytweak changing that. I want to give a try for LOOT, but is it possible to create a new profile in MO2 and make loot change the load order only for this profile ? And keep my original in case of ?
  14. Ok, I just tried to change the damage dealt, in skytweak, and it seems to work. But NPC, impossible to give them more HP. Also I change weapon range to extreme value and it was fun to fight 10 meters away from ennemy and be able to hit him ! So skytweaks works.But it is strictly the NPC HEALTH BONUS who don't work. I tried this on the three bandit at the beginning of the game on the left, and the embershard mine close to this. No success....why ??
  15. Well, as I have started following Nordic guide and it says about not using loot, I never use LOOT. Maybe a big error......So you think I should give a try to LOOT and see what happen ? I am afraid because exept this few gameplay difficulty problems (wich is very important in term of fun) my game is very nice and run very smoothly....LOOT will not make all this wok a big mess ? About the ennemy health, first bandits I met have 35 or 50 health (I check getav health consol command) , wich is low compare to me (105), so this is why they die quicker. Now after tried several time to modify this HP value in skytweak (NPC bonus health), it is just not working (I can set it to 2000, no changes). What is annoying is that inside SKYTWEAK, all the values shown are correct = skytweak can see the modification made by wildcat (about the damage dealt and taken in each difficulty for exemple) and show the correct value. So I really don't know why I can't make modifications with skytweak. The process to convert and port skytweak to SE was easy, and seems to work because value in MCM skytweak are correct. It makes me crazy.....
  16. ok I tried to find a solution, but there is something wrong definitly. I convert and installe SKYTWEAK for SE (https://www.youtube.com/watch?v=0EYxzW6I_MM). Then in MCM there is an option to increase health base of NPC. Bit still doeasn't work, I still 1 or 2 shoot ennemies as they need 7 hit to kill me. I am not really sure about my game now. Visually, I looks very strong, I spent 3 weeks to download anything and read carefully different pages. My game runs very smooth, and all texture are 2k (small things) , 4k (armors, NPC) to 8k (mountains and some mods) and is the skyrim I wanted for long time. But now it is unplayable. Very too easy. When I use to tested my game, it appears to be more challenging. Now I can't figure what is wrong ....:( I just need ennemies to have larger HP pool (as IA is agressive, and general combat system nice with injuries and stamina cost), but it seems the game is corrupted or something went wrong. I have start new game 10 times , and still same (strange thing = 2 times my new game show my character at level 2.....don't know why). Need help please ! :)
  17. Well right now I fight a bandit . I use steel shortspear, 12 damage. I 1 or 2 shot him. The bandit use dual wielding iron mace he need 6 or 7 hit to kill me. Also if I use flames, I kill him almost instantinatly.....It looks loke their life bar is shorter than mine no ? Ok, about xedit I am not really sure how to do that .....I will try to check edit = I have try to look in Xedit....but I really don't find where should I look.
  18. Also, maybe it is a clue, after my game was almost finished modded (I need only batch patch now and Dyndolod), I have made some changes about the gameplay combat. I have tried to be careful on what I remove, placing mods on the correct position...etc; The only new mod that I finally kept was simply balanced (after trying True armor, and combat evolved), and I go back to wildcat and vigor. But now the gameplay seems really broken. How is it possible to kill a bandit with FLAMES in 1 seconds, and need 4 hits weapons ? This is why I ask about a TOOL wich will make be able to check value of npc and me hitting number, but I don't know if it is possible.
  19. Hi, Curently testing my new walktrought, I start a new game and can notice very weird behavior = 1st = I use wildcat (for general use, disable injuries and timed block)+ realistic damage +vigor (everything able in MCM ) but there is clearly something wrong. Difficulty adept. 1 weel ago, during testing, combats where not easy and fun. But today, new game, the first three bandits I met I can easy 2 or 3 shoot them, as they need 8 or 9 hits to kill me. Worst, a simple fire spell, and boom, 1 second they die. Like weapons are dealing very low damage compare to magic. I can't figure what is wrong there. So my question is : is it possible to check ingame the output values of ennemies (and mine as well) to understand what is wrong ? Is there a tool for that ? 2nd= I just realize that skyrim skill uncapper is unconsitant. 9 times on 10 , it will works good, but some few times it just not work (leveling very quick). Launched with SKSE. Any clue about this ? Here is my load order
  20. Ok m I understand. I didn't do this for the esm, but anyway..... I have done this this way and it work perfectly. Thank you :)
  21. Thank you gyus, I will save time by not comparing and deleting redundant :) :) :)
  22. Hi there, I am following 2 guides (nordic+lexy's) and also adding some new mods and personal preferences, and I can clearly see that after downloading some big packs (SRO; Noble skyrims HD, Skyrim 2019, .....), and some specific texture (dawnguard ladscape, solstheim landscape, ...) some of my textures will be redundant. I know that the last one will take effect on the first one, but I was wondering if I can gain anything (FPS, loading charging time, avoid lag....??) by DELETING ALL THE REDUNDANT files. This project can be quite long, even in MO2 (time to compare mods and find redundance) but I am not accurate enought about the MO2 operation to know if it is profitable to do so. So if anyone know about his I will be happy to hear a short explanation ;)
  23. So the original files will be kept in the data folder. Then how to be sure that it works as intended ??
  24. Hi there, Trying to install "performance texture optimized" for SSE. On some guides, it is said " install it manually by replacing the original one in the data folder" But on the author's page description itr is written " for MO2 users i would recommend sticking skyrim se main master files and bsa files inside a mod folder loading them before all other mods including skse scripts & plugins." So I don' really understand what is ask by the author . On the post page I find this "so i have been talking with some of you and remembered something that i have been meaning to cover, which is the black face bug since most do not know what causes this bug i thought i would reveal the real cause of the problem and why it is caused based off of a recent message that i sent trying to help one of you out. now in MO2 bsa files have to be loaded with a esp because the bsa management function was removed from M02, also when you repack the zip or 7zip file it must be in the Data folder as well otherwise skyrim se will not load the files because it wont see the game path. since many modders do not pack the bsa and loose files correctly the game will fail to see the files and so instead of loading the files it will turn the npcs face black. with vampires this occurs because many modders do not include the proper textures or tintmasks or meshes that match their body textures and meshes so the game will instead load the default textures and sometimes load the default meshes which conflicts with the custom body and textures and meshes which will cause the black face bug to occur since the meshes and textures dont match " So right now I am not really sure at all about what is the best thing to do for installing this mod. In fact I feel that the installation instruction are really unclear....need help !!
  25. Well I really don't know what happened.....just pray for the CK to be alright ...
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