
hardtroll
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Everything posted by hardtroll
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Skill uncapper not generating ini in overwrite after launch MO2
hardtroll replied to hardtroll's question in General Skyrim SE Support
I un-install it .I re-install it. Failed .....I finally re-downloaded it. Do exactly the same process. And now it works....Totally un-understandable........... -
Hi there, When starting modding skyrim for the .....5th time ? I still feeling to have a problem everyday ! Well I just installed Skyrim Skill Uncapper via mo2. Manual download. Drop the archive in download section of mo2. Install manually (data looks good). Ticked the mod. Launch mo2 via skse, ....and there is no files .ini in overwrite folder as it should have !!!!!!!!! Any Idea what is wrong ? I cannot find those ini files anywhere ! in the message tab MO2 I have this message = " failed to invoke E:/MO2MODS/Skyrim Skill Uncapper/SKSE/plugins/SkyrimUncapper.dll:31
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Creation kit leave files in overwrite folder after unpacking
hardtroll replied to hardtroll's question in Mod Organizer Support
It should be an error. I just hop the CK is well intalled...... -
Creation kit leave files in overwrite folder after unpacking
hardtroll posted a question in Mod Organizer Support
hi there. Little problem with the creation kit via MO2 After I installed creation Kit, when I launched it from MO2, have this message : '' script source zip Scripts.zip is new or has been update. Unpack ?. yes or no '' I do "yes". I also do it manually directly to be sure to be unpacked well. But now I have 2 folders = " Source " and " DialogueViews " in my MO2 overwrite folder !!!??? What to do with them ? Is the installation of the creation wrong btw ? -
Well the problem when I make new instance is that it automatically create it in the c: folder wich is know to create big with Fnis. Is it safe to move it from here just by ''copying'' or what ?
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Well, now I just redone it same as before, .NET framework enabled and ASP.NET not enabled. Fnis still not running......And on the MO2 help forum here is my post .....https://github.com/ModOrganizer2/modorganizer/issues/573 .... the mod author himself seems to run out of solution too ......After 2 weeks of modding, slowly and reading everything on mod pages to have full information, understanding almost all the basing process, ands finnally get a very beautiful and smooth skyrim, it is very frustating to be se close to the achievement and facing such a big problem that totally makes you unable to finish the tuning of your game....I am not sure I will find the power to do the whole process again......
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I am running steam version of skyrim special edition version 1.5.58, with the last SKSE64 version 2.0.10. I have never use moddrop (and will never for sure :) ) About net framework. I go to control panel, programs, programs and feature. Then on the left pane there is Turn windows feature on or off. I click on it. I disabled framework 3.5 (to try), and expand "framework 4.7". Here I just tick ASP.NET 4.7. To try. It doesn't change anything. Also on the FNIS forum I made a post (here my name pdamphet) where the author mention a user that had a problem with the FNIS window hidden by the MO2 window. But I was not able to find more information about that. And this is not like to be the case because FNIS seems not run at all. Not hidden.
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And if it can help I have recorded with my phone (sorry for that, I do not want to lose time installing video recorder on computer) and put the video on youtube. So 1''20 sec video you can see my full installation in live and the try to run FNIS. I really want all chances to get rid of this !!! So it is already correctly installed right ?
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Hi Shadriss, thanks for trying helping me. After investigating, I was wondering about the MO2 path installation. Actually, mo2 path is E:\SteamLibrary\steamapps\common\MO2 and my game is E:\SteamLibrary\steamapps\common\Skyrim Special Edition, as it is shown in TUCO guide. On some video I see that MO2 is sometime install in Skyrim Special Edition data folder. My question is : do you think it is better to install mo2 in Skyrim Special Edition folder ? If yes, I have 400+ mods installed now, so how can I do to do that safely without to much problem (specially like SKSE app)..... OR another solution = should I try to install FNIS manually, In skyrim special edition/ data folder (because right now it is only in E:\SteamLibrary\steamapps\common\MO2/mods folder), and edit executable in MO2 point to this path .........IS IT SAFE to do that ?
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Well I already ask on the FNIS forum on nexus. The author say me something MAYBE related to a problem about FNIS running but the window is hidden by MO2. He don't remember the solution, and I didn't find the exact point on the nexus forum. After all, the author tell me to ask MO2 authors because for him it is mo2 related......So now I am on the MO2 forum (my post here https://github.com/ModOrganizer2/modorganizer/issues/573), and have no solution yet. I just became crazy with that. My skyrim is the Special edition very last version ( 1.5.53.08) and FNIS Behavior 7_4_5. I can play skyrim now, but i just don't get few mods I would like.....
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Dyndolod no show esp in MO2 after have it in archive
hardtroll replied to hardtroll's question in DynDOLOD & xLODGen Support
Ok, strangly, after redoning the process 6 or 7 times, I finally get it worked. The compression was wrong, but why I don't know (I use 7zip free trial), and the last time....it just work......Sometimes I feel I really understand women more than the PC behavior.... -
If you have time to look....I am running out of solution !!!
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Dyndolod no show esp in MO2 after have it in archive
hardtroll posted a question in DynDOLOD & xLODGen Support
Well, I have a smell problem with the esp and esm. After running texgen from MO2, everything ok. Then I run Dyndolod, all OK. From the skyrim folder, Dyndolod output, I 7zip and addtoarchive 5 foler (textures, meshes, skse, 1 esm and 1esp). Then I add it as a mod from MO2. But whern I tick on Dyndolod output on left panel......there is no esm or esp appear in the right panel ! a pic here to show my rar archive with something maybe suspicous on the esp (there is a ''?" on the packed column) http://www.noelshack.com/2018-46-4-1542257157-dyndolod.jpg -
Another useful information. When I go to data panel in MO, tolls, generateFNISforuseres, then FNISuser exe (as in the video) and add as executable it no work. But if I try the option open/execute, .....it is not working too ! So i can run it from the mo2 folder, but not from the mo2 app....ununderstanble. What should I do ? (I want FNIS to be able to install Pretty combat animation, but I can play the game now, no CTD)
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AWell I just un'installed FNIS, reinstall it, and still same. Something seems happen, but won't launch. And no error message ..... OK. I have been the the MO2/mods/FNIS folder, and open FNIS.exe and I got the FNIS yellow window !!! So It is something related to MO2 ? here is a link of the opened FNIS window and FNIS path http://image.noelshack.com/fichiers/2018/46/3/1542166677-fnis-prob.jpg
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The very 1st time I run it, 6 days ago maybe it works. Only one time ( I got the window FNIS, like in the video and follow everything). Well ho to run it out of MO, not sure to understand ?
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I am running out of solution now .....!! I really can't see why FNIS is not rtunning. Just try to open and it exit. No error message......feel lost !
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ok. After reading another post about this (and where Greg was the main helper too ! ) , I rename FNIS.ini0 to FNIS.ini. 'FNIS ini file. Also I change a line as mentionned in this post and do RedirectFiles=E:\SteamLibrary\steamapps\common\MO2\mods\FNIS_Output, wich I am not very sure to be coorect. ROGHT NOW, if I go to the initab, I see the FNIS.ini and is like this = ' 'IMPORTANT: To take effect, this file (FNIS.ini0) has to be copied MANUALLY to Skyrim\Data\FNIS.ini. Then edit FNIS.ini. 'For NMM Virtual Install or MO users: FNIS.ini has to go to "real" SKYRIM\Data (NOT inside the virtual mod folders!) 'Note: All lines starting with ' are comments. To activate a parameter you have to remove the apostrophe (e.g. "PSCD=1") ' 'PSCD implements "Proper Spell Cast Direction" fix based on www.nexusmods.com/skyrim/mods/68794 'That allows the player to cast spells or shoot arrows even if the target is VERY well above or below 'Downside: when using camera mods or certain animation replacers, the bending might look unnatural 'Users who want the vanilla bend limits rather then the PSCD fix can switch this fix off here (PSCD=0) 'Default PSCD=0 (DO NOT use "Proper Spell Cast Direction") ' 'PSCD=1 ' 'File Redirection allows you to put FNIS generated files into a seperate folder (should be outside of the Skyrim "Data") 'This supports different profiles in MO (and Vortex?) 'The following parameter defines the root directory for the resultant files. For example 'Default (no file redirection possible) ' RedirectFiles=E:\SteamLibrary\steamapps\common\MO2\mods\FNIS_Output ' 'Instant Execution will run FNIS without having to click either "Update FNIS Behavior" or "Exit". 'The FNIS window will only pop up if FNIS has to report error or warnings. 'This is a feature primarily for Vortex, but can be used otherwise. 'It is recommended that you use this feature only from a windows .bat file, because otherwise you will not see when FNIS is done. 'Default (regular windows operation) ' 'InstantExecute=1 But FNIS still not running Make me crazy !!!!!!!!!!
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After some research, I double click on FNIS behavior SE in the left MO2 panel, and click ini-files tab......there is nothing inside !!! No fnis.ini So...........as I checked before, (see post above), the FNIS.ini0 file maybe something wrong; no ?? How to clear this and have ini files work correctly ?
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after check, I never install moddrop
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Well, I am not sure to find the fnis.ini. Here is the pic where I look http://image.noelshack.com/fichiers/2018/46/2/1542079040-aa.jpg Have FNIS.ini0 file, impossible to read. You can check the way on the top of the pic. I think this is the correct position ? I don't yhink I have moddrop client, let me check
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AAARRRGGG, sorry !!! here it is = http://image.noelshack.com/fichiers/2018/46/1/1542035925-fnis.jpg
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1st = I was not sure about where to post this topic, so if o moderator think it is the wrong place, he can move it or tell me to move it the the correct section. Well, after 2 week of following Nordic Guide (long time cause I read almost everything on mods and forum about compatibility....etc), I am close to the end and my game is very nice looking, almost 4k, smooth running and with the gameplay I WANT !!! But now I have a problem with FNIS. I installed the mod as told in the gamer poet video, then run FNIS 1st time = everything was good. I generate the patch. Then I do other staff, finish some texture picking....etc Now I try to repatch. But BOOM, FNIS won't run again. WHY ???? After different try, I uninstall it, and re-install it, but that time, FNIS won't run at the first time !!! I post here a pics of MO2, so you can see messages at the bottom of the image. Very annoying. What can make FNIS not running ?
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well, finally, I put this bashed patch 0 esp folder in the MO2/mods/bashed patch folder. Sounds goods , but I will trying more test later I should go outside for now :)
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Hi, after inestigate a while I find this http://image.noelshack.com/fichiers/2018/45/6/1541813213-esp.jpg, I have a bashed patch.esp in maye skyrim data folder, wich is the wrong place I assume, as it sould be in the MO2 folder right ? But where in Mo2 folder ? I will try to fond a place and move this esp