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Everything posted by uncleseano
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Exception in unit userscript line 305
uncleseano replied to uncleseano's question in DynDOLOD & xLODGen Support
With Royal ARmoury check out this, their nexus page and the bug reporter. it starts to ctd after a certain point -
Exception in unit userscript line 305
uncleseano replied to uncleseano's question in DynDOLOD & xLODGen Support
It's odd, the only thing that changed in my L.O are the worldspace records in Royal armoury that were removed as they were causing problems in a good few peoples games. @Shad0wlife Are you using that mod? -
Exception in unit userscript line 305
uncleseano replied to uncleseano's question in DynDOLOD & xLODGen Support
That ran perfectly (Saying it completed Successully) so I guess that DLC2SolstheimWorld "Solstheim" is not the issue (I'm prolly way wrong). There were no errors I even ran it with just the Grey Cowls of Nocturnals worlds loaded (I was sure that was the issue but it still completed successfully) So after that I ran my whole list and it magically worked? Did you changed something from the last experimental build from 3 days ago? About the only thing I changed was a few edits in Royal Armoury as the scripts were causing CTDs in the later game so I've no idea why this suddenly worked? -
Exception in unit userscript line 305
uncleseano replied to uncleseano's question in DynDOLOD & xLODGen Support
Damn booze, getting my super brains mixed up for a second. Can you point me in the direction of how to find that out, I'm not feeling very clever at the moment -
Exception in unit userscript line 305
uncleseano replied to uncleseano's question in DynDOLOD & xLODGen Support
Well what ya think Mator? I have a few errors in my L.O but nothing that stopped me before (Read: Enai's mods) I keep a clean ship so what be fixed is, also I tried using the experimental dyndo.exe but I still get the same error. I didn't have this issue with the earlier releases though my L.O has changed a lil bit -
Exception in unit userscript line 305
uncleseano replied to uncleseano's question in DynDOLOD & xLODGen Support
Hmm.... so what do I do? I tried the experimental .exe and it still crashes at exactly the same point. Right at (after) the Alikir desert. It does sound like what you are saying though, even though it creashes one of the black prompt boxes was still running -
Mod List I've done this a good few times in the past so it's nothing new to me but since I've updated to the latest version it breaks down for me when running DyndoLod64.exe The last few lines are seem to be breaking on the Alikir Desert in the Grey Cowl of Noturnal Any advice? Here's my log file https://www.dropbox.com/s/o2rt0n73ma274sg/DynDOLOD_SSE_log.txt?dl=0 Thanks guys (and mr Mator)
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Howdy, So with the onset of Legacy of The Dragonborn making it's way to SSE I wanted to make sure my L.O was in order. I've done alot of CRing (about three passes) and after trimming/merging etc I ran everything all at once through xEdit to check for errors and well... I have ALOT. Can someone help me go through these? We can see if it's possible to peal away a couple of them? I don't mind canning the odd mod if it's gonna be more hassle than it's worth. Here's my Modwat.ch And here's my Big Bad Error List... Sorry in advance, I know it's long but even if you just grab an error or two I can start to trim down the errors and I'll remove them from the list as they pop up. Thanks guys! I've no idea who else to turn to :( Any advice would be great. Sound!
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Ok coola boola, say have you noticed the new Forest of Dibella Mod? At the very least it'll save an .esp spot
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What's your beef with smilodon? Why wildcat?
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For early game in also using an edited and ported version of lore worthy bandits. It's makes them really interesting Edit: What does smilodon conflict with m
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Yeah I loved your morrowloot pack, it was a great help getting going when I was modding classic. Had my hopes raised when I saw your packs and then smashed when I couldn't find morrowloot in it! Well back to the grindstone for me so
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Any thought of making a pack around morrowloot?
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Skyrim Special Edition Enhanced
uncleseano replied to paul666root's topic in Skyrim Revisited (retired)
Yeah the lads have turned into agony aunts unfortunately for them but my god are they patient. I'm off over to France (in-laws visit grrr) for the next few weeks so I was happy to have everything 'done' as I'm sure to forget what I was doing if I took a break from modding. Now though if my trees LOD are funky well it'll have to wait till I get back. Guess I'll just make the tree LODs darker and see how it looks. I can't really see anything to dodgey with them though. Though that screen grab does look off, I didn't exactly get a bunch of pics and get the best ones, I just spawned the screen shot button and fired them off to imgur. You can see my load order. I have a section towards the end for landscape stuff, billboards etc if anyone cares to have a wee looksie and see what might be making is funny looking Oh and Paulie as for forest borealis I like that the regions in Skyrim are different. The reach is rocky, the north is snowy, there's a march too, the rift has tons of light aspen trees, falkreath is proper balls to the walls old school forest and whiterun hold.... is a thundra- 214 replies
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Skyrim Special Edition Enhanced
uncleseano replied to paul666root's topic in Skyrim Revisited (retired)
Boo! Started this modding mayhem about two weeks ago and well things have all come together at last. Christ, don't even want to play Skyrim now that I finished the real game (modding :P) https://imgur.com/a/rwdmb https://modwat.ch/u/uncleseanopoo Thanks again Paulie- 214 replies
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Dynamic Distant Objects LOD - DynDOLOD 2.27
uncleseano replied to sheson's question in DynDOLOD & xLODGen Support
Got it in the end thanks. Looks great. Totally missed the part about slapping on -sse in M.O cause I didn't RTFM. Good job mister! -
Dynamic Distant Objects LOD - DynDOLOD 2.27
uncleseano replied to sheson's question in DynDOLOD & xLODGen Support
Hey hey hey. So I'm gonna run this now. Before I follow the STEP guide to the letter but I'm just wondering what has changed for SE? Is it still as simple as Download Texute LODs Download Dyndolod Slap the scripts into xEdit Run TesGenLOD thingys install Then run dyndolod proper, install Enjoy the distant views? -
Skyrim Special Edition Enhanced
uncleseano replied to paul666root's topic in Skyrim Revisited (retired)
Right sorry yeah aMidianBorn I mean't as CVKiller says. Oh, I thought I saw that you had aMidianBorn installed on your list. Will this get me to where I want to be regarding converting? https://forums.nexusmods.com/index.php?/topic/1866500-real-roads-for-skyrim/page-39&do=findComment&comment=44523525 [1]On another note did you notice that Convenient bridges slaps a bridge right through Better Docks' Solitude Docks. There's a version for bridges n docks on the Oldrim page of Better Docks. Did you convert that one to use? [2]Have you noticed anything funny with converting Localized Guild Jobs, iWASM, Thieves Guild Requirements, Timing is Everything. The last two had an MCM menu if I remember correctly Thanks for your patience!- 214 replies
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Skyrim Special Edition Enhanced
uncleseano replied to paul666root's topic in Skyrim Revisited (retired)
So did you just install admidian without any conversion? It's works outta the box like that?- 214 replies
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Skyrim Special Edition Enhanced
uncleseano replied to paul666root's topic in Skyrim Revisited (retired)
I actually hoped on over to Reshade ENB and it just worked 'outta the box' better. The video is not doing it justice. It's very colourful but yeah... maybe I've super eyes :P- 214 replies
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[WIP] Mator Smash
uncleseano replied to Mator's question in Mator's Utilities Support (archived, read-only)
I'm about to take the plunge, the waters are cold and unknown... Where to start... -
Skyrim Special Edition Enhanced
uncleseano replied to paul666root's topic in Skyrim Revisited (retired)
Boom! Sorry for hi-jacking your thread but I damn well got it. Took a lot of fiddling but christ this video does not do it justice.... https://youtu.be/kaG_q3zu9uQ Had to change ENB but in the end it looks fantastic. Think it's finally time to start the CRing- 214 replies
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Skyrim Special Edition Enhanced
uncleseano replied to paul666root's topic in Skyrim Revisited (retired)
Hi... it's me again. Looks great outdoors. Very sexy, indoors just seems kinda... orange. Tried with and without the Enhancer. Looks a tad bit better without the enhancer but its really orange. Not bright like it should be ya dig? RS looks better in that regard. How does your indoors set up look?- 214 replies
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Skyrim Special Edition Enhanced
uncleseano replied to paul666root's topic in Skyrim Revisited (retired)
I think I got it. Veydosebrom had it's own .ini that I missed. I normally check all the folders and see what's in there but this time I didn't. It changed fGlobalBrightnessBoost to some crazy negative number. I shifted it in the load order and my problem went away. Everything is looking as it should. Bright, colourful and shiny. Took me damn hours to find that :P- 214 replies

