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Posts
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Everything posted by PsychoDave
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I am, but, I failed to notice the updated argument for xLODGen in the 3.0b guide. I had just finished 2.0b a few days before 3.0b was released and was just updating my mod list from the changelog. Just finished it, by the way. The lighting is MUCH better!
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Ahh, thanks! In S.T.E.P 2.0b the argument for it is just -lodgen -sse Hopefully there isn't much else i missed. Ill have to recheck all the tool setups
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Ok, so Im going through and redoing step 5 in the guide to replace everything I did in 2.0b. Under xLODGen it says... isit the STEP Forum and download the SSE-Terrain-Tamriel.esm file. Place the file in the Overwrite folder in MO. If the Overwrite folder isn't empty, it should be. Remove or delete all files/folders besides the file downloaded above. Ensure the new plugin is active in the plugin list (checked). Ensure the Cathedral Landscapes - LODGen Textures and Majestic Mountains - LOD Pack mods from the Foundation mod group are active (checked). Sort with LOOT. in reference to item #3...what plugin are we talking about? *Edit* Oh, I thionk i got it...the plugins Tab on the right side of the MO window... After running "Terrain LOD Generation" the first step in "Wrap up" is 1. Navigate to the xLODGen output folder (e.g. ..Modding\Tools\xLODGen\xLODGen_Output\). xLODGen_Output folder doesnt exist in my xLODGen directory...
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Ok, I followed the changelog and added all the new mods and removed/uninstalled all "replaced/dropped" mods. I finished, ran LOOT and I have an error DynDOLOD.esp -This plugin requires "ELE_SSE.esp" to be installed, but its missing. So I must have missed something. Do I need to reinstall DynDOLOD? Im pretty sure the instructions between 2.0b and 3.0b for installing are the same. Also, I just noticed I have some files in my overwrite folder... SKSE>Plugins>Fuz Ro D'oh.ini and SkyrimUncapper.ini. Im not sure why they are there, when I finished the 2.0b guide I emptied the folder.
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Starting a new game is fine, but will I need to uninstall everything and start from a Vanilla Skyrim or can I adjust my mod list with out causing issues?
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Hi! Its me again... I literally just finished installing and setting up 2.0b two days ago and now I see 3.0b is up! lol! Anyway, some things I noticed right out of the gate with 2.0... The cave in the beginning, under Helgen Keep, is SUPER dark...my screen is pitch black in some spots. Its also prety damn dark in some of the houses Ive entered so far Is there a fix/new mod for this in 3.0b? There is no "Quit" option in the save/load menu in game, I have to bring up the task manager to close Skyrim. Some of the animations are a bit weird. Lucian, I think, in the Riverwood trader leans on his counter but misses. So, it looks like hes leaning in mid air. In order to load the game I had to add SKSE to the executables menu in MO2. Using the skse64_loader.exe in the main folder didnt work. So, does anyone have any fixes for any of the above? Should I just upgrade to the next version of S.T.E.P? Do I have to start from scratch to upgrade?
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I've just finished installing patches and am about to move to step 5 of the guide. I've run LOOT and it says i have 6 dirty files. Lanterns of Skyrim II Farm House Chimneys Audio Overhaul Skyrim Smooth Shores Imp_Helm_legend Immersive Citizens - AI Overhaul I run xEdit, double click one of the dirty files and let xEdit do its thing. I close the program, re open it and move to the next dirty file. When I go back to LOOT it still says the same files are dirty and need to be cleaned. Am I doing something wrong? Why does LOOT still say they need to be cleaned? **EDIT** Figured it out... I was using xEdit in MO not the Quick Auto Clean that was set up at the beginning of the guide...smh
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Thanks!
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The S.T.E.P guide 0.2.0b says "Download and install the (Part 1) Engine Fixes 4.11 for SSE 1.5.97 - skse64 plugin Main File in MO." When I go to the nexus page for the fix the main file part 1 is for For Skyrim >= 1.5.39. If i scroll down to Old files I find a (Part 1) Engine fix for 1.5.97 but its listed as v4.13 not 4.11. So my question is which part 1 file do I install? The current Main file or the old file from 17 Jan 2020? Thanks Dave
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I have the original version of Skyrim with all the DLC and, apparently, Skyrim SE. I only found out I had SE once I built my new computer and re-installed steam. I wonder if I got it when I bought the DLC? I'm wondering what the general consensus is regarding the two versions and S.T.E.P. Is it better to use one over the other? From what i've researched, SE is 64 bit, more stable but has less MOD options. Original recipe is 32 bit, not as stable but more modding options. Im not sure which to go for with a S.T.E.P install. Any feedback would be greatly appreciated.
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Fore's New Idles in Skyrim - FNIS (by fore)
PsychoDave replied to WilliamImm's topic in Skyrim LE Mods
Thanks again, Greg, I appreciate it! I wasn't sure if it was meant that way or not. I'm glad I'm using MO and can ignore that note. -
Creating Bashed Patch and found extra files in my Overwrite folder
PsychoDave replied to PsychoDave's question in Mod Organizer with STEP
Ahh, I see how I missed it, my cleaned Update.esm was in the data directory. I skipped the First case instructions. -
Fore's New Idles in Skyrim - FNIS (by fore)
PsychoDave replied to WilliamImm's topic in Skyrim LE Mods
Ok, Ive got a question regarding the "Detailed Instructions" page. There is a notice at the very bottom "People using Wrye Bash to manage their mods will need to do the following: After installing the mod, the executables ("GenerateFNISforUsers.exe" & "hkxcmd.exe") will not have been installed. Either copy them over manually to the relative path corresponding to the installer package or simply manually copy the "Data" directory within the package into skyrim/ and overwrite all files. This ensures that Wrye Bash can manage the installation of all conflicting meshes." I'm unclear as to what exactly this means. What is "the relative path corresponding to the installer package?" Do I need to add these files to the FNIS Output patch I made? -
Creating Bashed Patch and found extra files in my Overwrite folder
PsychoDave replied to PsychoDave's question in Mod Organizer with STEP
Thank you, I appreciate the reply! I dont know if I missed it, maybe I did but, is this addressed at all in the S.T.E.P guide? That when you run TES5Edit you need to check the Overwrite folder and take care of it at the time rather than wait until the end? Again, many thanks! Dave -
So I made my way through the S.T.E.P 2.10.0 guide, I chose the extended path, and created my Bashed patch. I followed all the steps, added the LOOT meta rules where I needed to, cleaned what the guide told me to with TES5Edit. Now, after I have created my Bashed patch I see there are extra files in the "Overwrite" folder. What do I do with them? Thanks in advance! Dave
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Do I need to clean Enhanced Lighting for ENB (ELE) - Lite?
PsychoDave replied to PsychoDave's question in Post-Processing Support
Thats what I was thinking too, just wanted to get a 2nd opinion. Thanks -
Do I need to clean Enhanced Lighting for ENB (ELE) - Lite?
PsychoDave posted a question in Post-Processing Support
When running LOOT it tells me that the Enhanced Lighting is dirty, it says "TES5Edit 197 ITM records." So, my question is, do I need to clean it and if so what are all the associated plugins i need to select in the master plug in list in TES5Edit? Thanks Dave -
Some questions about MO/SKSE and mods...
PsychoDave replied to PsychoDave's question in General Skyrim LE Support
Thank you all for the help! Ive finished the STEP Extended install and I have no issues what so ever...so far!! -
Some questions about MO/SKSE and mods...
PsychoDave replied to PsychoDave's question in General Skyrim LE Support
Ok, so now im confused. I installed everything in the 2.2.9 guide. All mods with and with out the green bar, now I need to install a STEP Patch, but which one? Im assuming that since I installed all the mods, not just the ones with the green bar, that I need the Extended patch. When I install it through MO and tick it I get an alert in MO saying "Missing Masters - No Guided fix" "The masters for some plugins are not enabled...aMidianBorn_ContentAddon.esp" That was never on the list to download and I cant find it anywhere. So, does that mean that I need the STEP Core and not the extended? I found the content add on... Its an optional file in the Book Of Silence, apparently i was distracted while going through this part of the guide last night So after installing the Content Addon im getting this allert in MO... Move aMidianBorn Book of Silence - ContentAddon after When Vampires Attack The detailed instructions say to place it directly under the book of silence mods...so do i ignore this message from MO? -
Some questions about MO/SKSE and mods...
PsychoDave replied to PsychoDave's question in General Skyrim LE Support
Well after some reading and a video it looks like it doesnt matter really if i merge or rename. Merging keeps the mod list a bit cleaner so Ill start using the merge option going forward with STEP and later i will go back and merge the other mods that have multiple parts. Thank you Dragon King, I appreciate your help!! -
Some questions about MO/SKSE and mods...
PsychoDave replied to PsychoDave's question in General Skyrim LE Support
I should have asked this earlier...when a mod has multiple files and your installing in MO after the first file if you dont change the name MO asks if you want to add files from this archive (overwriting existing ones) completly replace it or install using a different name. Ive been installing using a different name and now it occurs to me that perhaps I should have been adding files... What is the correct method? 1- Merge 2- Replace 3- Rename -
Some questions about MO/SKSE and mods...
PsychoDave replied to PsychoDave's question in General Skyrim LE Support
Ok, next question... On Skyrim Distance Overhaul When running TESVEdit do I go through one SDO file at a time and go through the cleaning instructions or do I select all 3 SOD files together and go through the cleaning process? -
Some questions about MO/SKSE and mods...
PsychoDave replied to PsychoDave's question in General Skyrim LE Support
Yeah, I always go to that section when its given for a mod... I just forgot about using the first button in the menu of MO to install the archive of the "Manual Download" files and the detailed instructions page doesn't show that as a step, so I followed the install instructions from the mods Nexus pages. -
Some questions about MO/SKSE and mods...
PsychoDave replied to PsychoDave's question in General Skyrim LE Support
...I forgot about that button from the tutorial. Thanks, Ill give it a shot and let you know. -
Some questions about MO/SKSE and mods...
PsychoDave replied to PsychoDave's question in General Skyrim LE Support
Their pages on Nexus only have a "Download manually" option. There is no "Download with manager" option