-
Posts
4,077 -
Joined
-
Last visited
-
Days Won
58
Everything posted by Darth_mathias
-
glad i could help
-
Bijin AIO has already been updated in the guide and Seranaholic is just and update to the optional texture pack which we are not using. Edit lol. just noice the warewolf vampire lord compatability patch for seranaholic. All these npc conflicts are doing my head in think i might stop for today.
-
you can remove the whole block. Edit I am currently going through and writing up tyhe npcs and i have foudn a few records not needed so i will be issuing a new CR later on today
-
I would still remove this record as it is overwriting Mirai but now you shouldn't need to clean the esp if there is no master. The other Record from enhanced landscape were removed cos after me and Lexy re-looked at they they weren't needed. Edit I'm glad you pointed this out as this record is slightly wrong in the sub guide which i have now corrected.
-
yes that how i am doing it now so i need to change a few things on both guides
-
yes you are right is it where TESv.exe i have corrected the guide.
-
my aplologise i was getting confused who said what last night. there are 2 option with RS Children you could have RSChildren_CompleteUSKP.esp as a seperate mod or Mereg it in with the mod. I am re looked at SRLE Base and it is an optional and as such should be treated as one. So when the main merge is done the main mod SHOULD NOT be in the merge and thus needs to be active in MO. I wil redo my merge and make the changes to both guides. Edit: I just tried as a test merging RS children with each patch and a seperate mod in MO and NONE of the the texture and meshes were copied from any of the mods so it would appear that you MUST merge them mods together in MO before using Mergeplugin srandalone. May bad i have my Merge plugin standalone profile setup wrong.
-
this is my fault cos i have always merged optionals and pacthes in the main mod in MO until you mentioned I realy shouldn't be doing that. So thats actaully a left over for that i will change the guide tomorrow now. you shoudl be adding RSChildren_CompleteUSKP.esp to the patches thus you are right the main mod wontbe copied.
-
SRLE Extended Mod Suggestions
Darth_mathias replied to Darth_mathias's topic in Skyrim Revisited (retired)
i have a learned although my wife have forgiven after i brought her some roses. -
actually this is still vaild cos RSChildren_CompleteUSKP.esp is still in with the main mod so all the files from the main mod will get copied over.
-
i don't mind adding a new colour for that cos it will help others as well.
-
If you notice on the intergration page all the RS Children Patches are labeled (MOD MERGED) this means they not actived in MO. The RS Children Merged - SRLE Extended The one created in Merged plugin standalone needs to be after Inhabitants of Skyrim - NPC Overhaul and actived in the the left hand pane. I hope that was clear. Maybe I should make it clear the that MOD MERGED also mean inactive in Post merged in MO so maybe another pretty colour might be in order. Edit: oooh the colours are so pretty lol. so added a new Colour MOD MERGED, INACTIVE IN MO POST MERGE to the intergration guide this mean exactly that the mod has been merged and is not active in MO after being merged. Hope all this helps people understanbd a bit more.
-
neither of us have ever really played around with the creation kit but I would hazard a guess that a simple script to delay the start or maybe an MCM menu activate the mod once through helgen or something like that. but then again if your using alternate start why would you want to go through helgen for the unteenth time unless for Role-play purposes
-
I have added Helgen Reborn and RS Children and ICH helmets patches to the guide. Lexy will look at the CR later tonight.
-
I did try but i didn't personally like expect for J'zargo but for only one NPC i was not worth it.
-
SRLE Extended Mod Suggestions
Darth_mathias replied to Darth_mathias's topic in Skyrim Revisited (retired)
more like she banished me to our spare rooms were the dogs sleep for the night. (we've got a small little flat lol.) -
thansk i'll have to take a look later
-
SRLE Extended Mod Suggestions
Darth_mathias replied to Darth_mathias's topic in Skyrim Revisited (retired)
no i didn't i just installed deleted the old atuff then re-ran the scriipts big mistake everytime i loaded CTD and when old save done inside walk outside CTD even Lexy had the same issue since are using the same install just different Profiles in MO. she wasn't very impressed with me to say the least. -
i want to test helgen reborn however i current downt have a test charater high enough to do it What I might do is included helgen reborn then follow Nerox Connflict Resolution since he already done most of the work there.
-
SRLE Extended Mod Suggestions
Darth_mathias replied to Darth_mathias's topic in Skyrim Revisited (retired)
unfortunely Lexy's and my test character broke when I stupidly update to te lastst DynDoLod so she is unable to continue testing this mod without restarting. she did however get the the battle for fort greenwall which i think is the one in the rift (been so long since i did the civi war questline) so i would say it is pretty stable. I might as well included it and get lexy to update the CR. also what I have decided to do is install a second version of MO and Copy over my SRLE Extended Profile to my 2TB drive and run the guide from there from now on. That way I can mess about with updating that one without break my test save in the future. (this proberly something I shoudl of done ages ago thinking about it) -
ok guys with only one section of the CR sub guide to go it might be a good time for people with knowledge of conflict resolution to start giving me and Lexy feedback on it.
-
personally i've always liked home you build yourself. So I have nothing aganist the vanillia harthfires homes since the take time and effort to build them. which i way i am enjoying the Riverside Lodge REDUX - Buildable Edition
-
thanks its a simple thing but it helps plus the step team recently realased an any easy to remember template (that even I can remember.)
-
my all time fav house mod is Morskom Estate https://www.nexusmods.com/skyrim/mods/57141/? but it is too script heavy for SRLE Extended without sacificing core gameplay.
-
this was the main reason I rejected it from the guide no effort to obtain and you can pretty much put up at level 1. If the mod author adds a quest then I will reconsider it at a later date