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BlkJeff

Citizen
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Everything posted by BlkJeff

  1. Question about Disparity's (maybe Wildcat's?) Starting point distribution. Is it recommended to change this stat in the beginning? I find that followers are outranking my skills, and carrying fights. Again, I forgot whether it was Wildcat or Disparity that has this feature when I started the post lol.
  2. Following up with this, I am an Injector user, and I seem to be having conflict with the 'ReduceSystemMemoryUsage' option in enblocal.ini. Whenever I use it, I receive the 'ENBhost.exe' error on launch. It is the only option among all of CrashFix information I haven't been able to utilize. Would you happen to know what the problem is?
  3. Good afternoon, I've followed Neovalen's Skyrim Revisited guide to the letter, and have been diagnosing problems for a couple of days now. I cannot use the ENBoost Wrapper version. Installing DX9 June 2010 Runtime from the Web Installer OR SDK makes no difference, I experience a failure to start. This has led me to a problem with CrashFix. I'll outline my steps, so you can see if I've missed anything. Each time I experience these crashes is loading from the Live Another Life prison cell onto the Solitude Docks (via Mara Statue). With CrashFix 'UseOSAllocator=1' AlignHeapAllocate on/off (no effect)CustomMemoryBlock=1CustomMemoryBlockTotalSizeMb=768/1024 (no effect)SafetyLoad on/off (negligent?)Without CrashFix 'UseOSAllocator=0' '\Mod Organizer\mods\Skyrim Script Extender\SKSE.ini' [Memory] defaultHeapInitialAllocMB=1024 scrapHeapSizeMB=256 [General] ClearInvalidRegistrations=1 [Display] iTintTextureResolution=2048 SafetyLoad on/off (negligent?) 14 Aug 13:23:53 Skyrim has failed to allocate memory! Possibly running out of memory. Size / alignment of object being allocated was 89478661 / 16. Some things you can try: 1. Make sure ReduceSystemMemoryUsage=true is set in enblocal.ini - if you don't have ENB then install ENBoost and enable this option. 2. Try set AlignHeapAllocate=0 in CrashFixPlugin.ini - if you get additional crashes then put back to 1. 3. If it's during ShowRaceMenu then close the menu from time to time to free memory. 4. Enable CustomMemoryBlock in CrashFixPlugin.ini to reduce fragmentation. The one thing I've been unable to try is 'ReduceSystemMemoryUsage=true'. Due to using the Injector Version of ENBoost, I receive the 'ENBhost has failed' error whenever this option is enabled. The game folder is not in a system folder, and I've added the folder and individual components of ENBoost to my antiviruses exception list. Please let me know if there's anything I missed, or any information I could provide to help further diagnose the problem.
  4. Rookie mistake, thanks for the reply
  5. Good evening, I'm experiencing an error in unit 'userscript'. For what it's worth, I've successfully used DynDOLOD in the past. I'm experiencing this as part of the Skyrim Revisited guide. If you could help me diagnose, I would be grateful https://pastebin.com/zU1R2bnP
  6. I've tried installing (not just downloading) the June 2010 Runtime, as well as the SDK, with no success. On the Injector version, I am unable to use ReduceSystemMemoryUsage, as it yields the ENBhost.exe error. This is what I believe the root of my crash problems are.
  7. Laptop i7-4700MQ @2.40 16 GB RAM GeForce 755m (2GB)
  8. Yes, even with the June 2010 Runtime I get the same failure to launch with Wrapper version. The Injector version successfully launches, but yields the 'ENBhost.exe has failed' error.
  9. For what it's worth, I've deleted and reinstalled the standalone + resources.
  10. Good morning, It seems i'm missing something very simple. I am attempting to generate new LOD's for a seperate mod profile (MO). I believe I've deleted all traces of the previous TexGene + DynDOLOD, but everytime I run the processes I receive this notification. What is the correct method of completely purging the old textures? Thank you.
  11. Hello, Would anyone be able to advise a course of action for those of us still experiencing launch failure with the Wrapper version of ENB AFTER DX9 runtimes have been installed?
  12. Hello, Having massive problems getting ENB working. I've ran through the STEP guide several times in the past, but this is the first time on Windows 10. I learned about the crashing errors people experienced with the Wrapper version of ENB. I know that downloading the DX9 runtimes SHOULD fix the problem, but they do not. Adding d3d11.dll and dxgi.dll do not work either. Additionally, trying the Injector version, bearing in mind to open it each time before launching skse, does not work. I do not receive the colored text in the upper left that indicates ENB is running. Would someone be able to help me figure out what could possible be going on? The problem is for sure isolated to the presence of d3d9, and again, the correct runtimes were installed. nVidia drivers are current, althoug I wouldn't mind rolling back to a known working driver. Any fix for the Wrapper or Injector versions would be appreciated, Thank you.
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