Jump to content

darkside

Mod Author
  • Posts

    1,296
  • Joined

  • Last visited

  • Days Won

    10

Everything posted by darkside

  1. I have no idea why this would happen. mteFunctions.pas from that github is the correct one.
  2. Should we install Prototype Riot Armor Hotfix from Mono's Updated ADAM Package by MonoAccipiter - EssArrBee - VT08?
  3. I found another problem regarding Wasteland Flora Overhaul. I don't know it just my setup or not. I have pure F&LNV installation. I am testing Fertile version. I found trees are unrealistic and have really thick branches/leaves. I think something must be wrong. I fixed it by installing No-Antialiasing and Multisampling Patch from optional file section on Wasteland Flora Overhaul mod page. Before the patch After the patch Please check it out. I use 2 AA from ENB combined with SMAA from SweetFx. I don't know what can cause this. Thanks
  4. You can download it from https://github.com/matortheeternal/TES5EditScripts
  5. Bug is VRAM, not RAM.
  6. @Van555 I am not mad just want to clarify.
  7. What do you mean by using old patch? My understanding is - Untick "Spice of Life PN Backpacks Compatibility" from MO left pane. (Not using replacement 1nivVSLArmors.esp from this mod) - 1nivVSLArmors.esp from original "Spice of Life - Variety Armor and Clothing" will be active. - 1nivPNSLPatch.esp will have no error.
  8. Time to finish last few quests of Witcher 3 and XCOM 2. I plan to start my first adventure into Wasteland soon. Hopefully, PN patch is fixed by then. Thanks again for this guide.
  9. https://github.com/matortheeternal/TES5EditScripts
  10. I have a question about Wyre Flash NV. There are several ESP show Masters have been re-ordered. - Should we sort master of these plugin using FNVEdit? Does it matter? Thanks.
  11. @nexuspolaris I use this from SRLE guide. Works perfectly with FNV ENB Manager and Changer v1.0.2 (Video)The function of this tool is to allow the user to quickly and easily switch between ENB configurations.
  12. Thanks. This fix could be useful in the guide. The guide currently warn about performance issue. Please test it out. Quick screenshots from full F&LNV with Lucent ENB
  13. I fixed Nuka Cola vending machine performance problem. I can keep the vending machine in Goodsprings now. The culprit is NukaVendGlow record (01000ADE) in Worldspace. I removed this record using FNVEdit. I think the author wanted to add extra glow to this particular machine/area in Goodsprings by adding NukaVendGlow record twice. I removed the extra NukaVendGlow record (01000ADE) and cannot see significant visual difference in-game. Only difference, I gained almost 10 FPS The machine remains fully functional. You can blow them up and loot them. I suspect the extra glow record added extra (out of proportion) ENB/lighting calculations for some reason. This edit should not effect any other machines in the game. Other Vanilla (no pun intended) Nuka Cola machines don't have this extra record. I looked at several other vanilla locations, and didn't notice FPS drop before or after the edit. See screenshots Original - 50-52 FPS T-T https://postimg.org/image/6nx557m2d/ After extra NukaVendGlow record removal - Solid 60 FPS :) ttp://postimg.org/image/nwhesgc3b/
  14. I fixed it. I rerun the FNVLOD. I must forgot to copy the mesh folder to new MO mod folder.
  15. What is the size of your FNVLODGen output folder when follow the guide? After running FNVLODGen, Mine is only 192MB and contains only texture folder. Is this correct? Aren't we suppose to have mesh in the output folder as well?
  16. Almost done installing F&LNV. Only Bash tagging & patching and MCM settings to go. This game is beautiful after modding per your guide. I am playing on 21:9 Utrawidescreen. I needed to increase FOV to 90 to compensate for a wider screen. I found a tweak that may be helpful for some users. When using higher FOV than 75, some rifle may clipped at the bottom of the screen when aiming in 1st person. You can fix it by changing fNeardistance from 5 to 4 in fallout.ini. Few questions - Back on Nuka Cola machine's performance problem, I have problem only in exterior cell. I looked up Fallout Wikia regarding Nuka Cola machine's locations. Beside mod added machine in Goodsprings, I don't see them present in any other exterior locations. Am I right? I am thinking about just removing that machine in Goodsprings using FNVEdit and use the rest of the mod. I wonder if the mod added machines to other locations as well??? - I know that the MCM settings page is unfinished. Any important recommendation you guys want to add? - Do you guys play in hardcore mode?
  17. I think I found my ENB. I like Old World ENB, but this one is almost perfect. Lucent ENB using with RWLE and ILO https://www.nexusmods.com/newvegas/mods/59649/? Just need to tweak interior to be slightly darker, and slightly more contrast. NOTE - I decided to remove OJO BUENO NUKA-COLA MACHINE and using Populated Carcino - Medium due to performance in Goodsprings and Casinos.
  18. If you expect 60FPS everywhere with ENB, you will be disappointed. You will have FPS drop to 40's at times in exterior due to old engine. Nothing we can do to fix that. I would recommend you to checkout SRLE as well.
  19. - I don't really like current AA setup, too much edge flickering when moving around. Can you share your AA setup? Do you use ENB AA at all? SMAA from SweetFx? Engine native AA? or just Downsampling? I may actually like the Old World ENB without Sweet Fx more. - Does Pipboy texture turned dark when toggle (press Tab) known problem with ENB? Anyway to fix it? I tried to google it, but did get clear answer. Thanks again.
  20. I tried NS with Old World ENB. It looks awesome. I got the same performance as Viradia ENB. 60 FPS everywhere except really heavy area (Strips). Will try Downsampling next.
  21. Do you use Old World ENB for Nevada Skies?
  22. My setup is I7-4790k, and 980Ti. I am playing at 2560x1080. FPS is max 60 everywhere, except when looking at the Nuka-Cola machine (drop to 40-45) in Goodsprings. I am fine with 40-45 FPS, but worry about heavier area if Nuka-Cola machine present. I tried a couple ENBs with the same result. I can confirm this a s well. --------------- I have a few questions. 1) LOD additions and improvements Author: tomzikShould it be last mod in MO left pane? 2) - After finish running FNVLODGen script, should we keep FNVLODGen and LOD additions and improvements mods active in both MO left pane & right pane (FNVLODGen.esp, tmzLODadditions.esp, tmzLODadditions-NVInterriors)?
  23. - Do you plan to have any major update soon? I am planning to start my first ever FNV play through as soon as I can. - Yukichigai Gameplay Tweaks - Actors.AIPackages was not added by the tagging script. - Machienzo Merged Mods - These are tags that were added by tagging script - Actors.Stats,Invent,NpcFaces,Scripts (They are not the same as you listed)
  24. I found another thing. In sub guide Yukichigai Gameplay Tweaks You didn't instruct user to install only "YUP-Pickable Cave Fungus with OWB Patch.esp" from your Mojave Patch Outpost. User will have 4 esps in the mod folder. Hiding optional esp after installation is the option as well.
×
×
  • Create New...

Important Information

By using this site, you agree to our Guidelines, Privacy Policy, and Terms of Use.