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Cov

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Everything posted by Cov

  1. Where would you recommend putting the Hi-res DLC Optimizer in the ModOrganizer priority list? Right below Unofficial Highres Patch so other textures overwrite it?
  2. I was wondering if there is anything in consideration for dealing with the z-fighting problem. Â I searched the forum a bit and noticed someone using YAENB to help. Depth of Field also helps, but the way that the star field pops in and out of focus every time I look up or down past the horizon line bugged me. Plus, all this work to make a beautiful sky and it's blurred out most of the time! Â Or perhaps there's a different DOF preset that changes that behavior. I had been using the standard fix with .ini settings that you find around the net but I read in a post here that people recommended to avoid it.
  3. I had a general question about adding and removing mods. I successfully got Skyrim Revisited running, and now I've got Irohe's Skyre + etc up and running. What exactly is the procedure for adding mods/patches/fixes/edits to Skyrim Revisited and Irohe's extras? Do I need to start a new game, or is it alright to just make the changes, redo the bash, SUM, FNIS patches and continue with my current save?
  4. Doh, I should've thought to do that with forgottenmagic.esp. Yeah I think I'll forgo installing the original Forgotten Magic on top of everything. Between it, Apocalypse Spell Package and SkyRe's spells (not to mention playing a vampire), I'm feeling a bit overloaded on spells. :)
  5. Thank you, very much. I did miss that, because I changed my mind part way through about using SkyRe_EnemyAI.esp and forgot to go back and do that.  I changed the master file of ReProccerDragonborn.esp from Reproccer.esp to SUM.esp, and that's the only one I could see that was reproccer dependent.  Everything seems to be working fine now though! And no apologies necessary. Thanks again for all of your work and sharing the fruits of your labor with us. I had wanted to try Skyrim Revisited for months but didn't want to give up my SkyRe. Was very happy to see this thread. (P.S. I don't know why but changing ForgottenMagic_Redone.esp to ForgottenMagic.esp seemed to mess it up. All of the entries in the configuration menu were unintelligible. I just changed it back and left it near the bottom of the load order and it seems to work fine so far. Fingers crossed.)
  6. Alright, little iffy on the latter end of the instructions (wrye bash, SUM, what .esp to disable etc). The end of my load order reads like so That look about right? Those that are disabled are disabled because of the instructions that said:Â Â Â However, I didn't disable the automatic variants .esp because I didn't have one, nor did I disable the dual sheath redux .esp because it was way above the bashed patch. Should I disable it anyway and redo the bashed and SUM patch?
  7. Just wanted to let you know that Forgotten Magic Redone uses "ForgottenMagic_Redone.esp" instead of "ForgottenMagic.esp" and isn't recognized by BOSS. I just renamed mine to ForgottenMagic.esp. Will that work or should I do something else?
  8. In the Werewolf Mastery section after creating the WM-BOYD Patch.esp, the usual bit about creating a rule for it under BUM and copying the file from overwrite to the mod folder is missing. Though it may be intentional for all I know, I'm pretty new to this.
  9. Seems like it's often an attempt to turn the fans against the critic, but really it just tends to turn the fans against the author I think.Â
  10. I'm unable to find this record. Someone else mentioned this a few pages back, it looks like the mod might have had a silent update which cleaned this particular entry.Hm, yeah, weird. I'm unable to find the record as well.Â
  11. Looking forward to it. This step was quite a pain.Â
  12. I experienced the same. Using 12.6 with with 12.7 update but using 12.6 hook.dll. First post here. Neovalen, your Skyrim Revisited looks great.  I'm relatively new to using STEP but I found your guide more explanatory and it includes more non-vanilla type mods that appeal to me with easy to follow instructions.  It even got me using Wrye/ModOrganizer when the regular STEP didn't, and I'm glad! So much better. I'm eagerly anticipating the addition of lighting mods and melee/magic combat mods.  Magic in vanilla seems terrible to me next to melee/archer characters.  I greatly enjoyed SkyRe when I tried it, and after using Realistic Lighting Overhaul and Climates of Tamriel type mods, I find it hard to go back. In the meantime, if anyone has any suggestions/links to posts on integrating SkyRe, Realistic Lighting Overhaul and/or Climates of Tamriel into Skyrim Revisited without causing problems, I'd greatly appreciate it.Â
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