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Shadriss

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Everything posted by Shadriss

  1. Not the unofficial .DLL file provided. If you go into that mod's original setup, there is a copy of the papyrus .dll file in there for some reason. If that copy is loaded after the updated Papyrus Utilities, then it is, in essence, loading an old copy. The unofficial SK file works fine - you just need to ensure that SK's original file structure does not overwrite Papyrus Utilities - this is why Sheson noted that mod authors shouldn't include it in their mod file structures.
  2. Ditto. As to the rest - well, after twenty years of doing a thing, I understand getting better by doing. I also understand that things change, and you don't get better by only doing things they way you always have. Reading about things you haven't tried or learned yet becomes the baseline for other ideas, which in turn advances knowledge. :) Also, this is what happens when you start a debate with a College English Teaching Major who spent twenty years teaching SONAR to people who have no clue how sound works. Is this, then, something that has been noted by others? If it's just me, it's more likely to be something I've done... if it's seen by others, well... Question: Is your discord done mostly by voice, or live-chat? If it's the latter, then it may be something I can get involved in after all, if a bit time-late.
  3. Lest this be lost in the other discussions, I quote myself. This is currently a game breaking issue for me and, short of rebuilding the guide one mod at a time (which my available bandwidth makes... very difficult to work with because of ComCast limitations), I have no further ideas on how to identify how this is occurring.
  4. Not bad arguments... except for the fact that casting the spells is the way you raise skill levels. Currently, reading the books (apart from the dedicated spell books) does nothing except learning the new spell. You don't learn a spell or any skill without learning about the underlying principles of the thing you are studying, even if only a little, which would be my argument for including skill advancement as part of learning the spell. The same ideas that govern the current mechanic of 'low level = low progress in Master level spells' applies to skill advancement as well: a Master would get more information and more insight into his craft by reading these books. Just as medical professionals must keep up with the craft to advance their skills (or at least maintain them), I maintain that it is through study as much as use that someone gets better at their trade. If the time requirement is only 15 minutes in game, that seems reasonable. Obviously, I haven't tried this mod myself either, but the comment section seems to indicate that there is an entire mini-cutscene associated... that, to me, would be irritating. Just advance the spell learning, advance the clock, and let me get on with it. I don't need the screen black-out to go with it. I don't need any further immersion in this way. Let the mechanics speak for themselves without unneeded embellishment. (I turn them all off for Hunterborn as well, as well as the few that are involved in Frostfall like the hand warming... completely unneeded). All of that aside, the other points still kind of stand - the author has largely abandoned it, it seems. As to the vendor bug, I missed that it appears to only be mid-game installation that causes that... not sure how I missed it, since it's pretty well documented, but I did. Even so, that bug has been present for well over a year with no attempts to fix... all of these things together says this isn't something I'd want, I think.
  5. Some of the ideas seem good - were it not for the fact that it eats up in-game time. Without a needs mod, I can see this... but with no additional results other than 'learned the spell and kept the book', it's time spent for no real effect. Some on the comments suggested that the study should add to the relevant school of magic's skill level - if it did that, I could see it. But not as it is, and not for a mod that would seem to be abandoned by it's author with a major vendor bug still present. On another front - Somehow, Relic Hunter or something associated with the Museum and Archaeology appears to be installed into the load order twice... or so I'm assuming, since the option with LAL to be the Guild Master showed up twice, and the lone dig I've been to allowed me to search for artifacts twice. Additionally, the opening quest for this start (Akaviri Rising) seemed to have two simultaneous instances of the building you explore - I went in once, and the quest related stuff wasn't happening. I left and came back in, and a whole new set of enemies appeared and the quest stuff was running. Have checked in SSEEdit, and there are no second instances of Relic Hunter, so I didn't accidentally add it into a merge or something. I've reinstalled both it and LOTD just to be certain as well. Yet again, this update is doing it's best to screw with me... any ideas, oh mighty ones? I think this may also have something to do with a consistent CTD in Solitude when passing the main market inside the gate, heading towards the DBM.
  6. If xLOD or DynDOLOD or any other tool updates, it's pretty safe to use the updates - there are one or two exceptions (ReLinker, for example), but for the major ones being worked on by Mator or the xEdit team, it's safe enough.
  7. Turns out this was the ONLY one that was causing the problem. Using the temp fix in the comments, the entire load order (including my own additions) works fine. You two gentlepeople have saved me a lot of additional hair loss... which is good, 'cause I don't have much hair left. :)
  8. So naturally, the game hates me. Updated the game to match the guide, and getting straight CTD on start-up. SKSE, ENB, and game binaries all updated, and guide mods updated (not including this morning's changes). Thought it might have been one of my 'add-ins', but even with those shut off, same result. Showing no missing masters via MO. Kind of at the limit of ideas right now, so looking for the 'oh, well, duh!' thing that I've probably missed. Ideas?
  9. FYI, Athlon - if you look down on occasion, it is supposed to get rid of that effect... same idea as shielding your eyes in a dust storm. Haven't been to Soltheim (ever), so I can't confirm, but that's how it's supposed to work. @Everyone - Is there a way to disable the completely useless 'random notes' board that the Notice Board mod provides? I get it's there to add 'immersion', but it serves, literally, no purpose.
  10. @Lexy - Is the Great Equalizer script specific to a given version of SSEEdit, or should it work with the experimental version as well... the new one has ESL support, which makes a lot of things less of a pain.
  11. In the guide but not installed? For shame! Unless it's about to be removed entirely for some reason? :)
  12. Havok Fixes updated to new SKSE as well. I'll just keep dropping them in as I check... I'm on the last stretch of downloads and will let you know what I find, as I have been. :)
  13. Your Own Thoughts has updated to include the Frostfall file in the AIO installer, instead of as a seperate file as currently shown in the guide. Also adds in the Thunderchild file as well.
  14. So squarely in the 'not immediate future' category. About what I figured, so thanks for the confirmation. *sigh* Off to the updates...
  15. Do you have a rough feel for 'fairly soon' vs. 'not in the immediate future' on this? I'm an the verge of catching up the guide... was gonna do it this morning... but if OMEGA is gonna be fairly soon, I'd rather hold off until then.
  16. Not sure if you missed it or not, but Cinematic Dragon Soul Absorb is indefinitely hidden because the author is a jerk. Just thought I'd mention itagain.
  17. Ask and ye shall receive? I see a large number of the ones we'd need to look at in that list... especially LOTD. Of course, it does say it's specifically for the guide, though I do wonder at Hunterborn not being mentioned.
  18. Considering the compatibility issues, patching, and other mod considerations that CACO would force, oh yeah. I didn't imagine it was going to happen overnight. I'm just happy to see that Krypt is still working her magic and getting the conversions done. The simple(ish) ones are mostly out now, and the first of the complex ones has arrived. Much yay-ness.
  19. Now we have something to start celebrating... though CCOR would have been even better. Will need to port the Ordinator patch, of course, and then there are possible incompatibilities with Hunterborn to worry about as well, but still going to be nice to have this back.
  20. I think Frankly might lose out to CC based on support for shields for Helgen Reborn and Falskaar, but that's Lexy's call, of course. As to the other, it's because the whole point of MO and it's VMS system is to keep the base install folders as clean an untouched as possible. I know it can be done, and many like you have... and others have reported problems by doing so. Most guides that I've seen recommend keeping MO off by itself for that reason. Which is how I do it... more clicks for rebuilding, but far less problems.
  21. Great that you had it closed. Bad that you have MO installed where you do. Needs to be away from the install folders. Not that it should have any effect on Relinker working.
  22. Keep in mind I am ASSUMING that CC provides shields for those areas - I know there are patches for them, so that's what makes sense, but I have not physically checked. Always feel free to test and report - that is what this forum is all about. :) DIdn't know it had a silent version - will look into this, and thanks for the tip! EDIT: FIle is now hidden by author because he's tired. WHYYYYYY!?
  23. Ahhh. So you did. Using those shots, it's still a bit of a toss up on the main shields. They both look decent, no question, though I think I like the higher paint coverage of CC... seriously, do the craftsmen just not care?... better than Frankly. Does Frankly give us shields for Falskaar and Helgen Reborn? In the end though, your call - I just identified the error and gave a couple possible solutions - this bus is yours to drive.
  24. I don't think it's patchable - it's not a problem in the ESP. It's inherent in the meshes of the horses... he'd have to provide two separate versions to make this work for SotH, and I don't think that's reasonable to ask of the author. Your solution may be a viable one as well (straight pull), as I haven't done any texture comparisons between Frankly and the one I mentioned - I only pulled that specific one into this because it have patches for both Falskaar and Helgen Reborn, which gives us shields for those Holds as well... I'm not sure Frankly will do that.
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