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james4832

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  1. The mod just had a massive update today, looks (imo) much better than before.
  2. Yeah, i agree with you on that front. The vanilla water reminds me of Skyrim's....*shudders*
  3. Here ya go SparrowPrince, did some water testing - first is a screenshot of the default water (Ultra), second is the same location with your BC5 test files. Not sure if this is any help or not, as i wasn't too sure on what you actually wanted. Anyway...
  4. Yeah, I did, however, the above is what fixed it for me. Thanks though, what you have done here on the guide is amazing! After adding a minimalist ENB to it, I can safely say that I am stunned at how good the game can look :D
  5. Hey Kelmych, just wondering, do you have any idea as to how to get the sneak indicator to display? For some reason after following the guide I have no sneak indicator, which is rather annoying.
  6. Hey Neo, if I remember correctly, you removed Realistic Aspen Trees (https://aceeqmodding.weebly.com/realistic-aspen-trees.html) a while back because it was causing compatiblity issues with the latest SFO. Well, apparently v2.7 of RAT fixes that. Just letting you know if you didn't already
  7. Hey, Neovalen, do you feel that -upon release - you will add perkus maximus to the guide? Or is it not really fitting in to what you would want for it?
  8. I haven't tested this fix in-game, however you could try loading up REGS Patch - NSUTR + RRR.esp and Cutting Room Floor.esp in TESVEdit, and for all the conflicting categories under the REGS Patch ('0000A03D', '0000A05C', '0000A05D') copy the values for the REGS Patch as overide into a new esp, and copy the conficting values from CRF. Thats what I quickly threw together, so someone more knowledgeable than me may come with a beter idea.
  9. Hey Neovalen, regarding the DLC Optimised textures, is it actually necessary to optimise them? I have done so, and in MO it says that they are redundant, due to being replaced entirely by the HRDLCs optimised and unofficial patches. Does that sound right? Thanks, James
  10. Not to seem arrogant, but I stated that over on another section a while ago, and no one payed any attention to it. EDIT Here https://forum.step-project.com/showthread.php?tid=4617
  11. My bad, it's by the same author of the mod which the author of the stalhrim mod links to.
  12. https://www.nexusmods.com/skyrim/mods/50316/? - by Skysan4298 From the screenshots looks very promising.
  13. Hey guys, just to let you know, I have been playing with Open Cities Skyrim for a few days now with this mod, a modified SR:LE setup (with VEGA and extra graphics), and haven't encountered a single problem. I personally believe that this could warrant an inclusion into STEP, as it increases the immersion of the cities immensely. I didn't really want to resurrect the OCS thread just to say this.
  14. Sorry, but how do I do that? If I try to open the Conflict Resolution patch from Nearox I get [00:10] Background Loader: Fatal: , because it cannot find the Acquisitive Soul Gems.esp. What I did is open it up with Acquisitive Soul Gems.esp, delete all references to it from the patch, then copy all records into another patch file. Has worked for me for a stable game, however some of the enemies are heavily underpowered (ie bandits), having low health and damage, whereas some just almost instantly kill me (ie wolves).
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