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Everything posted by Quinnbeast
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pack Dreadflopps Modular patches
Quinnbeast replied to dreadflopp's topic in Step Skyrim LE Packs (retired)
That does make plenty of sense, but it's odd how it actually manifests if that's the case. If I retry the same save repeatedly (with 6x & 8x), he'll have maybe two or three scrolls, each of which are different every time. That I can understand, as it gives the impression of rotation (buying/selling) of stock at a given period. But going from absolutely zero spell books to having every single apprentice book (and no novice) feels like he must have had a delivery off the back of truck: a limited selection of both novice/apprentice books would be more convincing. Perhaps it's a limitation of the mod and/or game. That said, I'll have a look at the 2x or 4x merchant plugins anyway, since it's the wall of loots that typically provides those early get-rich-quick schemes, and not merchant stock. -
pack Dreadflopps Modular patches
Quinnbeast replied to dreadflopp's topic in Step Skyrim LE Packs (retired)
One possibility so far, is that the issue above may be related to Scarcity and/or how the mod is handled in the bashed patch. With my original save that has Farengar with no spell tomes, I've removed the two rarity plugins (6x Merchant & 8x Loot) from the bashed patch (which was previously merged/deactivated as per Wrye Bash recommendation) and instead just loaded them as active, but otherwise in the same order. This now gives me the apprentice tomes while at level 2, but no novice tomes from Farengar. Will test a little more as and when I can. edit - Scarcity now removed from load order. Full compliment of Novice & Apprentice spells now present in Farengar's inventory. Them's the brakes! -
tes5 edit backups not appearing in overwrite
Quinnbeast replied to MajorFreak's question in Mod Organizer with STEP
It's easily fixable, just not exactly in the way you'd like. -
pack Dreadflopps Modular patches
Quinnbeast replied to dreadflopp's topic in Step Skyrim LE Packs (retired)
Well, he does have a few items - scrolls, soul gems, basic clothes etc, but not one spell book. I've tried waiting a few days to see if it resets, no luck. From what I recall, he should have both vanilla and Apocalypse spells on sale. I'm going to slap him silly. -
tes5 edit backups not appearing in overwrite
Quinnbeast replied to MajorFreak's question in Mod Organizer with STEP
Slightly off-topic perhaps, but; do you need the backups? So long as the edited plugin is in the right place, then you can have two different installations for USKP. One as the full mod/file for your load order, and the other 'USKP Dummy' for reproccer duties that you can switch to without reinstalling. -
FPS Drop on cerntain areas.
Quinnbeast replied to manuelitosimoi's question in General Skyrim LE Support
I certainly noticed a major increase in overall 'smoothness' when I changed from a 660Ti (2gb) to a 780(3gb) even though the average FPS was only marginally better (i.e. with the 780 also running a bigger mod list). Of course, there's far more going on there than just the VRAM - different architecture / clock speed / memory speed / memory bus size etc. Still, with REGS installed, even now it'll hit 30fps in the heavily modified areas. Hey ho. VRAM is never the only factor: in the previous generation of Nvidia cards, a 780 3GB was categorically preferable to a 770 4gb in terms of raw performance. TL;DR; Skyrim modding = FPS drops. System specs will only modify 'by how much', to a greater or lesser degree. edit - And now that I think about it, some of the biggest FPS drops that I get are perhaps actually CPU (or "something else") bound. Quite often my GPU temp will ease off in busiest city areas, which suggests a bottleneck elsewhere. This may be more of a CPU (only running at stock speed) or game engine limitation. -
It's always going to be something, isn't it? Residential energy use is less than 20% of total energy consumption world wide, so unless big industry is going to lead by example, what can we do about it? Also, the comparison to console use is utter nonsense; it seems to completely ignore the use of a TV for starters. A PS3 can easily hit 180W on it's own, and a PS4 around 140W. Older LCD TVs and Plasma screens will use around 150W, which combined, is about is the same or higher as a gaming PC (single high-end GPU) under load. How they manage to compare one PC to ten consoles, I do not know. What I do know, it that smells a bit like horsesh*t to me.
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Thanks for clarifying. I don't dual-wield either so it's not an issue here. I'm looking forward to MOAR STUFF!
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pack Dreadflopps Modular patches
Quinnbeast replied to dreadflopp's topic in Step Skyrim LE Packs (retired)
Does any part of MMO specifically impact the stock of spells that a merchant has in his/her inventory? I've got an odd glitch where I'll start from a certain save file and head to Dragonsreach only to find that Farengar has no spell books whatsoever. Off the back of other saves where I've wandered about for a few hours, he might have only Novice or only Apprentice skills books. I can't even seem to recreate a specific result each time. This is all on the same character, and the same level pretty much (lvl 1-3). I'm not entirely sure what his inventory should be on my current installation (Extended / REGS / MMO) at low level... -
Just noticed the update that adds Lost LongSwords and Warmonger Armory - definitely going to add these in. Would it be worth adding the relevant WA patch (for DSR) to the list (and perhaps remove Immersive Weapons)? edit - Does the lack of a DSR patch cause any issue with LL? Is the one-hand version considered the 'default'?
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Good to see a local band (Chvrches) getting some love on here. Iain Cook was previously in a band with his now manager, collectively going by the name of Aereogramme. Different kind of music altogether, met them a few times when they were touring circa 2002. Glad to see Chvrches going well for themselves.
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Why did I update MO? Now it's broken
Quinnbeast replied to Thick8's question in Mod Organizer Support
"Help us foster an environment that leverages your enthusiasm within a culture of good humor ... and occasional exchanges of saliva." -
I'm seeing some comments on Nexus that suggests other people are having the same issue with the current version. Might be worth trying the previous version for the time being (with the assumption that it's a bug needing to be squished).
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DynDOLOD brought my system to its knees
Quinnbeast replied to Thick8's question in General Skyrim LE Support
If you take your GPUs out of crossfire, then you're only using your primary card to render the game. Your secondary card simply becomes an output for the connected monitor. -
Forgive me if I'm pointing out the obvious here: When you click add it should clear the field so that you're able to move on an edit/add other executables. If your list of executables has grown then you may need to scroll down the list, with the newest addition being added at the bottom and not the top. You need to click back on to it if you need to edit the parameters further.
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Dynamic Distant Objects LOD - pre 2.xx
Quinnbeast replied to sheson's question in DynDOLOD & xLODGen Support
After a slightly clunky start (mostly user-error), I'm now running a finalised Extended/REGS/MMO mod list along with an updated installation of DynDOLOD (High) to match. I'm really surprised how modest the FPS hit is; not sure that I would have noticed the difference from medium. Works like a charm and looks fantastic. Thanks for all the hard work Sheson. -
Nah, makes no difference to me. I'll pop it back into the mod list and leave the Morrowloot patch as-is. https://wiki.step-project.com/Pack:Modular_Morrowloot_Overhaul
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Ahhh okay. For some reason I was thinking only the esp files are classed as plugins... thanks for clarifying. And since I'm asking stupid question, I'll continue with another! I noticed that the 100 Morrowloot - STEP Extedended - ELE patch.esp has Skyrim Coin Replacer Redux as master. Since the MMO pack removes this mod, I'm wondering if it's safe for me to remove the two records (chests I think) and take out SCRR as a master for the patch? ^^^ That is, unless I need to RTFM yet again :)
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Is there any need to install any or all of the compatibility patches that LOOT recommends for JSwords? "Contains unexpected (or out of order) records." https://www.nexusmods.com/skyrim/mods/26230/?
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Dynamic Distant Objects LOD - pre 2.xx
Quinnbeast replied to sheson's question in DynDOLOD & xLODGen Support
No probs, thanks for the feedback. My FPS seldom drops below 30 with ENB loaded, and is usually about the 45-55 mark. I know what you mean with regards to speed running or stress testing, but this just cuts off cleanly at Riverwood and turns into chunky pixel mode. I'll stay like that indefinitely. I'll go with my original plan when Ive got an hour to spare. -
Dynamic Distant Objects LOD - pre 2.xx
Quinnbeast replied to sheson's question in DynDOLOD & xLODGen Support
https://forum.step-project.com/topic/8821-lod-displaying-in-loaded-cell-dyndolod-glitch/ Hi Mr. Sheson Sir, Do you have any experience of the "LOD trees show in loaded cells" error applying to pretty much everything in the loaded cell (above link)? It now appears to be intermittent even on the same character and the same save file, and it's always the same location that it kicks in. Just loaded the save game without problem, but last night it would glitch without fail. The fact that it's not consistent is baking my noodle. -
LOD displaying in loaded cell - DynDOLOD glitch?
Quinnbeast posted a question in General Skyrim LE Support
Evening folks, I've been running a STEP Extended build with Regs & MMO for a few days now. It has been stable apart from a couple of teething problems that were easily solved. I have new character with 4-5 hours of game time, which has been giving me an issue I've not seen before. If I load this character and approach Riverwood from the Falkreath direction, the correct meshes and textures stop loading in at around the bridge, and pretty much everything appears as basic LOD. Trees, roads, walls (and relevant collision surfaces) start to disappear, NPCs are gone, and by the time I'm down the hill at Whiterun there isn't much loading correctly. If anything, the distant DynDOLOD is present and correct, and from a distance, offers more details than the loaded cell in front of me. https://steamcommunity.com/sharedfiles/filedetails/?id=506971815 https://steamcommunity.com/sharedfiles/filedetails/?id=506971899 The only thing I've spotted that seems vaguely relevant, is an FAQ entry for DynDOLOD, although my issue is with all objects, not just trees. "Q: Tree LOD: LOD trees show in loaded cells A: Make sure all esp with ITM or deleted references are cleaned. See https://ck.uesp.net/wiki/TES5Edit_Cleaning_Guide_-_TES5Edit" I do have one or two mods needing cleaned judging by the LOOT output, but nothing that appears to be obviously environment/landscape related (that may not mean anything though). Also, if I load a new character and approach the same area, the game cell loads in just fine. On loading my current character in the same session, the issue appears to gone... but if I exit Skyrim completely, the issue returns the same as before. If this sounds like a possible DynDOLOD glitch I'll have a look at it when I've got a little more time. I possibly need to update it anyway after finishing the MMO installation. Any thoughts? Many thanks in advance. Q. -
Yikes, you're not wrong. I should point out that I was meaning that in jest (sometimes I forget that I'm new to a forum), and besides, the LL threads on the subject include phrases such as "poop mesh" :(. Perhaps an additional little colon-widget for iNeed would suffice, that turns red when critical mass has been reached... Anyway, I'll move along.
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I really think there needs to be a pooping mod of sorts. I mean, after the amount of venison and mead I've consumed recently, it's all gotta go somewhere.
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Great, thanks again. I owe you a cookie at the very least.

