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Everything posted by DOHstep2013
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I would request that some effort be made to explain which of the six versions of the mod are recommended - the descriptions are only marginally helpful and do not have much of an explanation as to why, or under what circumstance, you would choose one version over the other.
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When is the best time to install mods?
DOHstep2013 replied to phazer11's question in General Skyrim LE Support
I actually have a similar question regarding "Alternate Start - Live Another Life" - https://skyrim.nexusmods.com/mods/9557 Does anyone know how this mod effects the introduction of S.T.E.P and the mods it recommends? Should we to be "in the game" to start? -
When is the best time to install mods?
DOHstep2013 replied to phazer11's question in General Skyrim LE Support
Winter Is Coming does not have 5 .esps that should be active, you should read the installation instructions. Some of them are "either/or". ********************* ----------------- Main plugins: ----------------- Please use ONLY ONE. 1nivWICCloaks.esp: This is the main plugin for WIC, it places items through out the game on NPCs, Vendors AND crafting. PLEASE PICK ONE PLUGIN. 1nivWICCloaksCRAFT.esp: This plugin makes the cloaks ONLY craftable, that means you will NOT find them on NPCs or Vendors everything must be crafted at the Tanning Rack. PLEASE PICK ONE PLUGIN. 1nivWICCloaksNoGuards.esp: This plugin is the same as the main plugin, except this one has no guards edited in the mod. They will have NO cloaks or hoods from WIC. PLEASE PICK ONE PLUGIN. ------------------- Optional Patches: ------------------- Optional patches require BOTH Winter Is Coming AND the mod they patch to be installed and turned on. ......................................................................... Cloaks of Skyrim: https://skyrim.nexusmods.com/downloads/file.php?id=12092 ......................................................................... You do NOT need a patch if you use the CRAFT only version of WIC. Please use ONLY ONE. 1nivWICSkyCloaksPatch.esp: This is a optional patch for the mod Cloaks Of Skyrim, only use if you have Cloaks Of Skyrim mod. This patch edits the level lists and Outfit lists to play nicely with each other, you need this patch even if you make a Bashed patch. 1nivWICSkyCloaksPatch-No Imp.esp: This is a optional patch for the mod Cloaks Of Skyrim the No Imperial version, only use if you have Cloaks Of Skyrim No Imperial mod. 1nivWICSkyCloaksPatch-NoGuards.esp: This is a optional patch for the mod Cloaks Of Skyrim, only use if you have Cloaks Of Skyrim mod AND Winter Is Coming No Guards version. 1nivWICSkyCloaksPatch-No ImpGuards.esp: This is a optional patch for the mod Cloaks Of Skyrim the No Imperial version, only use if you have Cloaks Of Skyrim No Imperial mod AND Winter Is Coming No Guards version. -
As a rule of thumb, is it a pretty good bet that if you check your Papyrus log after a crash and see the same mod as the last entry time after time that, that there is a real problem with that mod? I've been using https://skyrim.nexusmods.com/mods/33502 "Upgraded Weapons and Armors for Enemies" by josec87 and I love it. Basically it gives you the ability to set a percentage chance that the NPCs you fight will carry upgraded gear. Great for immersion, great for loot, and you decide how often it happens. I love the mod. It is however consistently the last thing in my Papyrus log before a CTD. I really would like to keep using it (actually, it would be a fine addition to S.T.E.P.) but of course not if it's buggy. Here's the last part of the log - [(2700BAEB)].FXBirdFleeSCRIPT.OnTriggerEnter() - "FXBirdFleeSCRIPT.psc" Line 33 [04/19/2013 - 11:38:35PM] Error: Unable to call UnregisterForUpdate - no native object bound to the script object, or object is of incorrect type stack: [None].UWAMonitorScript.UnregisterForUpdate() - "" Line ? [None].UWAMonitorScript.OnEffectFinish() - "UWAMonitorScript.psc" Line ? [04/19/2013 - 11:38:35PM] Error: Unable to call UnregisterForUpdate - no native object bound to the script object, or object is of incorrect type stack: [None].UWAMonitorScript.UnregisterForUpdate() - "" Line ? [None].UWAMonitorScript.OnEffectFinish() - "UWAMonitorScript.psc" Line ? [04/19/2013 - 11:38:35PM] Error: Unable to call UnregisterForUpdate - no native object bound to the script object, or object is of incorrect type stack: [None].UWAMonitorScript.UnregisterForUpdate() - "" Line ? [None].UWAMonitorScript.OnEffectFinish() - "UWAMonitorScript.psc" Line ? [04/19/2013 - 11:38:35PM] Error: Unable to call UnregisterForUpdate - no native object bound to the script object, or object is of incorrect type stack: [None].UWAMonitorScript.UnregisterForUpdate() - "" Line ? [None].UWAMonitorScript.OnEffectFinish() - "UWAMonitorScript.psc" Line ? [04/19/2013 - 11:38:35PM] Error: Unable to call UnregisterForUpdate - no native object bound to the script object, or object is of incorrect type stack: [None].UWAMonitorScript.UnregisterForUpdate() - "" Line ? [None].UWAMonitorScript.OnEffectFinish() - "UWAMonitorScript.psc" Line ? [04/19/2013 - 11:39:00PM] Error: Unable to call UnregisterForUpdate - no native object bound to the script object, or object is of incorrect type stack: [None].UWAMonitorScript.UnregisterForUpdate() - "" Line ? [None].UWAMonitorScript.OnEffectFinish() - "UWAMonitorScript.psc" Line ? ***** REALLY not sure how to read a Papyrus log, so I'm seeking some help. Thanks to any who respond.
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Nervous About DDSopt - General info Request
DOHstep2013 replied to DOHstep2013's question in DDSopt Support
Thanks to all who responded. That's perfect Kelmych, I appreciate it. -
Using Mod Organizer with BUM (Boss Userlist Manager)
DOHstep2013 replied to DOHstep2013's question in Mod Organizer Support
This issue I seem to be having is what to select for "Mod Path". -
Nervous About DDSopt - General info Request
DOHstep2013 replied to DOHstep2013's question in DDSopt Support
Thank you for the response. Yep. That's what I was nervous about. I have read the documentation and frankly it's confusing. Still looking for some advice on this. -
Using Mod Organizer with BUM (Boss Userlist Manager)
DOHstep2013 posted a question in Mod Organizer Support
Is there a way to use these programs together? I see a note in the changelog for BUM that suggests he's added compatibility, but I wondered if anyone has actually used these two great tools together, and how? Thanks. -
I have come to the point that - even with a fast system - I'm seeing some symptoms of overload. I'd like to DDSopt the whole thing, but reading the comments here it seems that this is fraught with peril, and that I can make a real problem using it if I'm not careful. Is there a generally safe way to run DDSopt so that it does it's job without killing my game? I just want to avoid any common pitfalls. Thanks.
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So I just downloaded 2.2.5. and when you click on the link it takes you to a page that explains there is no such thing on the site. "STEP:2.2.5 There is currently no text in this page. You can search for this page title in other pages, or search the related logs, but you do not have permission to create this page." Just a heads up.
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FRAPS Shenanigans - Bizarre Physics Issue
DOHstep2013 posted a question in General Skyrim LE Support
Does anyone else get this? I was going to try to do the Benchmarks series recommended by S.T.E.P. I installed FRAPS, and started Skyrim. When the opening sequence began the physics in the game just went nuts. When I would look around it seemed to propel the cart into the air, horses flew, trees were toppled. It seemed to be tied to where I looked, but the other cart in the game also spun wildly out of control and jack-knifed, killing the horse. Contact with the terrain seemed to effect the situation as well, with the slightest bumps sending the carts into the air. Everything ended up in a pile of bodies and one NPC simply flew away on horseback. This behavior was directly repeatable - it would occur when I installed FRAPS and stop when I removed it. This was on a totally vanilla freshly installed game. Has anyone else had this experience? -
And I really appreciate the help. This is the best Skyrim Diagnostic utility available. Thanks again.
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THANK YOU. Boom, that's the answer. Did not know that, the help is very much appreciated. I must say the more I find out about Mod Organizer the more impressed I become. That was something I think I had read about but forgot. Thank you again.
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I have not been able to locate a Papyrus log on my system since my latest build. I am using Mod Organizer for the installation, and I'm not sure if that could be part of the issue or not. The Skyrim.ini is properly modified as well. Just wondered if anyone might know if a different method is required to generate that log if you use Mod Organizer, or what else I might try to generate one? Thanks.
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Installing Skyrim Redesigned With Mod ORGANIZER
DOHstep2013 replied to DOHstep2013's question in Mod Organizer Support
Thanks for all the help, I have some questions posted with MO folks so I will let you know what they have to say. -
Installing Skyrim Redesigned With Mod ORGANIZER
DOHstep2013 replied to DOHstep2013's question in Mod Organizer Support
AAAAAHAAAA! I just realized, that I have been writing Mod MANAGER, when I meant to write Mod ORGANIZER. So, there. That might make more sense. Force of habit I guess, I just switched. -
Installing Skyrim Redesigned With Mod ORGANIZER
DOHstep2013 replied to DOHstep2013's question in Mod Organizer Support
Thank you for the post. I have used Mod Organizer to install STEP, along with Wrye Bash, BOSS, BUM, and Tes5edit. I'm having a problem with two out of the entire list of STEP mods, and then quite a large number of additional mods that total more than 300. The game performs better than ever, is stable, and so far the only issues with STEP have been the ones I've posted here. Your suggestion is appreciated. Also, if the directories of the mods in question were reset with the structure you describe I am fairly certain they would also work with Mod Manager (I have done this to get some specific textures out of other sets). I would imagine others are having this issue, at least with those two mods. Burn Effects is also problematic when installing with MO. Selecting the mod author's preferences at the outset seems to fix an issue with missing textures following exposure to dragon fire. The thing is, as far as I can tell from reading there is a way to use MO with Wrye Bash and scripted mod elements. There is an option to install NCC files, which is apparently intended to allow Mod Organizer to emulate scripts. Ideally, I would like to avoid going through the mod and picking through it. It occurs to me that I have probably asked this question in the wrong place, and this is probably better addressed in the Mod Organizer forum. If I get a useful answer I will post it. -
Installing Skyrim Redesigned With Mod ORGANIZER
DOHstep2013 replied to DOHstep2013's question in Mod Organizer Support
Just forget this one. -
Installing Skyrim Redesigned With Mod ORGANIZER
DOHstep2013 posted a question in Mod Organizer Support
As the subject says... I am using Mod Organizer to install step. I am have issues using it with Wrye Bash with a couple of mods, but in general it makes scripts difficult. I've just done my first install with MO and I don't think I'll be going back. That said, there are issues with scripted installs that I haven't figured out how to get around, and I am using Wrye Bash. Skyrim Redesigned and Sould Gems Differ are the two that are the most problematic, for me. But all of the mods that feature install options seem to have the same issue - the menu part works most of the time but the only example photo you see is the first one. I installs the NCC files, but I don't see any difference in the behavior of MO. The other issue is that since I've begun using MO, Wyre Bash's installer isn't working. I've tried re-installing it, but that has not worked. Of course this might be an intentional behavior, so I wanted to ask. That's basically it. Getting mods installed with that have Wrye Bash scripts, or NMM scripts, and doing so with MM. Thank you for any assistance offered. -
Dragon Breath, No Texture
DOHstep2013 replied to DOHstep2013's question in General Skyrim LE Support
Correct! That fixed it. I really don't know how to install things meant for NMM and Wrye Bash yet. What fixed this was selecting the author's picks for BFSE. When you install and there's options like you'd find in an NMM, Mod Manager doesn't show you the pictures of the options, so you're sort of stuck. Thank you! -
Just finished installing STEP all the way through for the first time using Mod Manager, and I am now wondering why I didn't always use it. Combined with BOSS, BUM, Wrye Bash, and TES5EDIT, you can really beat your game's behind into submission. The only issue I'm having (so far) is that when the opening dragon appears and breathes fire, the usual damage decal/texture doesn't appear. It appears to be missing altogether, you can get a look at the phenomenon in the pictures. Prior to the fire-blast these areas looked normal. Whatever is supposed to replace those textures after fire exposure occurs is not making an appearance. Just looking for a diagnosis and a fix. Thank you for any help offered.
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Please delete. Thank you.
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