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Everything posted by darthbdaman
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Advanced Recon Patches (by darthbdaman)
darthbdaman replied to darthbdaman's topic in Fallout: New Vegas Mods
You should also make sure that the advanced recon tech.esp is removed, as it isn't necessary. -
This is a fully scripted DT multiplier and DR adder using Lutana functions to be compatible with everything It makes a list of every single armor piece in the game, filters it by class, and then multiplies the DT of the Armor by the value set in the MCM for its class. It will then add DR to the armor, equal to a percentage of the DT, again, set in the MCM for the specific class of armor. It is fairly lightweight, the script runs quite seldomly, and when it runs, it only updates the armors if it needs to. https://www.nexusmods.com/newvegas/mods/61544?
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Advanced Recon Patches (by darthbdaman)
darthbdaman replied to darthbdaman's topic in Fallout: New Vegas Mods
My plugin is based on Advanced Recon Tech, which is already in the merge. I used the exact same editor ids (and I believe Form ids actually) that gopher used in that plugin -
Advanced Recon Patches (by darthbdaman)
darthbdaman replied to darthbdaman's topic in Fallout: New Vegas Mods
Cool. If you guys need any more mods patched for Advanced Recon and/or PN I'll try and add them to the patch -
Advanced Recon Patches (by darthbdaman)
darthbdaman replied to darthbdaman's topic in Fallout: New Vegas Mods
I'm only patching the complete edition -
Advanced Recon Patches (by darthbdaman)
darthbdaman replied to darthbdaman's topic in Fallout: New Vegas Mods
It updated the patch with X-13 support. Also included visors and modes for PN -
Advanced Recon Patches (by darthbdaman)
darthbdaman replied to darthbdaman's topic in Fallout: New Vegas Mods
I might. I don't use the plugin for X-13, just the textures (well I actually have a custom plugin with just the texture changes). I'll look into it though. -
Advanced Recon Patches (by darthbdaman)
darthbdaman replied to darthbdaman's topic in Fallout: New Vegas Mods
I'll take it out then. I might keep the water breathing though. Edit: I looked at the helmet again and just took all the effects out, it doesn't have any tubing for breathing, and the opening cutscene shows that they need the sensors to activate nightvision. -
Advanced Recon Patches (by darthbdaman)
darthbdaman replied to darthbdaman's topic in Fallout: New Vegas Mods
It does have glowing red eyes though does it not? That would imply it is powered. I'll remove it if it was left out in Adam though -
Advanced Recon Patches (by darthbdaman)
darthbdaman replied to darthbdaman's topic in Fallout: New Vegas Mods
I think so. Do they work? Or should I not have? -
I made this a while ago, thought it might be of some use. It's a merged version of the Book of Steel plugins, with the weird edits cleaned out, and YUP fixes merged in. It also has a TTW patch, and installation instructions to get every one of Cabal's textures installed, and where to get all of them from. https://www.nexusmods.com/newvegas/mods/60666/?
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- 08-character appearance
- FALLOUTNV
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(and 2 more)
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I saw you had Advanced Recon in the guide, and thought this might be of interest. It's an update merged patch file for Advanced Recon and Detect Traps https://www.nexusmods.com/newvegas/mods/61517/? It's merges most of Gopher's mod patches, adds some stuff he didn't do (PN Power Helmets), and adds TTW support for Vision effects and water breathing, and trap support. It's all scripted so it only requires Thermal Nightvision and Trap Detection.
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Double Cursor fix is still in the 2.2.9 guide. It should probably be removed considering that the functionality is already in ENB.
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GUIDE FNV Guide - Info and Feedback
darthbdaman replied to EssArrBee's topic in Fear & Loathing in New Vegas
I use this mod instead of Centered Third Person Camera, DynamiCamera It makes the camera function similarly to Skyrim, where it is adjusted depending on your weapon and whether it is sheathed or not. It has an MCM menu that lets you configure what the camera should do in different situations. Hint: Click the default options setting at the bottom of the MCM menu to set the the modified camera settings, they are unchanged by default. -
Unoffical Hearthfire Patch - STEP Extend Patch Menu Crash
darthbdaman replied to darthbdaman's question in General Skyrim LE Support
Hmm. Disabling the patch definitely fixes my problem, so it must be conflicting with something. I also had to disable dragon combat overhaul to get the game to run. -
Unoffical Hearthfire Patch - STEP Extend Patch Menu Crash
darthbdaman replied to darthbdaman's question in General Skyrim LE Support
It appears to be with the Unofficial Skyrim Patch as well, not just the Hearthfire Patch -
Is there any reason this isn't in STEP already? It seems pretty awesome.
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SKYRIMLE iNeed - Food Water and Sleep by isoku
darthbdaman replied to CJ2311's topic in Skyrim LE Mods
I like that it seems incredibly simple. Much easier to use than Realistic Needs and Diseases. -
Been using this mod and it is extremely immersive. It feels like its been there the whole time :)
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The recommended version of Consistent Older People should be changed to Cutting Room Floor and BYOD compatibility.
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SKYRIMLE Equipping Overhaul by Dragondude 1029
darthbdaman replied to mightyusaid's topic in Skyrim LE Mods
Personally I prefer shields on the arm when equipped, and on the back when favorited (I was one of the people who suggested it), but it should definitely be an option in mcm. -
SKYRIMLE Equipping Overhaul by Dragondude 1029
darthbdaman replied to mightyusaid's topic in Skyrim LE Mods
XPMS is still required in the new version FYI

