
Halde
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Everything posted by Halde
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Shadow/darkness follows my character, and no dual sheath
Halde replied to Halde's topic in Step Skyrim SE Guide
Ok, so both of these issues are present with a clean STEP install. I made a new character to test it on. It seems to be during the hours of day during sunset and perhaps sunrise as well. On the first screenshot you can see my view. I circled the (what I assume is) sun part, and the edge of the shadows/darkness. In the next I've done the same, walking a few paces forward. The screenshot is taken within ~3 seconds. Furthermore the dual sheath is still not present. I didn't screenshot this, I assume it's imagineable. It is sheath in the Vanilla left side though. Hope someone can help me troubleshoot this within STEP. ~Sincerely Halde -
Merge STEP post-processing patch with STEP Conflict Resolution?
Halde replied to Halde's topic in Step Skyrim SE Guide
Because by default the Post-processing patch is named the same as the other conflict resolution patches, and in basically all aspect the guide describes the steps the installer should perform to miniscule detail (which is great) Thanks for the answer! I did rename it. -
Hey all! Did my complete STEP installment. I have two issues. The first is that there is a shadow following my character, at least at evening hours, around 6:30 pm ingame as can be seen on the screenshot. The sun is over the Falkreath hold, when I walk close, the edge of the shadow follows at the same distance it is in the screenshot. Meaning I can only see the sun, I can't be in the sun. This seems to be specific to the area surounding Falkreath however. The issue seems to be tied to something that generates or renders at approximately the distance of the shadow seen in the screenshot, because a similar, but much less visible effect appears when walking around other places such as around Riverwood or the plains of Whiterun. The other is no dual sheathe. I don't know what could've caused this, did the STEP setup by the letter, including Nemesis, so I'm thinking it might be one of the few mods I installed outside of STEP. These mods are Civil War Overhaul Expanded Towns and Cities Vigilant and the accompanied hi-res textures for the areas made for that Apocalypse + Vokrii compatibility Cloaks of Skyrim + CCOR compatibility patch While my knowledge is quite limited on the subject, the only thing I'm thinking that perhaps Cloaks of Skyrim could mess with the dual sheath. I haven't troubleshooted yet by trying to turn them off, I will do so tomorrow - merely wanted to put this out there, in case someone had experienced this themselves and immediately know the issue. Hoping for help! ~Sincerely Halde
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Thank you very much! More or less the response/experience I was looking for. I don't plan to install a lot of other mods, but some, primarily location and perhaps some quest mods.
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Some odd looking textures during the fps testing of the STEP guide
Halde replied to Halde's topic in Step Skyrim SE Guide
Thanks both! I will tweak the DoF feature after I've finished pp and dyndolod, lodgen etc. Seems it will reflect a more accurate picture. -
Some odd looking textures during the fps testing of the STEP guide
Halde replied to Halde's topic in Step Skyrim SE Guide
Also, there is this blur. It looks like a Field of Depth feature which I haven't seen before on my LE setup. It's mainly noticeable in the distance while moving ie. turning the camera. Maybe it's intended and I just need to get used to it. -
Hi all! Just tested the fps before doing dyndolod and enb, but wanted to share some screenshots which I think look a bit odd. One is definetly a glitch of some kind, the other two are merely bad looking I think. On the above picture, there is a clearcut line in the water between what appears to be still standing water and streaming water. This was more noticeable on another screenshot which is too large, however it appeared multiple places just around this harbor in Riften. The second screenshot is the ground of the Rift in the roads. It is completly orange-brown monochrome, as if the colour was painted upon everything on the ground such as leaves. The last thing was a similar method of colouring moss on rocks, where it looked like mossgreen paint has been splashed upon the rock, as seen on this screenshot.
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Hi all! I'm thinking of adding mods outside of the STEP guide to my installation, and I was wondering when to add these? Back in the LE days I recall there being a "guide" in the STEP guide as how to add these. Of course I have to figure out compatibility myself, but take for instance Expanded Towns and Cities, which I would assume would affect lodgen and dyndolod. Can I safely install such mods before doing dyndolod and the others, also just because dyndolod, texgen and lodgen is a daunting and timeconsuming task which I would rather not repeat more than necesary. And does it even really matter where i put the extra mods in the left pane in MO? I recall with LE, I had them placed in the end, then with bashed patch, fnis step patch and stuff like that in the very end. Hope it makes sense what I'm asking, and you guys can help! ~Sincerely Halde
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Hey all! Just got into this issue while installing the mod list. I get and access denied, as if I need adminstrator rights to change the name when wanting to hide a folder as described for Tk Children mod. The folders in the "Meshes" folder that needed hiding worked, as did the .esm and .esp, but the Actors folder gives me the error message. Hope someone can help ~Sincerely Halde
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Hey all! I've just cleaned the masters, so still early in the guide. However in the list of creation club plugins in the Vanilla Masters Cleaning List... there are about 40 CC plugins. Where do I find all these? Or are these just not necesary for the guide? ~Sincerely Halde
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Hey all! I am in the early works of the guide, cleaning the masters. I have an issue with this, which is that sseedit can't find the ini. The screenshot is from the logs, I hope this can clarify the issue for the trained eye. Hope someone can help, I'm thinking it's not a difficult fix, but I haven't been able to find a place where i can addin the paths to sseedit. ~Sincerely Halde This happens for both quickautoclean and sseedit btw.
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Thanks for the help!
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If not, perhaps someone can answer me what to do if xeditautoclean can't find the ini. It suggests to relaunch the game, this feels scary though.
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Ehm, so apparently this issued solved itself somehow. Did nothing, but now when I open LOOT, it loads the correct game. Can I remove a topic?
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Basically what the title says. It doesn't detect SkyrimSE when launched from MO, instead SkyrimLE. I thought this might have something to do with the fact that in File->Settings in LOOT, SE did not have install path. I created this, however to no avail. As you can see in the screenshot, the augment path described in the Tools section is as described. I hope someone can help with this. I am unable to pick SkyrimSE in LOOT, only Skyrim is in the dropdown in top left corner of LOOT, even though the game is in the list (where i created the install path). Hope you can help! ~Sincerely Halde
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Hi all! Some years ago I enjoyed LE edition of this guide thoroughly! I haven't played the game or played with mods since then, so I remember very little. With that little preface lets get to it: According to the tools setup, I should place the tools in the modlist before the vanilla game files. However I don't see any vanilla game files. I remember them being there for LE, but for SSE I have only DLC's and something called "Creation Club". I have a screenshot attached to clarify. I'm at the tool setup part of the guide, and I'm about to get them setup with MO. I would think that the vanilla game files mean the DLC files, but my experience with this guide is, it's very precise in its language, and since it doesn't say DLC game files, I'm getting an itchy feeling. I hope someone can help! ~Sincerely Halde
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I just noticed it is not just as if it wasen't installed. The weapon is sheathed, and then appears between my legs, while the other weapon is sheathed normally. Staves appear below and between my feet as well when I sheathe them. I didn't notice this before, I hope it makes it easier to troubleshoot :-)
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Hi all! I've been battling a bit with Dual Sheath Redux. It doesn't show any errors, and MO doesn't show anything either. It just doesn't work ingame. I've installed it numerous times in the past, never with problems. It functions as if it wasen't installed, showing only the one sheathed weapon, the right hand one (on the left upper outer thigh). I've tried reinstalling the mod multiple times (as in installing and patching it), logging into a variety of different saves, and also creating new characters. So far, nothing has worked. I've been feral running LOOT when installing the different patches. I am running Skyrim LE, with a STEP Extended setup, with a variety of other mods as well. I have attached my load order and mod list, in case they are useful for some troubleshoot. I hope someone can help :-) Best regards Halde loadorder.txt modlist.txt
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Skyrim LE.
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Hi all! I've been away from Skyrim for a bit, and I'm updating things, and gotten to DynDOLOD now. When I run the DynDOLOD TexGen, it stops right after the window appearing, stating a fatal error of not being able to find "ini". I'm not sure which .ini it is referring to, I'm assuming Skyrim.ini, but it is in the same place it was when I installed a previous version in autumn last year. I assume there is quite an easy fix to this, but I'm not too good with troubleshooting these kind of issues. I hope someone can help :-) ~Best regards Halde
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However rerunning DynDOLOD, is that the entire that guide, that should be run over, or just the last step, that builds the .esp and the other files?
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Nvm, everything is fixed!
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