Jump to content

FamousDeadGuy

Citizen
  • Posts

    183
  • Joined

  • Last visited

Everything posted by FamousDeadGuy

  1. https://pastebin.com/JQ0S4zyD : Load Order Not a merger of TTW and FL:NV per se, but this is working just fine. (Minus MSZ DLC) Anyone try to get TTW to work with MO?
  2. There are a buttload of these over at the TTW insane asylum.
  3. Dammit, right after I uninstall for TTW. I will have to put this on my list. Thanks, Kelmych!
  4. It's horrible. I can't get past the UI portion of the installation. I think I am done with this for a while, it is making me want to punch my computer in its stupid face.
  5. Nifty. I will skulk around the TTW Chatroom and ambush RoyBatty. He apparently helped with a lot of the DarnUI that is tweaked for TTW.
  6. Dude. When I get home is there anyway you can help me with my UI? I can't get TTW to be nice to JIP C&C. I swear that I am not retarded, but I DID onetime wonder my .ini wasn't working. It turned out it was called skyrimprefs.inii.TXToops, just saw the above. Showed you as offline. Welp, I will do the best I can. and hopefully not get mad.... Why you heff to be maid?
  7. TTW Time! The only feedback I can give other than what was explained in the thread is make sure to properly overwrite files, I tried to be lazy on one of my installs and ended up with magical doors (AWOP Doors that took me to Interiors places). After this little adventure its safe to say the mescaline was wearing off, but the ether is still going strong.
  8. Or you can be like and blunder through the UI install for THREE HOURS with FL:NV and TTW. Red, halp.
  9. More than likely its a case by case basis kind of thing. I think that SRB is focusing on optimizing some of the stuff in his guide. TTW is kind of an elective surgery right now.
  10. So far so good. I have had a CTD, but I am fairly certain that is because I cheated and brought one of my "must have" mods along for the ride and there are probably conflicts that I am not yet privy to. It was while using the "scavenge" function of the "Satchels" mod and to be honest I have about 15 hours on this playthrough and one CTD ain't bad IMO. As far as I can tell the integration of AWOP has been flawless. The patch from "NVInteriors" worked wonderfully, and the two are playing nice. AWOP is absolutely "pack" material in my opinion, the amount of content and world space added is mind-boggling and aside from the lack of voice acting (WHICH DRIVES ME UP THE DAMN WALL) it has a few solid quests. The patches and fixes are must-haves and there are three or four precious spots on the modlist taken up, but maybe the wizards here at STEP can find a more efficient manner of integrating them. I am afraid I am a bit more than a blunt instrument. I did add four mods to this play-through not previously discussed, I can further explain in a later post after some more note taking. I incorporated Niner, Satchels, Unlimited Companions, and All Companions Essential. There HAS to be a better utility companion mod out there, I recall seeing one by JIS I think that covered behavior, total # of followers, and whether or not they are essential. I am most likely going to find that one and use that instead, two mods for basic functionality of followers seems silly. All that being said. Can anyone give me a rough explanation on how hard it would be to say, get some weapons and armor from a few different mods added to a leveled list? I hate when you download a mod and it says "go to X location for this loot that only you can have", I have grown fond of how "GRA Right to Bear Arms" does leveled list integration and hand places some of the more desirable loot.
  11. No it had unchecked itself somehow. Maybe when I reinstalled it... not sure. Started up the game fine. Setting PN Settings now.
  12. ...Can they "uncheck" themselves? Answer: They totally can. Patching now.
  13. The following mod(s) have master file error(s): *ILO - NVInteriors Project.esp MISSING MASTER: NVInteriors_ComboEdition.esm .... In my optional .esp tab: NVInteriors_ComboEdition.esm NVInteriors_ComboEdition_AWOP.esm NVInteriors_Core.esm
  14. SO far the only snag has been that I am getting an error in Wrye: DELINQUENT MASTER: NVInteriors_Core.esm
  15. The time has come. I will be making a separate profile now and integrating AWOP and its patches into the install order. Wish me luck.
  16. Looks like there are some conflicts with the cells added by NV Interiors. There are patches for compatibility, I just have to figure out which one works. Because we are using the combo edition of NVInteriors, so I would guess that NVInteriors Combo AWOP would be the correct patch. The family will be gone for like a week, so my blood type will be Mod Organizer. I will reinstall in order this time on a seperate profile and see how it goes.
  17. As far as the STEP Mandate Goes...there are packs for a reason. Thanks for the tip on the load order, I will switch it around a bit later. Does my proposed file setup look right to you? Did you see the floating polygon of doom in my screenshot? XD
  18. ...is that bad? I am kind of hesitant to change mods around during a playthrough, although I totally will for the cause. I understand what you are saying, but for the sake of load order and compatibility we would want to merge as many of the .esp's into one mod as we can, correct? Something along the lines of: AWOP 5.01 the esm by itself AWOP Patches AWOPDeadMoney.esp, AWOPLowLootMWeaponsArmor.esp, AWOPLowLootSkillBooks.esp AWOP - Balance and Cleanup and Weapon Rebalance Not sure if I should merge the main file (Balance and Cleanup AND Weapon Rebalance.esm) with these patches -PNRebalanced Health.esp and Dead Money Redone.esp AWOP Revisions AWOP Revs 4 - Scaled Goodsprings Fight, AWOP Revs 7 - Vision Enhancements, AWOP Revs 8 - Quest Fixes (Must be loaded after Balance and Cleanup) I understand this is taking up precious load order space, but the amount of content this mod adds is so worth it. The 'M' style weapons, however, may need to be disabled altogether (my opinion, as they are kind of far from the S.T.E.P. Mandate)to keep from obtaining powerful weapons very early. SRB, do you have any thoughts on install order? Should this pack be installed after the quest mods toward the beginning of the guide?
  19. The .ini tweak seemed to fix it. I have no idea how I missed that, I even did that when not following your guide. Here is an image of that weird glitch: Might be kind of hard to see, but it's that thing floating above Willow.
  20. I have no idea how I missed that.. Speaking of Willow. . . I vote Niner for another companion.
  21. In my load order - A World of Pain 5.01: Used the 'low loot" mods for balance and merged with the main... AWOPDeadMoney.esp, AWOPLowLootMWeaponsArmor.esp, AWOPLowLootSkillBooks.esp, and AWorldOfPain(Preview).esm AWOP - Balance and Cleanup: Merged with the mods found on the same page PNRebalanced Health.esp and Dead Money Redone.esp AWOP - WMX - EVE Overhaul: Only the main .esp These are at the end of the load order, which is for sure not the optimal location as there are undoubtedly a bunch of unintended overwrites. I guess I only merged the .esm with the patches for scaling and the balance mod with the required plugins for compatibility with FL:NV. The unused (Optional) .esp's are the remainder that come with the scaling package. It would be user preference. I hope this helps a bit. Now I just need to make a bunch of energy weapons fit, and I will be happy for a while.
  22. I have seen the neck-seam concealers, I would want to get one that is easily integrated into this build. Kind of strange that everyone wears a necklace but the player character. Everyone is in the cult but you. Is that change relevant if done in Mod Organizer?
  23. All that I did with AWOP was incorporate the patches that balance the 'M' Weapons and the patches that allow for compatibility and cleanup. I can't access my modlist right now, but I basically merged the patches into its own folder (much like you do throughout your guide) and make a new bashed patch in WryeFlash. Let me get back to you with my exact .esps so we are on the same page. The head and body mismatch isn't game breaking, but sometimes its obnoxius. A dude with a black guy head and a pasty white body? Come on! I will get you some screens tonight, so you can see this hilarity. Any ideas on the Sortomatic being stupid? I really don't mind doing it manually, but the functionality would be nice. This playthrough is hilarious, I spend all of my time underground, trying to evaluate this AWOP mod. I love it because it adds more things for me to shoot/stab/maim, and adds some little quests. Not to mention the butt-load of worldspace. There was some slowing down in some of the larger areas, but about a 5 fps drop total. Probably has something to do with optimization. Skyrim is a F****** blast! When well-modded it is a world of endless customization and stabby. Unless you are one of those foofy types that likes to "practice magic" after picking out your robe (dress) for the day. I was so addicted to my last demonhunter build. Playing as a crossbow-firing, mead-chugging, face-melting, nordic demon-slayer was just awesome. I had to wrestle with frickin SkyRe the last time, I love the overhaul but there are almost as many compatibilty patches for SkyRe as there are mods on the nexus.
  24. Right to Bear Arms? I thought it just added GRA weapons to the LL, didn't realize it scales them as well. Shoot, that would explain 40mm not being craftable. Any insight to the floating polygon or the head/body mismatch?
  25. Didn't he just do a scout rifle too? I wonder if he is planning on doing a Honey Badger... EDIT: Not by Millenium, but it's damn nice. https://www.nexusmods.com/newvegas/mods/55872/?
×
×
  • Create New...

Important Information

By using this site, you agree to our Guidelines, Privacy Policy, and Terms of Use.