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minos55

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Everything posted by minos55

  1. Just going through the merges, in integration guide The Eyes Of Beauty - Dawnguard Update (MOD MERGED, INACTIVE IN MO) this is written. but noowhere in the faces merge is this coppied to the merge folder of faces? do we still disable this mod on left side?
  2. tnx will do that right after I go through all of the merges i have to do:D
  3. First I want to say Congrats. Now i just want to ask if someone can help me i want to remove the choice is yours from cause it's the only mod i am not using from the Legacy merged patch, but after this: Report Masters Script (Use this Method if you have the esp plugin downloaded) This is a very useful little script that will help find all the Form Id's for a mod if you wish to remove a particular mod from this Conflict Resolution. Open TES5Edit. Select Only SRLE Extended Conflict Resolution. Right Click SRLE Extended Conflict Resolution. Apply Script. Select Report Masters the Click OK. In popup window chose the esp you want to remove. Then Click ApplyWhen i remove the 2 refrences of choice is yours and then right click to remove masters from the file, I also lose other masters like immersive horses and so on is that a problem? cause aperently there don't seem to be any refrences for does masters in patch.
  4. I think we can remove the Vivid Landscapes - All in One - Moss Rocks Patch cause it is being overwritten by other files, at least it has the gray lightning bolt in my mod organizer on the left side
  5. I meant the update for 2 missing textures?
  6. Northfire's Photoreal Mountains has an update for moss do we install that also? oh ok so you went through all the patches for v16 manualy and made the merge in tes5edit?
  7. That's why I asked if you merged the merge in that order, so that i can just remove the ones i don't use and merge them. Or is it in any other perticular order that you merged them?
  8. merged in that order? cause i am not using some of the mods on the guide and will do my own merge.
  9. this is what I meant. this update in the guide doesn't make sense: https://wiki.step-project.com/index.php?title=User:Darth_mathias/SRLE_Extended_Legacy_of_The_Dragonborn&diff=80047&oldid=80038
  10. hm, I think there is an error in the installation instructions for the movement animations. I have no Sprinting Animation Style under NPC Movement Animations.
  11. Maybe you missed my last post but MyWarmaiden's https://www.nexusmods.com/skyrim/mods/73967/? is back
  12. To me it is always funny and weird a bit, that that little girl in riverwood sends merceneries after me when i take some cabages :P
  13. maybe add this mod https://www.nexusmods.com/skyrim/mods/73811 if your not caught stealing no sense that thugs come after you
  14. maybe add this mod https://www.nexusmods.com/skyrim/mods/73811 if your not caught stealing no sense that thugs come after you
  15. maybe add this mod https://www.nexusmods.com/skyrim/mods/73811 if your not caught stealing no sense that thugs come after you
  16. how come we don't use other patches from Endgame NPC Overhaul ?
  17. maybe that should be mentioned in the area where it says if you are making merge yourself, so others also know
  18. Forgot to ask but the patch in this merge for legacy of dragonborn patches is the one in True Orcish & Daedric Weapons folder same as we do for the CCO right?
  19. well will install then after the helgen start, when I am finally able to go through whole guide :D
  20. well the Play random idle I don't want to use cause of using the helgen start, so that is a no go. And the Realistic Animation Project - Idles are overwriten by NoMaaM Breathing Idles BBB from SR:LE Base
  21. if not using the new idle animations we don't need this right? Please note when Running FNIS also Select "Gender Specific Animations"
  22. Just to check, if we don't use some of the mods, we should do merge with the standalone merge plugin in this order, just removing the patches we don't use right? Or can we just remove the patches we don't use from the merge you propose, with the wyre bash way like I can with make dummie esps and then go through and remove the information that way? DBM_AOS_Patch.esp DBM_CACO_Patch.esp DBM_CRF_Patch.esp DBM_DPA_Patch.esp DBM_ESFCompanions_Patch.esp DBM_ImmersiveHorses_Patch.esp DBM_IWIA_Patch.esp DBM_HeavyArmory+IWIA_Patch.esp DBM_MoreInterestingLoot_Patch.esp DBM_MAS_Patch.esp DBM_RSChildren.esp DBM_SCRR_Patch.esp DBM_Sofia_Patch.esp DBM_WAA_Patch.esp DBM_CCF_Patch.esp DBM_WAFR Patch.esp DBM_CCOR_patch.esp TCIY-BCS Patch.esp
  23. thank you for that information, is there maybe a guide or something on how to check for those recrods that are from that mod?
  24. Yeah but with dummies you don't know the things that are actualy from that mod right? doesn't that kinda brake the game then? let's say you have a dummie and you remove the mod name from the cr doesn't the information of the mod still stay in the cr? Or i'm totally wrong never used dummies before don't know how.
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