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minos55

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Everything posted by minos55

  1. After the update to The Ruffled Feather 3.6.2 do we need to redo the dyndolod?
  2. Just a question if someone can help me? I thought this should be fixed with Dyndolod Or was i mistaken? Just installed evrything on srle and evrything is working ok, I just have this problem that i am not able to solve, if anybody could help me solve it. Trees and objects don't load like theys should unless I step real close here are examples of a tree near whiterun before and after coming close. https://s12.postimg.org/r0h4l8mjg/Before.jpg https://s11.postimg.org/eyaj7wz2p/after.jpg
  3. I presume noone can help with this problem I wrote in the top post?
  4. Just a question if someone can help me? Just installed evrything on srle and evrything is working ok, I just have this problem that i am not able to solve, if anybody could help me solve it. Trees and objects don't load like theys should unless I step real close here are examples of a tree near whiterun before and after coming close. https://s12.postimg.org/r0h4l8mjg/Before.jpg https://s11.postimg.org/eyaj7wz2p/after.jpg
  5. Hy just a question shouldn't Dynamic LOD be installed before billboards of tes5lod, cause some of them are getting overwritten with the install of Dynamic LOD mod?
  6. Looks like game is finally stable, so last question before i can start playing. When do you sugest to I setup the mods in the mcm menu? When the cariage starts to roll or when? Not using the live another life mod. just normal game start
  7. Neo I read in this topic that your using Ugridstoload 9 do you change the uExterior Cell Buffer also? cause i read somewhere that it's supposedly not needed to change if you use higher then 5?
  8. is there any list what is where already in the mesh rules?
  9. If I would use higher ugridstoload then 5 let's say 7 would I have to change something or would be the instalation ok? Cause i went through all of the instalation with ugrids to load 5, and it bothers me a bit that i see the pop in of things.
  10. So i'm following SR:LE there it is said to: Start TES5Edit select evry esp before dyndolod.esp right click apply script on DynDOLOD.esp and start Worlds.pas Select all worlds, click low/medium/high and that is it. now question, sometimes I get meshes, textures and script folder in the output I selected and sometimes the SKSE Folder is in overwrite folder of MO. What do i need so that this runs like it shoudl then? Cause i started the game and i got in upper left corner messeges missing and random numbers like f31856
  11. Sorry but english is not my primary language, so have a bit of a problem understanding what you meant exactly? Did you mean that we use the one that is 95kb big and overwrite fxfirewithembers01_lite.nif we get with the embers mod?
  12. in new update you added embers HD why this? It alredy has that file installed when you install embers After installation, navigate to <Mod Organizer Path>/Mods/Embers HD - Ultimate HD Fire Effects Patch/meshes/effects and make a copy of the following files and rename them as specified: Copy of fxfirewithembers01_cheap.nif -> fxfirewithembers01_lite.nif.
  13. Question after the new update of Dual Sheath Redux and XP32 Maximum Skeleton in guide. Do we need to rerun anything else or just the fnis and Sum part, cause i dont know if i have t rerun bash and DynDOLOD.
  14. this is my englocal and i have a amd 290 tri-x OC maybe something will help, also had freezin and maybne fixed it today, removed convinient horses. and ajusted some of the enb setings here. Oh and maybe you have overheating problem. try to set manual fan speed in CCC I did that [spoiler=enblocal][PROXY] EnableProxyLibrary=false InitProxyFunctions=true ProxyLibrary=d3d9_smaa.dll [GLOBAL] UsePatchSpeedhackWithoutGraphics=false UseDefferedRendering=true IgnoreCreationKit=true [PERFORMANCE] SpeedHack=true EnableOcclusionCulling=false EnableZPrepass=false [MULTIHEAD] ForceVideoAdapterIndex=false VideoAdapterIndex=0 [MEMORY] ExpandSystemMemoryX64=true ReduceSystemMemoryUsage=true DisableDriverMemoryManager=true DisablePreloadToVRAM=false EnableUnsafeMemoryHacks=false ReservedMemorySizeMb=256 VideoMemorySizeMb=3746 EnableCompression=false AutodetectVideoMemorySize=false [WINDOW] ForceBorderless=false ForceBorderlessFullscreen=false [ENGINE] ForceAnisotropicFiltering=true MaxAnisotropy=16 ForceLodBias=false LodBias=0.0 AddDisplaySuperSamplingResolutions=false EnableVSync=true VSyncSkipNumFrames=0 [LIMITER] WaitBusyRenderer=false EnableFPSLimit=false FPSLimit=59.9 [iNPUT] //shift KeyCombination=16 //f12 KeyUseEffect=123 //home KeyFPSLimit=36 //num / 106 KeyShowFPS=106 //print screen KeyScreenshot=44 //enter KeyEditor=13 //f4 KeyFreeVRAM=115 [ADAPTIVEQUALITY] Enable=false Quality=1 DesiredFPS=20.0 [ANTIALIASING] EnableEdgeAA=true EnableTemporalAA=false EnableSubPixelAA=true EnableTransparencyAA=false [FIX] FixGameBugs=true FixParallaxBugs=true FixParallaxTerrain=true FixAliasedTextures=true IgnoreLoadingScreen=true IgnoreInventory=true FixTintGamma=true RemoveBlur=false FixSubSurfaceScattering=true FixSkyReflection=true FixCursorVisibility=true FixLag=false
  15. Just a question, neo have you tried Apocalypse magic of skyrim and if yes would you recomend it?
  16. looks like this topic was forgotten, yet still didn't fix my problem, and am close to just leaving skyrim alone, never had such problems with my old pc the out of index problem is still there, and the freezing didn't stop either
  17. Just a question if you right click the dyndolod.esp and click check errors after you created the esp with the scripts, is it normal that you get errors?
  18. Neo I think that something went wrong with the update to better vampires mod instructions cause there are non to be seen in the guide, and in the history it is clearly seen you are adding something
  19. Hey is this still needed with the new vividian? Select enblocal.ini and click [Edit], set EnableProxyLibrary=true and ProxyLibrary=d3d9_smaa.dll to enable automatic usage of SMAA if installed cause the library doesn't get installed with it
  20. never mind this post tesedit had a bug
  21. Hey, So doing the conflict resolution again, and will use OBIS this time but don't quite understand this one if i could get any help? 0001BCC0 BanditFaction Conflict Resolution: Use record from Unoficial Dawnguard Patch.esp then move the XNAMs from OBIS.esp. Problem Resolved: Changes from the unofficial patches were not carried forward in Organized Bandits In Skyrim. what is meant with move the xnams all of them over the ones of the unoficial records in the patch or just move the new one OBISFaction? cause if i move all of them the ones from unoficial dawnguard are geting overwritten.
  22. I Make the conflict patch myself with the help of the guide so that i see what to change and what not, cause I dont use evry mod on the guide
  23. When i was using step i was using bugs, got random ctd which were fixed with removing this mod. Were they fixed?
  24. when you delete the ini files the next time you start the game they are created again.
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