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minos55

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Everything posted by minos55

  1. another mod to consider, same guy made the crash fixes mod https://www.nexusmods.com/skyrim/mods/76747
  2. as patches you mean bashed and sum right?
  3. So after update of Realistic Boat Bobbing to 2.4.8 we have to update dyndolod and start a new game right?
  4. do we have to update anything when we update the RBB?
  5. does anything change between old and new version of RBB ingame?
  6. just a question I still have the 1.49 version. does the release of 2.10 change anything? or just how it is created?
  7. hm, after removing all things that were edited cause of patch ''ELE_Legendary_Fs_Wt_Lite.esp'' and selecting clean masters the file is still in masters, is there maybe some more info that we didn't remove?
  8. so the new update on 12. may is just removing Wyrmstooth? or is there anything else added? cause i still have Wyrmstooth.
  9. if I want the brighter interrior and dungeons, what settings do I have to pick under custom in vividian ENB? and do i have to redo evrything with the merging or are the brighter settings just the enbseries files?
  10. finally after so many years no ctds ingame after installing all mods, just a question if the numbers are ok like this, couldnt find any comparisons on the internet with performance monitor the max numbers are after heavy testing when i added about 50 or more skeleton mages and 4 dragons to fight :D
  11. Just a question why did we remove this record from the conflict resolution patch? 0403CD8D DLC2fcTernGO, don't we need does item information forwarded?
  12. have you seen this mod? It adds nice immersion https://www.nexusmods.com/skyrim/mods/73916 also this is a nice overhaul for vanilla spells https://www.nexusmods.com/skyrim/mods/68587/
  13. wait, is there any renaming in the guide or did i miss it?
  14. do we have to redo the dyndolod thing when installing the new skyrim flora overhaul version?
  15. had to extract the file manualy and arhive it into a zip file then in worked. That was a first time i had to do that :D, so if someone else has this problem, now you know what to do.
  16. with the new vivid weathers 1.2 files i get extracting failed (9) in mod organizer the second i double click the file if i want to install it
  17. so this one shouldn't be changed? \ Armor Addon \ 0200F401 <DawnguardBody4AA> cause evrything seems the same to me just that CCO added 2 raced but usleep added an amulet in the byped body template
  18. so all the things i found were expected, and don't need to change? Is there any problem if I would change any of them?
  19. What do you mean as expacted and nonexpacted?
  20. I went through the whole Unoffical patch to check all the records that are in conflict. Maybe anything of this will help Neo
  21. ok so i will have to go through evrything in tes5edit then, cause i don't use Ineed. Thank you
  22. what about this? Do we have to fix this conflict?
  23. Don't we need to move the XLCN - Location information of this recod \ Worldspace \ 00037EDF <SolitudeWorld> \ Block -1, 0 \ Sub-Block -2, 3 \ 00037EE9 <SolitudeOrigin> from any of the mods to conflic resolution, cause books of skyrim doesn't have that information other mods do. also some of the changes of unofficial skyrim legendary patch are not forwarded. For example here. \ Non-Player Character (Actor) \ 0001BB28 <JyrikGauldurson> is that ok?
  24. don't know to me it looks like the triangles of a wired mesh that doesn't have a texture. but not sure.
  25. Just a question, started to finally play and noticed weird blueish lines on webs in starting area of helgen cave. here are the pictures, is that normal? [spoiler=Pictures]
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