minos55
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Everything posted by minos55
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Skyrim Revisited Pre-Release Feedback
minos55 replied to Neovalen's topic in Skyrim Revisited (retired)
If anybody else has that problem, if not installing alternate start or installing it and using the vanilla start. Figured out what the problem was. So if anybody else has this problem. In the MCM menu of Immersive armors under extra there is an option altarnate start. You have to disable that if using Vanilla start. -
Skyrim Revisited Pre-Release Feedback
minos55 replied to Neovalen's topic in Skyrim Revisited (retired)
Question after I updated the altarnate life mod and redone the dyndolod and vivid snow patch, do i need the bashed patch, asis and dual sheath redux also. After that, can I just use the save I made in the starting area of the game where you chose the life you want or do i have to start a new game? -
exactly no drops, as far i notice
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Skyrim Revisited Pre-Release Feedback
minos55 replied to Neovalen's topic in Skyrim Revisited (retired)
If i remove the edits in the conflict patch, they are also in dyndolod.esp Do i have to redo the dyndolod proces all over again? -
all I installed from your extended pack is the textures, imersive horses and some other small mods.
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what do you mean with lag? I don't notice anything
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Skyrim Revisited Pre-Release Feedback
minos55 replied to Neovalen's topic in Skyrim Revisited (retired)
but won't that make dyndolod use the inferior texture if we rename later? -
Skyrim Revisited Pre-Release Feedback
minos55 replied to Neovalen's topic in Skyrim Revisited (retired)
Somebody that is better at all this things might this work? adding all the bsa files to that list? -
Skyrim Revisited Pre-Release Feedback
minos55 replied to Neovalen's topic in Skyrim Revisited (retired)
what about if we extract your bsa files just for the dyndolod proces and then use the bsa files like you intended? -
Skyrim Revisited Pre-Release Feedback
minos55 replied to Neovalen's topic in Skyrim Revisited (retired)
I have selected that it manages bsa files but doesn't work, if i rename the Skyrim - HD01.bsa to Skyrim - Textures.bsa. it doesn't work, but if i Leave it like it was before it goes normaly, so apperently something is wrong here. -
Skyrim Revisited Pre-Release Feedback
minos55 replied to Neovalen's topic in Skyrim Revisited (retired)
hm that's weird, cause they are all activated -
Skyrim Revisited Pre-Release Feedback
minos55 replied to Neovalen's topic in Skyrim Revisited (retired)
I am still getting this if the bsa files of optimized are not extraxted of the vanilla texture mod if I try to run TexGen: DynDOLOD TexGen by Sheson, starting... [00:00:00.007] [00:00:00.015] Creating some temporary files [00:00:00.100] Creating LOD textures [00:00:00.160] textures\clutter\beehive.dds not found! [00:00:00.168] textures\clutter\beehive_n.dds not found! [00:00:00.751] textures\effects\fxwatertile01.dds not found! [00:00:00.765] textures\effects\fxwatertile01.dds not found! [00:00:00.774] textures\effects\fxwatertile01.dds not found! [00:00:00.782] textures\effects\fxwatertile01.dds not found! [00:00:00.807] textures\clutter\hay\hay01.dds not found! [00:00:00.815] textures\clutter\hay\hay01_n.dds not found! [00:00:03.494] Generating LOD textures to C:/TES5Edit Output\ [00:00:03.504] Combining 1 textures into DynDOLOD-temp\textures\dungeons\ships\shipwoodside01green.dds [00:00:04.564] Combining 1 textures into DynDOLOD-temp\textures\architecture\farmhouse\thatch02snow.dds [00:00:05.215] Combining 1 textures into DynDOLOD-temp\textures\architecture\farmhouse\thatch03snow.dds [00:00:05.851] I:\Skyrim\steamapps\common\Skyrim\Data\DynDOLOD-temp\textures\clutter\beehive.dds not found! [00:00:05.860] I:\Skyrim\steamapps\common\Skyrim\Data\DynDOLOD-temp\textures\clutter\beehive_n.dds not found! [00:00:05.869] Combining 1 textures into DynDOLOD-temp\textures\architecture\farmhouse\roof01snow.dds [00:00:06.504] Combining 1 textures into textures\lod\beehivelod.dds Exception in unit userscript line 305: Source tile not found DynDOLOD-temp\textures\clutter\beehive.dds [Apply Script done] Processed Records: 0, Elapsed Time: 00:06 -
Skyrim Revisited Pre-Release Feedback
minos55 replied to Neovalen's topic in Skyrim Revisited (retired)
how sure are you, they should not be extracted? When they are not extracted, i get an error in tesVedit when trying to make dyndolod texgen -
Skyrim Revisited Pre-Release Feedback
minos55 replied to Neovalen's topic in Skyrim Revisited (retired)
Was wondering if Immersive citizens is positioned corectly, the mod site says The main plugin (Immersive Citizens - AI Overhaul.esp) must be positioned above: DynDOLODELFXEnhancer (from Enhanced Lights and FX)Enhanced Lighting for ENBRealistic Lighting OverhaulRealistic Water TwoThe provided compatibility patches- The main plugin (Immersive Citizens - AI Overhaul.esp) must be positioned below: any plugin which edits Breezehome, Honeyside, Vlindrel, Hall Hjerim or Proudspire Manorany plugin adding new houses (more information is available here)Deadly DragonsEnhanced Skyrim Factions - The Companions GuildInteresting NPCsRequiemTouring CarriagesBut mine is just above the patches and under evrything else. Can that cause problems? -
Skyrim Revisited Pre-Release Feedback
minos55 replied to Neovalen's topic in Skyrim Revisited (retired)
Doesn't the Dynamic Dialogue Followers.esp have to be loaded after EFFDialogue.esp like the Dynamic Dialogue Followers site says? -
Skyrim Revisited Pre-Release Feedback
minos55 replied to Neovalen's topic in Skyrim Revisited (retired)
Hy just a question, in the guide we use the CACO_USLEEP_Patch.esp, but I don't remember ever installing usleep in the guide. Or did we install anywhere? Edit: Nwm it's the legendary patch :D another question found this on nexus have you ever tried if it helpy anyway? https://www.nexusmods.com/skyrim/mods/71316/?tab=1&navtag=http%3A%2F%2Fwww.nexusmods.com%2Fskyrim%2Fajax%2Fmoddescription%2F%3Fid%3D71316%26preview%3D&pUp=1 -
Skyrim Revisited Pre-Release Feedback
minos55 replied to Neovalen's topic in Skyrim Revisited (retired)
I Reinstalled the elfx after you posted, and Still the same. -
Skyrim Revisited Pre-Release Feedback
minos55 replied to Neovalen's topic in Skyrim Revisited (retired)
In the new version of conflict resolution You wrote this: 0000003C Tamriel > Block 0, 0 > Sub-Block 2, 1 > 0000905C NightgateInnExterior03 > Temporary > 001074B9 Conflict Resolution: Use record from NSUTR - Merged.esp and move the XEMI - Emittance from ELFX - Exteriors.esp. Problem Resolved: Changes from Enhanced Lights and FX and No Snow Under The Roof needed to be merged. my ELFX-Exteriors doesn't have a XEMI - Emittance they are both the same in NSUTR - Merged and ELFX. Could that be a mistake? -
Skyrim Revisited Pre-Release Feedback
minos55 replied to Neovalen's topic in Skyrim Revisited (retired)
Now that i went through the instalation again and your plugin order you gave i dont have that esp file, cause i only installed the optional file for sro and smim, and for some reason MO did not install the esp file of this mod -
Skyrim Revisited Pre-Release Feedback
minos55 replied to Neovalen's topic in Skyrim Revisited (retired)
Just a question we deselect additional Complexions in mature textures? -
Skyrim Revisited Pre-Release Feedback
minos55 replied to Neovalen's topic in Skyrim Revisited (retired)
So if I never use horses or being a vampire i don't need convinient horses, arvok and better vampires right? trying to trim scripts as much as possible :D -
Skyrim Revisited Pre-Release Feedback
minos55 replied to Neovalen's topic in Skyrim Revisited (retired)
using the new one yes, looks like i will just have to go around and do alot of load after rules so it looks like yours, just a question what is EpisodeParallax.esp? -
Skyrim Revisited Pre-Release Feedback
minos55 replied to Neovalen's topic in Skyrim Revisited (retired)
So the order should be like yours? Because mine is totaly difrent with loot then yours? -
Dynamic Distant Objects LOD - pre 2.xx
minos55 replied to sheson's question in DynDOLOD & xLODGen Support
do we do this after we run dyndolod once already, at least this is how it seams cause before you run it you don't have does files in the output? -
Dynamic Distant Objects LOD - pre 2.xx
minos55 replied to sheson's question in DynDOLOD & xLODGen Support
May I ask What you meant with this?

