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Alkira

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Everything posted by Alkira

  1. I don't see the "DBM_ImmersiveCreatures_Patch.esp" in the LOTD Patches Merged (4.0). Is there a reason for that (like integrated into the main CR)? Thanks. Edit: SIC name/version's changed... - Alkira.
  2. I have tried it for quite some time. It works well but you'll have to look at SSEdit for mod conflicts. Do not forget to download the patches to the mods you already have installed (eg WIC). - Alkira.
  3. Edit: none of the meshes were optimized actually (should have read "[info] doesn't match old version..." in the text file so is probably worth doing it (at least for fixing the bandolier - shoulder pad)). - Alkira.
  4. Hello, It's been quite a long time I didn't post anything here. But I couldn't help myself, one would say, like many others . There is a mesh issue with Bandolier's mod. I faced the issue in-game as well. So it is related to the Imperial Large Bandolier - Shoulder Pad, with the bag mesh spreading to infinity or "Disco Ball" effect. From that post https://www.nexusmods.com/skyrimspecialedition/mods/2417?tab=posts, SadSheepy commented that optimizing the mesh folder fixed the issue immediately. Although I haven't tested yet in-game the result to confirm, I though you might be interested to know about it. Read you. - Alkira.
  5. Try this: - "Report Masters" on the mod you want to delete from the CR patch; - on the right panel, do "CTRL+C" on any of the FormID reported; - on the left panel, in the FormID box "CTRL+V" to paste the ID (faster); - on the right panel, right click on the CR patch; - choose "jump to", you will then be thrown in the CR patch where the record is registered; - then you will have whether to delete the whole record associated to AOS or only a piece of that record with only the related sub-records of AOS; - if unsure you can "CTRL+S" for saving your new modified CR patch and keep going removing the other records; - once you have deleted all the AOS related records, do another "Report Masters" to be sure no record is left from the CR patch; - on the left panel, look for the "File Header" just under the CR patch plugin and Left Click on it; - on the right panel, you will see all the masters the CR patch is dependent on; - look for the AOS.esp master and "Remove" it; - quit xEdit and click backup just in case; - remove AOS and load xEdit again; - right click on the CR patch and find "Clean Masters"; - Click on "Clean Masters" and quit xEdit; - you should be ok then. That is the procedure I do for removing any unwilling plugin from the CR Patch. Hope it helps. Alkira.
  6. Hi, From my side I have already replaced LUNA (OP indeed but a good one to start imho) by RECORD(ER) (and you've done the same, right? :-) ). Alkira.
  7. I found errors "couldn't be resolved" of LVLI type. Also some records from IW and WAFR have not been forwarded properly. Alkira.
  8. You will find it in the "Optional Mod Patches for Legacy" file from the Legacy of The Dragonborn Patch Central (ModID72921) within the OPTIONAL FILES section. Edit: Was writing the time for you to find it. Nevermind. Alkira.
  9. Hi, Found an error xEdit couldn't resolve in your new "SkyTEST_LessFear_Patch.esp" (from a condition record). I removed the said condition. I am about to merge this plugin in the "Animals Merged" mod coz for some reason WB recognizes the plugin as being mergeable (in green status) but doesn't displays it merged after building the patch thus I will try integrating it to the early mentioned merged file. I've also used the BASH tags Autodetection feature (from the scripts list using the "Apply script" function) of xEdit to autodetect the Bash Tags of the merged mods made following the guide. So it recommended me to update the following mods: "Heads Up Display Merged" and "Miscellaneous Merge" with "Names" and "Invent"+"Names" respectively (those recommended tags might have resulted from my deviations, not sure though). Have you ever thought about using this feature and found it unnecessary or could it harm the LO? Alkira.
  10. Found that in the guide: "[Perseid's Inns and Taverns - Realistic Room Rental Basic - SRLE Extended LOTD] Perseid's Inns and Taverns - Realistic Room Rental Basic - SRLE Extended LOTD - 1.7 - by perseid9Files to download : MAIN FILES - RealisticRoomRental-Basic LOOT Metadata Update Required: RealisticRoomRental.esp - Load After EmbersHD.esp, Skyrim Immersive Creatures.esp"The "LOOT Metadata Update" needs to be updated by deleting "EmbersHD.esp" which is merged in the LANDSCAPES ENVIRONMENT AND CLUTTER MERGE. A small (format) fix to the guide that should help reducing confused questions ahah. Alkira.
  11. Not showing up without the book would be how the author wanted the mod to work thus sounding normal I'd say. I don't remember well how the Frostfall menu works. Are you talking about the armors from the Book of UUNP not having any coverage stat (from Frostfall)? Alkira
  12. Good to know. Thanks for that, robart99. Alkira.
  13. You're welcome. Currently re-installing the whole guide I can't look at all the issues the mod would make with the rest of the guide but intend to do it once my game is up and running. Also note I have included those patches CCOR - book of UUNP and WAFR - Book of UUNP to avoid the inherent conflicts from these. They can be merged safely. Alkira.
  14. Hi Smokingjoe1982, I have this mod installed. No major conflict with the guide but some records not forwarded properly. Alkira.
  15. Hi Nozzer and thanks for the answer. Alkira.
  16. Thought so. I'll wait and see what Nozzer wants to do with the "Suggestions and new additions". Thanks for your (quick) reply Darth. Alkira.
  17. From the "Suggestions for new additions" thread. Just asking if you (or Nozzer) was thinking about creating one which would include some additions you think are worth being added to the guide (although some have already been added). Alkira.
  18. Got it thanks Darth_Mathias. Much appreciated you still maintain the guide with Nozzer. Have you (or Nozzer) created an option guide already? Alkira.
  19. Thanks for that tip. I have never thought of opening the CK on a different profile . Alkira
  20. I had. Best thing to do at that time was to reload a previous save. What I have sometimes with the dragons (whether it is related or not) is them dying instantly once they land without myself or any follower having hit them. Alkira. Alkira.
  21. Gabriella has no SilverBow (only a long bow) but a silver bowl instead !? I read the record too fast and confirmed that in-game. Alkira.
  22. The Long Bow is forwarded to the BP but not the Silver Bow (kept at the SRLE Extended LOTD CR NPC stage) indeed. That way, my understanding is "Gabriella" would have both a Long Bow and a Silver Bow in her inventory, am I right? Otherwise I have created a Bashed Patch Fixes IOT "fix" (mainly forwarding things) that have not be in the Bashed Patch and loaded after the BP. Alkira.
  23. You could also check your deviations for any Meshes/ Textures conflictions with other mods then determining which mod could be involved. Alkira.
  24. There is no need to run LO before merging plugins. You will more likely lose time looking for the plugins to merge. What I usually do is: - enable the mods to merge in the left panel of MO (or only the folder containing all the plugins to merge); - make sure all the plugins are present at the very bottom of my load order; - arrange the order of the plugins (to be merged) according to the merge plugins page but I DO NOT RUN LOOT in any way; - run Merging Plugins Standalone; - make sure (again) all the plugins to be merged are present in the popping window (from Merging Plugins Standalone) AND those are ordered the way described in the Merge Plugins page; - check them all and their associated masters; - follow the process according to the Merge Plugins page from the guide; - (optional but I would highly recommend to do it) I usually check another time that the merged plugin has the plugins merged in the proper way as recommended by the guide. To do so, open the merged folder in the left panel of MO and look for the merge plugins txt file and check the final order of the plugins. Alkira.
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