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Alkira

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Everything posted by Alkira

  1. Good morning Lordx1, I am surprised to read that. Have you tweaked the "INIs" (Skyrim, SkyrimPref and enblocal) as instructed in the guide? Where do you drop so drastically? I might be wrong but your GPU should be able to handle things easily. Alkira. Good morning Diana, I have read other things on HiAlgo but it doesn't matter if it helps you get more FPS and stability. I would be interested to know more about it if it works for you. Alkira.
  2. Not sure HiAlgo is a good thing to try out. I believe this tool to be outdated and unstable in some ways although my knowledge about it is limited. Spice of Life is no longer updated thus you should not install the forts. I think Wyrmstooth to be pretty stable but not updated neither. Alkira.
  3. Diana, I even decreased the resolution limit of DYNDOLOD to 128 (PERF is PERF right) but the result for some trees is a bit weird as you may imagine. Other than that I would try to increase the iMinGrassSize setting as adviced by Darkside, I am also thinking of setting this to 100 without losing the overall goal of the grass mods. There are the weather mods I reconsidered and lowered the settings in the installer panel as well (like disabling the volumetric fog). This could give you spare FPS too. Alkira.
  4. Good evening Darth_Mathias, Clear instructions, thanks. For the purists: read "documentation" instead of "documenation". Alkira.
  5. Lordx1, Makes a lot of issues on the same time. Are you using Mod Organizer? If yes, then de-activate DSR (both the DSR and the patch) to make sure you can sheath your weapon correctly without further issue. If you still get the issue you've probably not configure XPMSE as intended for your set-up. Also XPMSE must be installed last in your mod list, understand after any mod that add any skeleton files actually (animation or any other of the like). Still haveing the issue then could be related to the weapon mod but I might confirm all the things above before. No need to apologize for your english, I am not native neither ;) Alkira.
  6. Hi Lordx1, I play as a Relic Hunter from the start (using Alternate Start - Live Another Life and beginning at Solitude's docks) and haven't had any item to collect before entering the museum. You may have some information in-game about what you need in the case you start at another "path" although my knowledge is quite limited here. You don't give enough precise information about your second point. Have you installed Dual Sheath Redux? Have you run the Patcher? What animations do you have? It looks like an animation problem IMHO. Alkira.
  7. Good morning Diana, You will probably have to de-install any Vividian pre-installation although you may have other solutions than completely get rid of the ENB: - Where do you lack of performance? In exteriors? In interiors? Both? - Also you may try to de-activate DYNDOLOD and see the result in-game and reconfigure it to a more FPS friendly DYNDOLOD; - There are some mods that hit strongly the FPS like Enhanced Blood Textures, any NPC retexture (like Better Males). Personally I have optimized the Better males textures and re-installed a LIGHT/PERF instance of EBT; - The grass mods are another FPS killer specially SFO. Alkira.
  8. Hi Diana, Interesting points as I made a lot of optimizations too. I will pay attention where I did these to see the result in-game as much as I could and report back if anything happens to be related to these for some that would be interested to know about it. Looking forward to reading your comments. Alkira.
  9. Hi Nozzer, I understand your point and fully agree with you. I didn't mean to provide people with a suggested LO but with what the LO should look like based on LOOT and the guide's rules. Using Darth_Mathias' Load Order was very helpful for me. This guide is huge and will be even more thus the LO would be another way going through the guide to make sure no plugin has been spared as they will appear at the end of the list helping people to complete the entire thing. Alkira.
  10. Do you talk about the SRLE Extended LOTD - Conflict resolution? Assuming yes, you should place it right before the "Scarcity - Less Loot Mod.esp" following the "Darth_Mathias" current LO on Modwat.ch. Some of its data are merged into the Bashed Patch thus the plugin should be partially activated in Wrye Bash. Alkira.
  11. Not obvious from the start looking at the Darth_Mathias LO where the CR & NPC CR are both activated. Some data are merged from the CR while the NPC CR & RA NPC are both merged and deactivated in my LO. I would suggest for the future guide being standalone to update the LO to reflect exactly what mods are activated and which are merged and provide the final LO resulting fro the last steps of the guide. Alkira.
  12. That is normal to get the warning. The guide merges the MAS & Undeath patch in the "Moon and Star Patches Merged.esp". LOOT doesn't recognize this plugin being the compatibility patch between those two mods. I have just ignored the warning and haven't seen any harm yet in my game although I am not to begin the Undeath quest. I went through a very high amount of "couldn't resolve the error" within the CR that caused my CTD in the beginning cell. I could have tested a bit of playthrough today of around 6-7 hours without any CTD but stuttering a lot when outside. I bet the weathers are still too demanding for my system even with all the tweaks I did, interesting. Alkira.
  13. Was it related to the Tint_Layer? - Parth37955 has found a way to bypass the error yesterday I think, replacing the value by 24. You'd better check with him. - Darth_Mathias suggested to ignore it and see in-game what happens. I have opted for the second option but can't say more since the game crashes before I leave the ASLAL's cell so busy finding where it comes from. Alkira.
  14. Okay. That was in case some don't want all the mods merged in the said merged one, they "could" need to know about the options selected in the Equipment patch. I don't mind cause I am fine with what Darth_Mathias provided but not all the people are familiar enough to move/ deviate freely from the guide I think. I had to redo the merge by myself and think about the options to select so a precision/ statement could help other people doing the same thing. Now the guide is in the "Standalone" process, better to make it as comprehensive as possible. Alkira.
  15. @Darth_Mathias: FYI: "Men of Winter - Equipment Patch" needs to be included on the mod installation page, being part of the "NPC Retextures Merged - SRLE Extended LOTD". I don't see it in the mod list so thought to report that to your attention. Alkira.
  16. That I reported some time ago. You may have solved the problem. Check in game for any black face or other issue in Helgen and you should be good to go. This should be added to the guide and reported to the author of the guide as well. Alkira.
  17. I have checked the option "Disable Volumetric Fogs" in the installer options from Vivid Weather's mod. I know this should save some more FPS and not disable the fogs completely according to Nearox statement. Alkira.
  18. Okay I got it. I thought of disabling the ENB but not the foundation for it: Vivid Weathers Merged - SRLE Extended LOTD. Unchecking this mod re_established the FPS to 57-60 FPS (the limiter being disabled) even with the Trees and Flora Merged enabled which is encouraging. I will lower the weathers settings as per Nearox former related guide. Your comments helped me sorting this out actually, thanks. Read you. Alkira.
  19. I didn't know for Markarth neither. I know the Windhelm docks hit quite the same way but want to begin in the Solitude docks as a Relic Hunter so I decided to stick to this region. I am more a CTD/FPS hunter by now than the character I want to play. Well I initially CTD when started a new game with the guide fully activated not being able to escape from the prison that is when I decided to check mod by mod where the problem came from. You know the rest, from the beginning I wanted to start from an area where I knew that would hit my system to make sure to get to the CTD as soon as possible. I don't even know if the CTD is related to this FPS drop I have faced quite early but I feel not being able to play decently with this mess still going on. I could play with 25-30 FPS but not less than my eyes can even count. Alkira. I will surely think about it, thanks Darkside. Edit: I also think of following some of Nearox advices on getting SRLE+REGS mods playable for MED systems, could help. Alkira.
  20. This I just figured out Darkside, unchecking the DYNDOLOD mod we are told to install early in the guide (and with it the addons merged plugin). It gave me hope for a minute only the time for the game to load and for me to get to the docks where the nighmare returned. @Diana_TES_GoTH: thanks. I also get an FPS drop between enabling the ENB or not. Without the DYNDOLOD mod I was hoping to get decent FPS. When I enable the "trees & Flora Merged" mod (DYNDOLOD and any other Billboards unchecked as well) with not any further mods activated in the guide, it messed up drastically in the area. I got a screenshot of this situation with a good point of view of the museum weirdly rendered but I don't know how to add this to the forum. I have also activated SPM (Skyrim Performance Monitor) to make sure the GPU didn't reach a limit a this point in temperature or usage and got around 1Gb usage for around 70°C. The only way for me get the FPS back is to look at the ground permanently but that is not the way I want to play :). Alkira.
  21. To all three Diana, Mathias and Paul, I would loved this to be an ENB issue. Unfortunately deactivating the ENB was the first thing I tried. Paul is right, the brute force on ENB is hitting "shift+b" but I would have noticed that almost immediately so much the effect is strong. It is more like a continuous drop of FPS to 2-3 when I look up at the Museum from the docks in Solitude. Disabling and re-enabling the mods one by one, the issue appears instantly when starting a new game (with the flora mods enabled). Now without these mods enabled it takes me some time to reproduce it having to go crazy around this area (the Solitude docks, often looking up at the museum). I am not sure to explain myself clearly such the matter is a bit hard to describe. I doubt this to be a mods related issue but I keep looking at it. I will give you any feedback once I figure this out. Thanks for the support anyway. Alkira.
  22. Okay it doesn't come from these mods. I reproduced the issue after having played in the area for a moment. It ended with the same drop of FPS being in the Solitude docks area. Alkira.
  23. You are right. And you also need the resources from Seranaholic and Valerica if using the BijinAIO-2016_3.1.1_SV.esp. Alkira.
  24. Good morning all, I re-create the SRLE Extended LOTD guide but face an FPS issue. I just want people to be aware of that: - beginning a new start at Solitude whether chosing to be a Relic Hunter or not, - the FPS drop continuously from my limitation (trying the FPS limit through the "enblocal.ini") to something like 7-8 and less. Checking the mods one by one (except some of the merged mods), something in the three SFO mods I installed causes that drop (Skyrim Flora Overhaul Regular Edition 1.91, Skyrim Flora Overhaul 2.5b - No Grass or Skyrim Flora Overhaul Billboards). Note that I have only activated the mods from the beginning to those three mentioned above (thus excluding the merged one:Trees and Flora Merged). I think of facing a Meshes, Textures or Billboards issue. The thing is: no-one has ever reported such an issue. Maybe I've done something wrong from the start, without these three SFOs I don't notice any drop though. Alkira.
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