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Alkira

Citizen
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Everything posted by Alkira

  1. Hi Crimson13, I agree with you regarding the integration of this mod into this pack (I'm currently installing WALL over other packs :)). alkira.
  2. Sorry, but how do I do that? If I try to open the Conflict Resolution patch from Nearox I get [00:10] Background Loader: Fatal: , because it cannot find the Acquisitive Soul Gems.esp.What I did is open it up with Acquisitive Soul Gems.esp, delete all references to it from the patch, then copy all records into another patch file. Has worked for me for a stable game, however some of the enemies are heavily underpowered (ie bandits), having low health and damage, whereas some just almost instantly kill me (ie wolves).Hi James4832, Could you tell me what references you deleted from the CR Patch ? Then you copied all records into another patch, again I'm a bit lost...Could you explain more in details what youv'e done there? I learn to undertsand TESVEdit and its CR functionality. Thanks for any help. Alkira.
  3. Good afternoon, You don't need the compatibility patch if using the CRAFTING ONLY version of WIC. I guess Smile44 uses this version. Hope it helped. Alkira.
  4. Thanks Nearox. Also, what do you think about adding a merged patch (with all LL removed) and the bashed patch (following your tip to uncheck the "Merge patches" option before rebuild ing it)? Alkira.
  5. Got it. Thanks for that. I guess these patches should be installed after qotsafan patches and before your patch? I tried my current configuration yesterday and went through whiterun on the first time without a single crash (something like 2-hours gameplay) and my rig is almost equivalent in terms of performances (I believe). I was probably very lucky this time. Alkira. Therefore, is your advice to follow MO's tips on installation order? Alkira.
  6. @SSL: Fine. @Nearox: thanks for the advice. But the process is ongoing now as I really want to play SRLE and SkyRe (at least). It works well imo. I simply utilized your modlist as you said so. I guess I have to ckeck out the mod order using the advices from MO and look more on IA using TESVEdit. This below is what MO tells me: I'm not sure this works well but I assume MO knows better about mod conflict resolution than me. Thanks for your replies anyway. Alkira.
  7. Well, I'm sorry for the modlist, I didn't get it would show all my mods installed (it was not my intent to do so). This list comes from a mixed from STEP and SRLE and makes a large amount of mods, I know. You simply have to create a new folder in your MO mods folder, filling it with a fake plugin like blank.esp to let the folder highlights in your mod list. I'm not sure to understand your second question... Thanks, will check for XPMS mod and overwritten files. Alkira.
  8. Good afternoon, For everyone skilled enough to help me fix some issues with my current configuration, here it is: 1 - Some armors have no armor rating value (0 instead of whatever should be the value). My guess is that these armors come from IA7 (like "brigand plate harness" and "heavy painted body light shield"); 2 - I don't have the proper animations associated with the one-handed on back (I should be able to investigate on that issue on my own but in case). These packs (SRLE and VEGA) are great work imo and I would like to play with Hunterborn and SXP as well to achieve some survival purposes. Do you (anyone) think it is still possible to add them to this configuration? Thanks for any reply. Alkira. modlist.txt plugins.txt loadorder.txt
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