statmonster
VIP-Supporter-
Posts
1,245 -
Joined
-
Last visited
-
Days Won
1
Everything posted by statmonster
-
Skyrim Revisited Pre-Release Feedback
statmonster replied to Neovalen's topic in Skyrim Revisited (retired)
Will this require new meshes? -
Skyrim Revisited Pre-Release Feedback
statmonster replied to Neovalen's topic in Skyrim Revisited (retired)
Where do you recommend putting the .esps for this? Before the general patch? With Automatic Variants after the bashed patch? Giving a rule of "Bottom Dynamic Plugins" sort of makes sense as it seems, like Automatic Variants, it requires a SkyProc. -
Skyrim Revisited Pre-Release Feedback
statmonster replied to Neovalen's topic in Skyrim Revisited (retired)
Thanks. There seem to be more exceptions than standard cases in rules covering what to DDSOpt.... -
DROPPED Diverse Priests (by Captain Lhurgoyf)
statmonster replied to Eliian's topic in Skyrim LE Mods
Does it just affect the textures, or meshes too? -
Skyrim Revisited Pre-Release Feedback
statmonster replied to Neovalen's topic in Skyrim Revisited (retired)
The other reason it's likely to happen is people testing out which mods they like - adding and dropping them as they do to sort out conflicts - and then only to get a new conflict if option A is chosen. Or so I could envision. Plus it might introduce issues with updates(not that you are planning any now - but then again no one ever is...) -
Skyrim Revisited Pre-Release Feedback
statmonster replied to Neovalen's topic in Skyrim Revisited (retired)
Option B. Especially if you put a note in the description warning people of this. -
Mod Suggestions for SR - Post in STEP Mods Forum
statmonster replied to z929669's topic in Skyrim Revisited (retired)
Speaking of Death Cam Duration - why was this dropped from Skyrim Revisited? Given the number of dead characters I get I found this useful. -
Skyrim Revisited Pre-Release Feedback
statmonster replied to Neovalen's topic in Skyrim Revisited (retired)
I thought I read somewhere in the thread not to optimize the Distant Detail mods - or was it WATER - but now I can't find it. -
Skyrim Revisited Pre-Release Feedback
statmonster replied to Neovalen's topic in Skyrim Revisited (retired)
Good point. It would also be useful to put in recommendations about which mods not to optimize (or half size the normals on) - especially for the larger texture mods that would otherwise seem attractive to do this to. -
Skyrim Revisited Pre-Release Feedback
statmonster replied to Neovalen's topic in Skyrim Revisited (retired)
It looks like both files in Ultimate HD Torch optional are overwritten - the dds by Ultimate HD Fire Effects and the nif by New Thinner Torch. -
Skyrim Revisited Pre-Release Feedback
statmonster replied to Neovalen's topic in Skyrim Revisited (retired)
It looks like the entire contents (three files) of Coverkhajiits Males is overwritten by Better Males. -
Skyrim Revisited Pre-Release Feedback
statmonster replied to Neovalen's topic in Skyrim Revisited (retired)
Why did Get Snowy get the boot? -
Skyrim Revisited Pre-Release Feedback
statmonster replied to Neovalen's topic in Skyrim Revisited (retired)
SMIM - better to use the LITE version or try to DDSOpt the Full version? -
Skyrim Revisited Pre-Release Feedback
statmonster replied to Neovalen's topic in Skyrim Revisited (retired)
Maybe drop a line to Arthmoor and/or SparrowPrince the asking about them. -
Skyrim Revisited Pre-Release Feedback
statmonster replied to Neovalen's topic in Skyrim Revisited (retired)
SkyTEST (https://skyrim.nexusmods.com/mods/10175) - I noticed last month you wrote "I've been using SkyTEST for a very long time and couldn't imagine playing Skyrim without it anymore," but I don't think it's in Skyrim Revisited. Has it just not made it into the list yet, or have you actively decided to drop it? If the latter, why? Performance concerns? Incompatibility with other mods? Replaced by something different/better? -
Interesting. How does it interact with other sound mods such as clanking armor?
-
Skyrim Revisited Pre-Release Feedback
statmonster replied to Neovalen's topic in Skyrim Revisited (retired)
Has anyone used Skyrim Project Optimization with Revisited? (https://www.skyrim.nexusmods.com/mods/32505/) If so, what do you think of it? In general, is Occlusion Culling worth implementing? -
Skyrim Revisited Pre-Release Feedback
statmonster replied to Neovalen's topic in Skyrim Revisited (retired)
Odd. FNIS has always been temperamental, but I've had good luck with the recent version using MO. Have you tried his all in one animation mod? (https://skyrim.nexusmods.com/mods/29622/) Is ADEC, etc updated to at least Skyrim 1.8? -
Skyrim Revisited Pre-Release Feedback
statmonster replied to Neovalen's topic in Skyrim Revisited (retired)
Try starting Skyrim from the Steam launcher to update your .ini files. If BOSS can't find Skyrim via the registry entries it will not act well. This sometimes needs to be done if you update Skyrim. Or maybe it's something else. I just used BOSS three minutes ago and it worked fine. -
Skyrim Revisited Pre-Release Feedback
statmonster replied to Neovalen's topic in Skyrim Revisited (retired)
When you use RLO + CoT do you use all the RLO optionals except the last one (Adaptive Interiors)? Which CoT options do you use? It's not entirely obvious which options in one do not conflict with options int he other. -
Skyrim Revisited Pre-Release Feedback
statmonster replied to Neovalen's topic in Skyrim Revisited (retired)
What are people's thoughts on the best (or should I say your preferred) lighting mod(s) to use with this? -
Skyrim Revisited Pre-Release Feedback
statmonster replied to Neovalen's topic in Skyrim Revisited (retired)
Do you mean the ones in with the UNP-BBP v2-4 (Nexus 14899)? Or the original mod? If you are using both it may be conflicting because you have two of them installed. Perhaps. -
Skyrim Revisited Pre-Release Feedback
statmonster replied to Neovalen's topic in Skyrim Revisited (retired)
I added the STEP 2.2.3 camera tweaks to the skyrim.ini to address my complaint about 3rd person camera. It worked pretty well for a new character build. See https://wiki.step-project.com/STEP:2.2.3#1.F.1._Skyrim_INI if you are interested. -
Skyrim Revisited Pre-Release Feedback
statmonster replied to Neovalen's topic in Skyrim Revisited (retired)
No. He gives the instructions for .ini at the bottom after adding all mods. -
Skyrim Revisited Pre-Release Feedback
statmonster replied to Neovalen's topic in Skyrim Revisited (retired)
The ini settings result in the 3rd person camera being to the right of the character. How do you correct this so it's more in front of the character? (Or alternately the character is to the left of the aim point which is in the center of the screen. How do I move the character into the center of the screen in front of the target?) Does anyone else have this issue? i realize it's probably desirable to have the camera somewhat off center so the aim point is visible from behind it, but the aim point seems so far to the side that it makes it difficult to guess what the character will activate - if there are several items I find myself grabbing the one to left right of the one I wanted.Â

