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CJ2311

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Everything posted by CJ2311

  1. Say whuuuut? I'm downloading that right now. Never would've thought it was possible to do something like that. Really nice looking blog by the way, a little bit on the empty side though.
  2. Fight against the thalmor already adds a border to Cyrodiil, so it would be redundant to use that too. (And the Pale Pass - FaTT version just adds a gate)
  3. Chrome doesn't have an option to change file handling (which is baffling considering even IE5 has that basic feature) There is a workaround for that, though: 1/- Open C:Users%USERPROFILE%AppDataLocalGoogleChromeUser DataLocal State in a text editor (backup the file first) 2/- Search for the extension/protocol you want to modify (in the case of the nexus it would be nxm) You should find a line like this (could be set to true) "nxm": false,3/- Delete that line. And next time you click on a download with manager link, it should ask you which app to use to open it.
  4. Well people need to download it in order to endorse it anyway :P At least with it being listed, 50% of the job's done, and by the time you get to the end of the guide, the 15 minutes delay should be over, heh.
  5. Basically MO's feature is supposed to tell you whenever a mod is overwriting another, yet its scripts are not being loaded. The problem is that this feature doesn't always work correctly.
  6. I was referring to these patches: https://www.nexusmods.com/skyrim/mods/44541/
  7. Alright, thanks for the info. I'll remove all references to SoS from the REGS - STEP patch then :) @RSB: Hey, at least now updating the STEP patches will be less annoying without mods that modify worldspace records like this one :P
  8. 2-4 FPS loss? But Torminater just reported a 20 FPS loss!
  9. Update: Note: Moon and Star, Provincial Courier Service, and Cutting Room Floor all got updated. It is imperative that those get patched if you get this update, else everything will go bonkers.
  10. So, is this marked as being dropped for 2.2.8 or will it only be removed in 2.2.9? I'd like to know if my REGS patch needs to be updated, but the info is split in way too many threads at the moment :|
  11. Order shouldn't matter for those 3 mods in particular. Also I've been trolled involuntarily by Aarthmoor (again), who moved Windstad Manor a third time. The CRF patch will not work with version 1.0.5 of that mod. I'm going to disable the downloads for REGS - Patches momentarily, until I fix that and remove the MAS patch too.
  12. Thank you very much for testing this. I guess the second solution is the best for now, until someone makes a patch for MAS-SDO :/ If you're not using the ETaC replacer, then you should use the patches provided by MissJennaBee. The patches in the ETaC - Replacer download only work with the modified version of ETaC. (That includes the No Snow under the Roof patch, which I'm suspecting is causing the issues in Dawnstar)I'll be however making a patch for the regular ETaC + NSutR as well as updating the 3DNPC patch for ETaC and sending those to Jenna ::):Important note: Never go to Dawnstar with Touring Carriages if using the default ETaC, you'll get stuck in the cart at the end of the ride and will be forced to alt F4 your way out. Location records do not matter, they get merged at startup by the game.
  13. (And STEP also uses Jewels of the Nord, which is placed after SMIM so it overrides it) The gems on the rings are vanilla though in SMIM.
  14. Just grab the 3 ones that are listed in the guide, i.e.: UniqueBorderGates-DunmethPassUniqueBorderGates-TalosPassUnique Border Gates - Silgrad Pass for More Immersive Dawnguard EntranceThere's only one of each on the download page, one is at v2.11, the two others are at v2.1.
  15. Wow, I never realized how ugly the vanilla rings were, but then again I used to just enchant random gem-less gold rings :P
  16. Nah, worse case scenario, there's the modular versions of ETaC so I can copy parts of those. But it's probably going to be a winterhold-only update next time.
  17. Why would I remake any patch? :o My suggestions list keeps growing, too many mods to test on my own :(
  18. Well, good news everyone, Jenna's back in business (She's the author of Expanded Towns and Cities for those who don't know)
  19. This is confusing, when you say moving down, I understand it as loading them later, which is not what I'm recommending :PThanks for making me check the post by the author about SDO btw, I'll add that in the guide.
  20. @MadWizard: I just got a PM from Gan: Also, if you clean the pitfighters esp, you'll not have the conflict in question. I'm not getting any errors. D:Logs please?
  21. If you're using Loot, I'd recommend setting the 13 oranges mods priority lower than average, they should be considered as town mods when it comes to load order, not quest mods. For the layers, you can't fix them in T5E.
  22. Good luck with that, maybe in 6 months you'll get to play the game No problemo. BTW, I don't see any issue with pit fighter and MAS either. The only conflict between both is one of those stupid water height changes that does nothing... Mind pointing out which FormID has the conflict? Those are landscape records.Basically, they're what determines the terrain depth, and the textures of the ground. No wonder you haven't found anything about in the documentation, only a machine can decode that stuff (Well a human could do it, but it'd take ages for him to do so :P)
  23. That is weird indeed, I did not notice any blue LOD on a STEP install (but then again I run a high uGridsToLoad in order to stress test the mods) BTW, Helgen Reborn does not conflict with Moon and Star, there was a very tiny issue but it's been resolved in v1.03 of the mod, and conflict resolution won't fix the conflict with BFT, you actually need to patch one of the 2 mods for that (I patched BFT in the guide, since that mod isn't getting updated)
  24. I'm not the one who's maintaining the REGS SRLE guide, but I removed that part about SHT because it's not clear enough, the sky haven temple mod currently in the guide is compatible with the paarthunax dilemma, those instructions that were linked refer to another mod that can be used instead. EDIT: Actually, turns out it is a conflict with SDO. /sigh
  25. Well LoRd KoRn just uploaded an official patch for the DLC, so there's that part of the issue fixed.
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