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Everything posted by sheson
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It is possible I edited my version of the plugin. If a worldspace works fine by itself that tells us the plugin and the textures that are used are fine. It could be file system or memory troubles (a leak maybe).
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Yeah, don't remove PapyrusUtil if it used for other mods anyways. Since support for it already works it won't be removed. The main reason for the DLL was to support Skyrim VR. That seems odd, since the xEdit sort master function is called several times on both plugins in the progress and just before saving. They should have the master plugins in the same order they were when you started DynDOLOD. In any case you can alway use xEdit or other tools later to resort master again. The important part is that the ESM plugin does not have masters that are not flagged ESM themselves. You do not need to delete the json data files for payrus util. It is enough to have DynDOLOD.DLL and the DynDOLOD DLL papyrus scripts to overwrite the papyrus scripts from DynDOLOD Resources. The generation seems fine. Check all the things listed in the FAQ. If you used PapyrusUtil before you might as well just keep using it.
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There is a problem in Skyrim.esm with [CELL:00009BBA]
sheson replied to skankmisfit's question in DynDOLOD & xLODGen Support
The new version 2.46 that is available now should fix this issue -
Can not copy GoldenglowEstateExterior02
sheson replied to Smasher277's question in DynDOLOD & xLODGen Support
The new version 2.46 that is available now should fix this issue -
New version is up. Let us know how it goes. No rush :)
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There is a problem in Skyrim.esm with [CELL:00009BBA]
sheson replied to skankmisfit's question in DynDOLOD & xLODGen Support
See https://forum.step-project.com/topic/13725-can-not-copy-goldenglowestateexterior02/ -
I am still running some tests and already update things while I am waiting for it to finish a run. Then find something else and do it all over again... The new version will be uploaded "soon"...
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Check if error happens when just generating textures for Wyrmstoothworld all by itself. It runs through here without issues. It could texture access/loading problems, though it should have a better message in that case. Could also be something with the plugin. We do have different plugins it seems, my CRC32 for it is different than yours from the log.
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@DarthVitrial, @odikzz2, @Godis etc. Thank you very much for all the provided info and logs. I can now replicate the problem. There will be a new version that should fix this bug some time later today.
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Can not copy GoldenglowEstateExterior02
sheson replied to Smasher277's question in DynDOLOD & xLODGen Support
Thank you very much for all the provided info. I can now replicate the problem. There will be a new version that should fix this bug some time later today. -
This probably means an esp plugins was added wrongly into DynDOLOD.esm. If that is the case upload/pastebin the DynDOLOD_SSE_log.txt From first post: Because of the need to have an ESM for things to work properly, there is a chance that some records have to copy as "underwrite" into the ESM and as normal overwrite into the ESP at the same time. The DynDOLOD.esm should never have any unflagged ESP as a master and only get its records/data from masterfiles (including flagged ESP). Post a report with log in case the DynDOLOD.esm has an unflagged ESP as master. LOOT typically will let you know one way or another (crash for example).
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Can not copy GoldenglowEstateExterior02
sheson replied to Smasher277's question in DynDOLOD & xLODGen Support
I guess you skipped the part about checking the entire load order for errors with xEdit and fix them as much as possible. Can you make a screnshot of xEdit with 0000BCF6 open that shows all plugins modifying the record? Make sure nothing in the right window is cut off (make several screenshots if required) -
The upper/lower case of file names does matter. In case the patch continues to cause trouble, just upload it so i can test myself.
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Can not copy GoldenglowEstateExterior02
sheson replied to Smasher277's question in DynDOLOD & xLODGen Support
This is such a detailed error message: [00:03:30.593] There is a problem in Skyrim.esm with GoldenglowEstateExterior02 [CELL:0000BCF6] (in Tamriel "Skyrim" [WRLD:0000003C] at 37,-25) using [89002DAE] in [00:03:30.648] [05:50] [00:03:30.648] [05:50] Exception in unit userscript line 331: Can not copy GoldenglowEstateExterior02 [CELL:0000BCF6] (in Tamriel "Skyrim" [WRLD:0000003C] at 37,-25) from DynDOLOD.esp into DynDOLOD.esm Load order FileID [89] can not be mapped to file FileID for file "DynDOLOD.esm" [00:03:35.286] [04:03] [00:03:35.286] [04:03] Check log lines above the exception for additional hints. Check the FAQ and search official forum http://forum.step-project.com/forum/101-shesons-dyndolod-support/ for those errors. Some plugin overwrites the CELL record 0000BCF6 and in this overwrite one of its elements tries to link to the form id 89002DAE which is not defined. This can quickly be checked by looking up the CELL FormID with xEdit. It is possible something is going wrong. So if you can not figure it out, post which is the last plugin to modify 0000BCF6. The usual FAQ answer: There is a plugin in the load order that links to a non existing form id. Check the load order for errors with xEdit.exe before generating LOD. Fix all errors. See this video for help. I suggest to clean the master files. -
SSE - CTD for Falskaar and Solstheim with Open Cities
sheson replied to OregonPete's question in DynDOLOD & xLODGen Support
The likely scenario is that the TexGen output replaces a non vanilla texture that causes CTD. The TexGen output updates existing LOD textures from current full textures. If the TexGen output it is not installed vanilla or textures from other mods are used. Typically that is a visual problem only.- 5 replies
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- ctd
- open cities
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(and 2 more)
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xLODGen beta 30 supports billboards in BC7 and any other format that can be read by Texconv. Somehow missed to update that with the newer image file loading when we made that addition for object LOD textures.
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The answer can be found by looking closely at the log: Vanilla game: [Tamriel] Land height: -27000, Water height: -14000, Scanned: 11187 CELL records, Found: 11186 LAND records for area [-57,-43] to [61,50] With the restored terrain data plugin from first post: [Tamriel] Land height: -27000, Water height: -14000, Scanned: 16385 CELL records, Found: 16384 LAND records for area [-64,-64] to [63,63] Vanilla game: [DLC2SolstheimWorld] Land height: -4590, Water height: 256, Scanned: 34557 CELL records, Found: 34383 LAND records for area [-64,-64] to [127,127] While Bethesda cut data from Skyrim.esm it kept it in Dragonborn.esm. However, I have no idea what you mean by files overwriting. If files from former generation already exist in the output folder, then existing meshes will be overwritten, existing textures will be skipped. If it truly tries to do the same level and cell coordinates more than twice in the same process, then there is probably a broken plugin in the load order that is duplicating cell records.
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Exception in unit userscript line 300: Assertion failure
sheson replied to Dreifels's question in DynDOLOD & xLODGen Support
Post the entire DynDOLOD\Logs\DynDOLOD_[GAMEMODE]_log.txt These type of errors are often causes by a broken bashed patch. Get a recent WIP version from the Wrye Bash Discord or do not use the merge plugin / import cells option. Check entire load order for errors in xEdit as explained in the FAQ. -
Dyndolod+Simply Bigger Trees+The Great Forest of Whiterun Hold
sheson replied to dizzy_xc's question in DynDOLOD & xLODGen Support
There is only one type of billboards obviously. RTFM, then you would know that DynDOLOD is a modified xEdit/xLODGen and that the 2D tree LOD generation is exactly the same. DynDOLOD_Manual.html "Dynamic Distant Objects LOD (DynDOLOD) is a set of simple tools based on xEdit.exe and xLODGen..." DynDOLOD_Manual.html "Billboards are a simple 2D texture representation of trees and an optional text file defined width, height and other parameters used for tree LOD. DynDOLOD_Manual_SSE.html "Tree LOD Billboards for Skyrim also work for Skyrim SE. The 2D tree LOD in the game and its generation works exactly the same." DynDOLOD 2.44 Skyrim SE/VR BETA "This is for experienced (can RTFM) DynDOLOD users for beta testing." Dynamic Distant Objects LOD - DynDOLOD "DynDOLOD combines generating tree LOD and object LOD into one process. Tree LOD generation is exactly the same as with TES5LODGen. It is started automatically from within the DynDOLOD process. Please check the TES5LODGen pages for how to successfully generate tree LOD for the load order." The Great Forest of Whiterun Hold only places tress and does not modify them, so obviously it does not require billboards. -
Thanks that helped. The bug causing the problem will be fixed in the next version. Edit: Fixed in DynDOLOD 2.45
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DynDOLOD DLL NG for Skyrim Special Edition, Skyrim Special Edition, Skyrim Anniversary Edition and Skyrim VR The DynDOLOD DLL NG supersedes DynDOLOD DLL SE and DynDOLOD DLL VR for DynDOLOD 3. DynDOLOD DLL NG does not use papyrus scripting for dynamic LOD anymore and also fixes large reference bugs and other issues. See https://dyndolod.info/Help/Large-Reference-Bugs-Workarounds for more explanations and download links. DynDOLOD DLL for Skyrim, Skyrim Special Edition, Skyrim Anniversary Edition and Skyrim VR So far all versions of DynDOLOD use the SKSE plugin PapyrusUtil for the optional dynamic LOD in the game. Starting with version 2.45 there is now the alternative DynDOLOD DLL available. The current DLL version is 2.45. It works with dynamic LOD generated by DynDOLOD Standalone 2.45 and newer. Read the ..DynDOLOD\Docs\DynDOLOD_DLL.html included in DynDOLOD Standalone for an explanation about DynDOLOD DLL, installation instructions (overwrite papyrus scripts of DynDOLOD Resources) and how it works. If there are problems with it, check DynDOLOD_DLL.html and the DynDOLOD FAQ first before posting. If a DynDOLOD.DLL version is required for a game version that is not listed below, request it in this thread. First, search this thread if it has been requested already, though. The future will tell how long it takes to release updates. Typically a new DynDOLOD.DLL is required for each new game version, but not each new SKSE version. For example a DynDOLOD.DLL compiled with SKSE64 2.0.9 also works with SKSE64 2.0.10 for the same game version. Nexus Downloads for DynDOLOD 2.45 and higher DynDOLOD DLL for Skyrim DynDOLOD DLL SE for Skyrim Special Edition DynDOLOD DLL VR for Skyrim VR Mega Mirrors: DynDOLOD.DLL + Scripts for Skyrim 1.9.32 (overwrite the papyrus scripts included in DynDOLOD Resources) DynDOLOD Scripts for Skyrim Special Edition and Skyrim VR (overwrite the papyrus scripts included in DynDOLOD Resources SE) DynDOLOD.DLL for Skyrim Special Edition 1.5.39 DynDOLOD.DLL for Skyrim Special Edition 1.5.50 DynDOLOD.DLL for Skyrim Special Edition 1.5.53 DynDOLOD.DLL for Skyrim Special Edition 1.5.62 DynDOLOD.DLL for Skyrim Special Edition 1.5.73 DynDOLOD.DLL for Skyrim Special Edition 1.5.80 DynDOLOD.DLL for Skyrim Special Edition 1.5.97 DynDOLOD.DLL for Skyrim Special Edition 1.6.318 DynDOLOD.DLL for Skyrim Special Edition 1.6.323 DynDOLOD.DLL for Skyrim Special Edition 1.6.342 DynDOLOD.DLL for Skyrim Special Edition 1.6.353 DynDOLOD.DLL for Skyrim Special Edition 1.6.629 DynDOLOD.DLL for Skyrim Special Edition 1.6.640 DynDOLOD.DLL for Skyrim Special Edition 1.6.1130 DynDOLOD.DLL for Skyrim Special Edition 1.6.1170 (Steam only) DynDOLOD.DLL for Skyrim Special Edition GOG 1.6.659 (untested) DynDOLOD.DLL for Skyrim Special Edition GOG 1.6.1179 (untested) DynDOLOD.DLL for Skyrim VR 1.4.15
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dyndolod cannot find master data
sheson replied to datburrito's question in DynDOLOD & xLODGen Support
Make sure SKSE is running and there is no message that DynDOLOD requires SKSE. Make sure PapyrusUtil is installed properly and there is no message that DynDOLOD requires PapyursUtil. Make sure the correct DynDOLOD Resources / Papyrus Scripts are installed for the DynDOLOD plugins and json files that were generated. Make sure all the JSONs are installed and have the same bunchofnumbers as the plugins in the DynDOLOD SkyUI MCM Information page. Make sure this is not a failed save game update by testing with a new game, coc whiterun in console from main menu for example -
As the TexGen message to save users from themselves and the TexGen manual explain, old TexGen output should be removed before generating new output. DynDOLOD 2.44 can only update plugins that were made with DynDOLOD 2.44. The stop message appears when incompatible DynDOLOD plugins are loaded. Use DynDOLOD 2.43 to update existing plugins version 2.30 or generate from scratch with DynDOLOD 2.44.
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As asked ("If problem persists, post error report with entire contents (not just the last couple lines) of ..\DynDOLOD\bugreport.txt and ..\DynDOLOD\logs\DynDOLOD_SSE_log.txt to official forum"), post the entire log. Then we wouldn't have to wonder about the exact error messages. The message DynDOLOD_SSE_childworldlod_BSHeartland.txt is expected, because the files does not exist.
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See https://forum.step-project.com/topic/13451-xlodgen-terrain-lod-beta-for-fnv-fo3-fo4-fo4vr-tes5-sse-tes5vr/page-21?do=findComment&comment=226826

