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Everything posted by Aegison
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So I loaded the generated Dyndolod with your new script into a new game and my existing game (with a clean save) and traveled around the map. I haven't seen the lanterns show up. It was very random but usually they would show up after a few load screens and they never did in my 10 minutes of testing. Your new script most likely fixed the issue. Here are my log files including the large debug file. https://mega.nz/file/1A4gGBpT#fUx2zOTDymvulfoun6BYUk6K6xIGoxF52oQON_CmJ2o
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Just woke up here. I will give this a test tonight after work. Also, I did notice these lanterns on a new game. EDIT: I ran Dyndolod with the script and attached the logs. The debug log was 131mb though so I didn't include that. If you want it I can up it on mega later. I haven't tested it in game yet but I will later. Logs.7z
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Logs.7z
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Okay, so the lanterns are coming from Destructible Skyrim - Base Object Swapper and I mentioned it on a bug report for that mod. Is this something the mod other needs to address or something that needs to be addressed in DynDOLOD? I read through the Base Object Swapper section on the dyndolod.info site but don't really understand what is written there. I have attached my log file for objects. DynDOLOD_SSE_Object_Report.7z
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GUIDE v1.2.0 - Feedback & Bug Reports
Aegison replied to z929669's topic in Step Fallout New Vegas Guide
Ammo Burst Case Count Fix is now hidden on the Nexus and recommended to be replaced by lStewieAl's Tweaks and Engine Fixes. -
hello, just thought you should know the wrong exe is written on the GOG page Skyrim Special Edition GOG / Skyrim Anniversary Edition GOG | DynDOLOD it says 1.5.659 when it should be 1.6.659. Sorry if this isn't the right place to mention this.
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Trouble getting $Everywhere font to work in modified SWF
Aegison posted a question in General Skyrim SE Support
Hello, I am working on modifying a mod for my liking. The mod is the Souls Quick Menu RE. I am using CS4 Flash to edit the decompiled SWF and have no problem re-compiling the scripts and such but I cannot get the $EverywhereMediumFont to work. In game it just shows up as squares. I can embed a font no problem into the swf and that works but I would like to have the swf use whichever font is used as a replacement font in UI overhauls. I have read through this page many times but just can't get it to work. I am using JPEXS and Adobe CS4 for editing. Thank you for any advice. -
Hello, I was following the guide to do my LODs and was wondering if this is a mistake on the pictures for the Optimal Presets. Should that second option be OverwriteGrassFadeRange and not Distance?
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Newly Released Enderal SE on Steam
Aegison replied to Aegison's question in DynDOLOD & xLODGen Support
Thank you for releasing it before Enderal has passed the Steam Review. I can't believe how long it is taking Steam! Luckily the devs for Enderal are awesome people who are giving out keys on Discord! -
Hello, I have been playing the newly release Enderal SE on Steam and am trying to get TexGen and Dyndolod 3.0 working for it. When I run it through Vortex with the -enderalse command I get an error saying the ini files cannot be found. It says to re-launch the game launcher to fix it but that doesn't help. Here is the error plus a copy of the log. EnderalSETexGen_log.txt
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Black Circles, z-fighting and texture shimmering
Aegison replied to torminater's question in General Skyrim LE Support
OK. Got it working with your initial settings and normal load times. It turns out I had some of the threaded options enabled in the new 305 enb. Those, together with your ini settings, caused my ILS. Thanks for your help! -
Black Circles, z-fighting and texture shimmering
Aegison replied to torminater's question in General Skyrim LE Support
My bad! I mixed up the two. I do have my skse set up as suggested in that post and have used memory log to test it. -
Black Circles, z-fighting and texture shimmering
Aegison replied to torminater's question in General Skyrim LE Support
I do. With the latest binaries. I never tried his new threads settings because if I only change the view distance settings I can load no problem. -
Black Circles, z-fighting and texture shimmering
Aegison replied to torminater's question in General Skyrim LE Support
I tried these settings and it helped my z-fighting a bit but then I started getting infinite load screens in cities. I was unable to load into Riften but as soon as I reverted to Skyrim Project INI High settings I could load no problem.