
CaBaL
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FALLOUT3 Enclave Power Armors Retextured (by d_seven aka id2301)
CaBaL replied to Adonis_VII's topic in Fallout 3 Mods
... you mean the drunken blacksmith/horseshoer? :) i did recently few things for new vegas , could be used also in fo3...just renaming a couple of files (wait for fo4 is consuming me i guess it's clear already ) well see,if i can find a bit of time to put toghether a release or two (helmets without armors or armor with legs,arms and no chest never made someone happy) ...why not? is an option -
FALLOUT3 Enclave Power Armors Retextured (by d_seven aka id2301)
CaBaL replied to Adonis_VII's topic in Fallout 3 Mods
an amazing work from id2301,only problems are the HF helmet that does not completely match armor color(nif settings issue ? could even explain the eyes not glowing much ) , and some artifacts on enclave diffuse due to compression of black in dds....but, seriously no match with any other enclave PA retexture.... 10+ -
... i was joking -.- just to let know that there was an update... omg octopuss ... change sport
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mod updated and fully supported... but clearly someone was in a hurry to drop it 5 days before release with tons of images on flickr for weeks and dozen of previews left and right like there was no tomorrow :) something never changes please do not re-open any discussion....totally pointless here. usual treatment expected in 3-2-1
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heheh the usual posts from angel....full of prejudice and hate without reason for my work...i kinda missed them, or maybe not. like socks, you can find these things in places where you never expect,i was googling for a fishing rod right now.... imagine ...lol. socks are smart...very smart but not dangerous luckly. i wish such an authority would comment on nexus so to free him from the pain to download my mods once and forever. luckly people is not always full of hate and anytime say other things ... ANY time :) a quick stop to let the other members know that forts have been redone and are currently available on nexus. usual 3 resolution options 2k /4k/1k. uploading files as we speak
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are you italian Compiler? really i did not know :D cannot promise loads of work, but if you need an hand ... i'm here .
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diffuse maps here are imo great...i'm a fan of yuril works and this release did not disappoint my expectations. transparencies could be "smarter", this is true . a quick way to fix could be to download 4k package...open textures in photoshop or gimp, replace alpha channels with beth hi res dlc alphas , or mine ... are not much different, resize to 2k or 1k and save as dxt5... quality loss in this way for diffuse is minimal and transitions softer.
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ACCEPTED aMidianBorn Blade of Woe (by CaBaL120)
CaBaL replied to tomtomtommy's topic in Skyrim LE Mods
thank you all :) alternative blade of woe is very well done, model is nice , textures are great, and clearly author put great effort on it, i just did a speed retexture exercise (2h,30 min+some seconds for the meshes and 10 minutes to check ingame the whole thing )and it came along nicely.... really 2 different things. as Gambit pointed out on nexus thread... these meshes+tex of mine can be eventually used for other sorely neglected short blades... who knows, nattlebane, boethia's followers, dragonpriest blades or else. i'll use the meshes+ altered textures for a standalone armor+weapons sets with assassin's theme. -
no hurry at all Ess... or we'll find ourselves once again testing a mod while i'm going to re-do many textures :P
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i'm glad you like this release mtar... and must say that you're right about rocks and mountains, in some enviroment condition are indeed dark...i'll fix the problem, not today, but soon. i'm really obsessed by tiling/pattern effect...hate it, future updates will work in this direction, trying to reduce the effect even more, there's clearly much to do... particularry grass does not satisfy me completely at the moment, also snow needs imo an improvement. thanks for the feedback
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ACCEPTED aMidianBorn Imperial Light and Studded (by CaBaL120)
CaBaL replied to rootsrat's topic in Skyrim LE Mods
sadly almost any piece of this set needs lots of work mate...not just the awfull shields ...i'm trying to do the possible- 12 replies
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- SKYRIMLE
- 06-models and textures
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ACCEPTED aMidianBorn Imperial Light and Studded (by CaBaL120)
CaBaL replied to rootsrat's topic in Skyrim LE Mods
thank you all . i released the work as "dry" replacer of textures and did not apply some (imo needed) fixes on uvmaps to leave compatibility untouched.... there was something to do with transparencies on skirt too... the idea is to not mess compatibility with other popular mods already available... at least until my whole imperial collection is complete.... feel free to mix and match with other mods without problems :)- 12 replies
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- SKYRIMLE
- 06-models and textures
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the awesome job of testing ...expecially when you see things changing while you test em.... following the discussion here,and in line with some of my impressions after weeks with my textures pack installed... i 'm thinking to update the mod , making some changes....woodplanks and stone pavement mostly, it would take few days since i'm going to release a replacement for imperial armor in these days....but i'll definitely update/upgrade farmhouse :) Ess ...sorry mate
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i can only thank you for sharing your point of view CJ2311 ... matter of discussion/criticism= way to improve work :) installed aof textures... i like em, woodbeams and interior floor in particular look very nice ingame... wood wall too "bumpy" imo, but color map works pretty well. ...a fine work
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:) hi Z , thanks a lot .about thatch ...strictly on a tecnical side (thatch 02.dds ...i got the textures in front of me in photoshop ) there's no difference between hddlc and sro,diffuse  and spec,sro got different normal map... not sure if it's better. i do not know what is used in screenshots honestly...if hddlc or sro. anyway both packages forgot to make the alpha channel match the actual texture... so in both sro and hddlc you find some weird black spots in the internal part of the roof (can be seen above tavern doors area mostly ...problem is not great... still there)... more definition than my stuff anyway. thatchinterior 01 .dds : hddlc/ sro got again identical textures ...and got the same problem imo ...light seems to come from above, like an object in exterior,  they again seems to have more definition than my stuff and bigger elements... maybe too big. anyway... if we consider that there's smoke in interiors,much definition is not an ideal choice.... de gustibus ... clear.