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Noobsayer

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Everything posted by Noobsayer

  1. Well, technically female werewolves did start off as humanoid women (or khajiit I guess), so imo it's no odder than khajiit females with boobage. I preferred the direction they went with the cat race in GW2 personally (just sleeker lines for cat race females, no human secondary sex characteristics at all) but if you've got double D khajiits running around, why not double D weres? All that said if I were going for werewolf customization I'd use Moonlight Tales too. But even that optional female were form has boobs.
  2. I posted on the mod since the author is talking about an update soon. Seems I'm not the only one with Meeko problems.
  3. Hmm, I use some stuff from there but not circlet gems. I'll look again. I've been using New Jewels for Circlets but I also see True Circlet Gems has popped up. Don't think True Gems touches stuff like moonstone though, which New Jewels does.
  4. WB confused the hell out of me, lol. I mean I can make a bashed patch in it and that's it. MO, once I realized each profile has its own set of inis, was actually really intuitive for me personally -- but everybody's different on what clicks for them of course :)
  5. Hmm. Well that's a bummer. I like setting up a camp and leaving the dog to "guard" it while I go through caves n dungeons nearby. Companions make Skyrim less lonely but I don't actually care for them much in combat, lol.
  6. Using the beta. Meeko doesn't have any options other than the vanilla ones.Â
  7. Is there something I'm missing with this where dogs are concerned? I don't have the option to tell them to wait or to set their importance n such with this. I do prefer the cleaner menu over AFT but I don't really want to add another ESP just to make the dogs essential (because eff my human followers, but my dogs ain't dying :P ).
  8. With Mod Organizer it's ... pretty darn easy. I mean all the files have the god's name in them so it's not hard to figure out what's what. Prefer the alternate Mara myself :)
  9. Ahah! Thanks for the heads up about Moss Rocks patch. With the new memory stuff I've had pretty flawless gameplay but there were a couple of crashes that left me really scratching my head.
  10. I'm trying this out. I patched in conflicts from CCF, however since CCF uses a script to fix two of the kids' clothes (Babette and Aeta if I recall) I'm not sure how that'll work out. So far it really adds to the game. Very tired of seeing clone kids running around with one of two outfits on. In Windhelm so far the little girl has correctly worn beggars' clothes and the jarl's kids in Whiterun wear fancier stuff. I haven't tried any of the adoption features with it installed though. If I recall there was a big benefit with DDSopt and the textures (which were actually made by a different author and used with permission).
  11. This seems like a no-brainer for inclusion. It's a straight-up fix and it works.
  12. So while I still really like the retexture I was using, having seen these in-game now they're really lovely (and work better with my current ENB imo, because it's already so dark). The hourglass looks great and the translucent water under the horn is gorgeous in particular.
  13. Most circlet retextures I think are really beautiful ... and too ornate with the overall look of most of the Skyrim stuff =/ My current game I'm testing vanilla circlets with just better jewels.
  14. I really like this idea, and I don't even run vampire and werewolf characters really, lol. I have an idea for a were but never actually played one. Sounds like your overhaul is going to make the Lunar Forge VERY nifty. :)
  15. Those look great! I can't wait to get to Solstheim if that's how it's gonna look. :D And while I'm at it ... a huge thanks for this guide, and setting it up AS A GUIDE. The stuff I've learned from this has given me so much more confidence/understanding of mods and how they work than I ever had before. I know I'd have been way too intimidated to learn TES5Edit even a little before. -raises a glass to Neo- :)
  16. Appears one of the changes that ELFX doesn't forward is still forwarded by RND: Dunno if this is helpful or not. :) EDIT: OK, you probably don't want to listen to me anyways, considering something's gone terribly wrong on a test game, lol. Whenever I brawl the brawl itself works fine ... but my RND menu disappears as an MCM option. That ONLY happens AFTER I brawl, it will appear in the save before but if saved with it missing it appears gone for good. I still see food labeled with RND hunger/thirst stuff but my hotkeys don't work and I get no notifications when eating after the MCM listing disappears. EDIT 2: Yeah, you know what's not a good idea? Modding while talking to somebody. Then you do dumb stuff like overwriting the main RND file with a patch for tea, and that's why your MCM disappears. Anyway, I think the bit about RND already overwriting those changes is correct, unless at some point before I modded actual RND instead of copying into a patch file.
  17. The Torcs guy/gal was kind enough to include CCOR compatibility upon request. :) I'm sure a lot of mod authors would be willing to do so with a quick link and a mention that the mod does not become dependent on CCOR. So peeps, spread the word on mods you like!
  18. You carve that beetch. :D Honestly either works for me, whichever you feel is more logical. The only downside to requiring it be in your inventory is that a lot of people who might like a copy might not visit a forge between Bleak Falls Barrow and handing it in, and thus never know about the option. (But either works for me because ... well ... I'll know about the option! LOL). Thanks for adding it to the list! :D
  19. I certainly could. I could also add copies of the gods' amulets via console too, but it's much more fun and immersive to craft them :) Since CCOR already has this functionality for a lot of artifacts, I figured tossing in a suggestion for one more was appropriate.
  20. Huh. Varied looting sounds ... uh, sounds nifty!
  21. I usually love the vivid stuff but I prefer the smoother look over these.
  22. Something I don't see, having gone through the full list a couple of times (but I'm still not fully un-sick, so it's possible I missed it) is the ability to craft a replica Dragonstone. It pisses me off every time that I lose that thing. :) Presumably it would have the prerequisite of completing Bleak Falls Barrow if implemented. :)
  23. Ah, I was confused because there's a separate download page for a Dragonborn patch for that too that the author links on the front. Herpa derp on my part, should have just tried to install first. Sorry.
  24. According to the CCO front page, all those patches are intended to be replacers. I have a quick question about Dragon Soul Absorb More Glorious. Is there a reason the Dragonborn Patches are not included in the install instructions?
  25. This has been a continuing thing for me and I'm finally tired of just manually working around it, heh. FOMOD installers often just don't work. I have the latest version of MO, and neither MO nor steam are installed to Program Files so that shouldn't be interfering with anything. I have the integrated FOMOD plugin installed, with NCC as well. I have tried with both "prefer" set to true and false under settings for the regular FOMOD installer. Thing is, it doesn't ALWAYS screw up. I get an installer that works correctly, for instance, with Realistic Water Two. The installer for Immersive Armors comes up, but doesn't install half the stuff it should, and for Enhanced Blood Textures, I don't get an installer at all (though I see the FOMOD folder, so it should be an option). EDIT: OK, that one's actually a bad example because it doesn't really need an installer, but you get where I'm going with this, lol. Any ideas where to start troubleshooting this?
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