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Valamyr

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  1. I'm not planning any new games soon, but hell yeah, the day I do, I'd use a MCM version.
  2. Can hardly be easier, as the default regen level is a 'Settings' Out of combat regen is 0.7 by default and is healrate, multiplied in combat by combathealthregenmult, also 0.7 by default, meaning in combat healing is 0.49%. You can create a simple esp with the CK, go into the gamesettings, track these values in the list, and set whatever you want. OR if you want the effect to be for your current character only, you can use console commands (player.setav healrate 0.5 for example.. more info on the wikis) If you want to go all out, this mod will remove regen altogether; https://skyrim.nexusmods.com/mods/9972/?
  3. Yeah, I know the 9000 series are coming soon, will probably be waiting a month for that... I want the next card to be somewhat future-proof and get great performance in GTA V (whenever we lowly PC users get it). As for basing a decision on this game, I know it may seem weird, but its mostly that its the only game I really have some issues with (once modded ofc), and I know both major brands generally work well enough with any game. If ENB is the only concern, though, I can probably live without that. I read people claiming ATI users had more VRAM ILS issues but I assume they were mistaken.
  4. Hello guys! I've read over the last couple years the odd person commenting NVDIA gpus might be better for modded Skyrim than AMD ones, and I wanted to know if that holds any water. This isn't a general 'what brand is better' nor even a 'what will give me more FPS' card, but more specifically whether one of the two brands might result in less crashes, vram-driven infinite loading screens, better performance with ENBs and ENBoost; this kind of thing. My current install of Skyrim is heavily modded, and generally stable, but I have to flush my VRAM constantly with ENBoost before loading screens and my performance with Phinix ENB is below what I'd like it to be given I'm playing in 1440p. I'm thinking it'll be time to upgrade soon. I've traditionally been leaning more towards AMD/ATI for GPUs, and I have one of those right now (6950HD, OC'd, with the 6970 shaders hack) - but I wanted advice from other heavy modders, perhaps people who've played Skyrim on both; should I lean naturally towards NVIDIA when picking a new card, or is what I've read mostly the 'usual' hardware wars and both are equally stable?
  5. Yeah I'm thinking about keeping the old waves too. Seems to be mostly working fine together. But I'm really liking the water.
  6. I switched to this right now, and not going back :) I admit the WATER waves will be missed a bit.
  7. 207 seems like a major step up! Stability is higher than ever for me, and it fixes the issues I had with 206 where some areas suffered dramatic performance losses. (rare issue I'm told). I use the version bundled wih Phinix Natural ENB. I'm just saying, this is a must try for anyone who has stability issues, and not just obviously-RAM-related ones. It wont fix a borked save or mod conflicts, but it does wonders on a properly built one.
  8. And the winner is "Atlas Map Markers with Dragonborn, Dawnguard and Blackreach addons". :p I unchecked its ESPs like 3 hours a go and give it a pass because the problem kept occuring. Just finally noticed that it tries to modify ... WETriggerScript.pex :p Thanks for the help.
  9. Thanks, sadly its a no go, still happening for now. I also tried disabling all mods with a Dragonborn component that I could think of, and using clean inis, new char, still the same. This is a resilient little cockroach. This is still happening with no mods AT ALL, just the official DLCs, not even UPs, clean inis, new game... Ugh, BUT it doesnt happen if I launch that clean game through the normal launcher instead of ModOrganizer. I guess the problem has to be there, or SKSE. Edit 3: Ok at this point I've realized that it IS a mod causing this, but that merely unchecking the ESP of whatever mod it is does not suffice. I need to uncheck the mod completely, should have thought of that. Now it should be just a matter of time...
  10. Update: tested on fresh lv1 character, still happens, doesnt look like its the save.
  11. This is a script issue that's bugging me on my STEP install, though it could likely not have anything to do with STEP itself, I've had no luck Googling answers to this one. The popup below randomly appear as I explore Solstheim. Its a Box that I can press OK on and continue, it doesnt cause always cause CTDs, though it did on a couple occasions, but its slightly irritating either way. I have a substantial load order, mostly STEP mods, but they're all carefully BOSS'd and all. Googling the error says this can be caused by duplicate Skyrim.esm entries in plugins.txt, but I checked my plugins.txt (the one Mod Organizer generates), and the core esm is only there once (though there are also the unofficial patches ofc). The only change I've done to any of the ESMs is cleaning the Update, and the Official DLCs as recommanded. Just want to know if this rings a bell to anybody :) Additional info; the source for that script is in scripts/source and shows the script has to do with creating context-appropriate random events for the player. The portion of the script generating the errors seems to be the following... and given neither Imperials or Stormcloaks are on Solstheim to my knowledge, well, I'm not sure this should be triggering at all...
  12. Does it really deliver on the promise of 'feeling like an official DLC'?
  13. 2.00 is out, no feedback yet as I'm waiting on my ENB to update.
  14. The newest version seems to both put AMD support at NVIDIA levels, allowing us to use all the RAM tweaks without side effects, while also, in my case, provide a modest but welcome FPS boost. Boris is a genius if you ask me. I didnt think this much of a step up was possible on the current engine.
  15. I have an ATI card and used the performance version of his ini, which disables some of the RAM tweaks that appear to cause stuttering to ATI users... he states this might increase CTDs, while still being an overall improvement, and seems to be the recommended way to go for ATI users for now. I didnt carefully bench everything, instead, I just played for 6 hours. Now, like my sig says, my current build is pretty stable... for a 252 esp, 388 mods install that is... meaning I'm used to a CTD every couple hours, sometimes a bit more, at least when playing in the world space and fighting big showy battles. In the last 6 hours I only crashed once, and it was in a cell that appears particularly vulnerable in my current build, across the river from Riverwood. I used to CTD there fairly easily if casting spells. I had to muck around quite a bit for it to happen this time. I'm definitely keeping this on, and despite it being a work in progress and some discouraging comments on the Nexus, I dont regret trying it at all. Ive endorsed it, and I suggest given it a go. Given its a wrapper, its not like its a scripted mod that you could end up stuck with; its very easy to remove at any time. If you already use a ENB, its addition is trivial.
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