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Luisangre

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Everything posted by Luisangre

  1. Thanks Neo. The issue was UseDefferedRendering set to true.
  2. I get CTD's when loading saved games. If I start a new game, everything is smooth until I progress into the building and then CTD. I am installing SR: LE from scratch after 1+ year and have all mods installed up to "world expansions". The issue is only present when d3d9.dll is in the Skyrim folder. Using the latest ENB 0.269 wrapper version along with the enbhost.exe and enblocal.ini. Have already tried disabling steam FPS counter/ precision X/ samsung magician/ nvidea experience...have not tried reinstalling gpu driver yet as I have the latest version. I suspect it is a memory issue even though I have already set up the mempatch in the SKSE folder and tweaked my enblocal.ini.
  3. Already have a clean up to date SR ready for action~ can't wait
  4. Good stuff.
  5. Thanks for the suggestion hishutup, but when stuff like this happens my inner ocd needs to pinpoint the problem or I delete everything and start from scratch. Here are some pics; Understone Keep: https://cloud-4.steampowered.com/ugc/41979520779633351/FCE02C1A0AD4F4BE1D94CD225B4BA03D4A77AA9C/ Cave with the blind bandit: https://cloud-4.steampowered.com/ugc/41979520779634109/A77BF7335B177008233904A3812146EE02AC9A2C/ I am not sure if there is something wrong or if the deep blacks are intended (I installed SR a few months back and the darkness was nowhere near this strong).
  6. Yes, following SR: LE 100%. fgamma is 1.00. ingame brightness is in the middle. No elfx enhancer.
  7. After a few months of giving modding a break, I'm back with a clean install and ready to mod it up. I've installed every mod up to "White Phial Replacer" and have narrowed the intense interiors down to the "ELE- Interior lighting merged.esp" file. In Understone keep and other interior areas, I get near pitch black spots where even torches/ other lights seem extremely dim. Is this intended or a known issues? Thanks in advance.
  8. Hello fellow modders, This has probably already been brought up, but how about we further establish a streamlined Requiem + SR/ Requiem + STEP setup? By this, I mean making it so that after installing STEP/ SR/ Requiem- All the user has to do is download and install 1 giant patch from the pack page and be ready to go. The patch will be the product of multiple merged patches such as Requiem- Dawnguard/ Hearthfires/ Dragonborn and all of the patches for mods that STEP/ SR add that we wish to keep with Requiem. An ESTABLISHED REQUIEM CORE setup- something bigger than just a pack, a giant functioning collection of patches in one patch for organization and stability, just like the STEP patch.
  9. I 2nd Vividian ENB. Somber and Grim/Somber ENB's are very good but do not support CoT/ ELFX. e; statmonster UC wasn't designed with CoT in mind either.
  10. Just a little something I noticed while checking out the new batch files and guide layout. The DDSopt Optimization tab shows that after running the 2_pre-optimization batch file you will only end up with the folder "STD" in Vanilla Optimized but I also get a HRDLC3 folder with msn.dds head files for all races. Also, an emptry HRDLC3 folder comes up in Vanilla Uncompressed Textures folder. Phenomenal job on the guide and thank you.
  11. I see that the OP guide was last modified on October. Is there a current up to date guide on SR: LE and Requiem that I may have missed? Something that lists things not to install from SR, links to Azirok's patches, conflict resolution etc. Thanks in advance.
  12. Grim and Somber look amazing.
  13. For those using SR: LE with Requiem; did you guys go with SR's recommended texture resolutions or did you downgrade them? Also, uploading patches for SR: LE + Requiem would be a phenomenal idea and can help us all get on the same page.
  14. I've been having this same problem for the past 2 days. Is anyone else?
  15. @rootsrat So after loading up the list we just check each mod 1 by 1 to see the conflicts. And whatever is all the way to the right is what wins. Is this right so far? Also, would you recommend making a patch or just changing the mod itself?
  16. Is there a guide that explains finding conflicts for all esp's on TES5Edit? Possibly a way to load up all esp's and find a way to see all esp's that conflict/ need to be fixed...or is this a slow 1 by 1 process?
  17. Anyone here use the SkyTEST animal AI optional instead of the main file? This should help eliminate any ctd caused by SkyTEST spawns.
  18. For all you guys who have Requiem and azirok's patches with STEP; How does this list look in terms of ordering? All mods are green in WB and bashed patch/ SUM has been ran. dn11 - Just a quick little edit to clean the post up with spoiler tags, makes things look much cleaner on the forums :p
  19. Agreed, Kelmych. Hopefully DDSopt can take care of these textures in future updates. Running 2 optimizers on the same set of textures is just not worth it.
  20. Interesting...I wonder if Texture Optimizer can resize them? https://forum.step-project.com/showthread.php?tid=228&page=71 Interesting info regarding this here...don't think I'll try TO just yet.
  21. Right click the mod in MO and click "open in explorer"~ From there you can delete these files or choose to keep them. I believe Neo suggests removing them because all they do is add clutter.
  22. There are some files that DDSopt can not downsize. All of these files are something like 4k x 1k or 2k x 1k resolutions. Been looking around for insight on this for the past 2 days but no luck. Are these files meant to be kept at these resolutions or is there an option somewhere to resize them? I'd like to have all textures resized to 1k x 1k or below. Thanks in advance.
  23. Has anyone tried VEGA on legendary difficulty?
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