Jump to content

druisiuil

Citizen
  • Posts

    20
  • Joined

  • Last visited

Contact Methods

Profile Information

  • Preferred Pronoun
    Not Telling
  • Location
    Rather not to say
  • Favorite Mod(s)
    https://www.nexusmods.com/skyrimspecialedition/mods/54907
    https://www.nexusmods.com/skyrimspecialedition/mods/72045 #6
    https://www.nexusmods.com/skyrimspecialedition/mods/38670
    https://www.nexusmods.com/skyrimspecialedition/mods/77779
  • Diamond in the Rough
    https://www.nexusmods.com/skyrimspecialedition/mods/26943

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

druisiuil's Achievements

Knight

Knight (6/12)

1

Reputation

  1. Skyrim Landscape and Water Fixes updated today - the FOMOD has several new patches including two new ones for CC content. The guide probably needs an updated screenshot.
  2. How recently did you download ENB? Boris frequently updates it without changing the version, try redownloading/reinstalling if it was not in the last couple of days. I check this page to monitor when he changes something: http://enbdev.com/news.html.
  3. The "CTD" thread on the Bugs tab of Unequip Quiver SE's Nexus page has several other crash logs with "Unhandled exception "EXCEPTION_ACCESS_VIOLATION" at 0x7FF82B9FD830 UnequipQuiverSE.dll+000D830 mov rax, [rcx]". It looks like a mix of Win10/11, all NVidia graphics. There is some conjecture about horses being related somehow. Last post from the Mod Author:
  4. That is my understanding from what I have read on it - vanilla shadows and lights count for awareness, the shadows added by EVLaS and lights added by ENB do not count. I'm not a mod author so my knowledge of how the game engine works is somewhat limited. Other mods likely have similar issues depending on how their effects were accomplished. I think there is a chart in one of RAID's screenshots that lists how friendly various mods are to the stealth system.
  5. I think the guide curators are aware of this and opted for the improved visuals over the detection quirks: As I understand it, this is due to limitations of the game engine and workarounds developed by mod authors. The game engine is aware of some lights and shadows the player is seeing, but not others like ENB particle lights. This leads to anomalies for NPC awareness as they are "seeing" a different version of the game world.
  6. It is mentioned in the change log reposted by Mercury71, but to emphasize: there are two fixes that are now optional files https://forums.nexusmods.com/index.php?/topic/9419188-apply-spell-patch/page-130#entry122281998. The STEP guide may need updated to direct players to download them.
  7. Don't go by the version number. Boris does not use typical versioning - there have been 11 0.488s posted, 0.484 had 19 versions. I use this page to keep track of when he changes something: http://enbdev.com/news.html
  8. The metadata for the Step Skyrim Special Edition - SSE - Guide CR patch on Nexus may be off. I am aware 2.2.2 is the current version but even with using "Force-check updates", MO2 thinks 2.2 does not need an update. Or maybe it is in the same time warp change logs have been diverted through lately.
  9. Yep, it was meant as a nudge to update the guide sooner rather than later (I think it still had Alpha-3 linked when I posted) and a heads up that someone may post about odd LOD issues caused by the 112/Alpha3 combination.
  10. The latest DynDOLOD 3 Alpha 112 apparently requires the new DynDOLOD DLL NG and Scripts 3.00 Alpha-4. There is a note here that Alpha 111 or older works with Alpha-3 and Alpha 112 works with Alpha-4, inferring something will break if you cross the streams.
  11. I've got that mod tagged for Tracking, so I knew something was updated. It is logged here under "Author's activity": https://www.nexusmods.com/skyrimspecialedition/mods/57264?tab=logs but does not provide a link. I was unaware the STEP link was updated until I saw your post.
  12. Old links on the Description page for Step Skyrim Special Edition - SSE - Guide: "Step SkyrimSE Guide Link", "Current Changelog", "Feedback & Bug Reports" still point to the 2.1 guide. "Completion of the Step SkyrimSE Guide" under Requirements still points to the 2.0 guide.
  13. Oops, pasted wrong URL in link: https://www.nexusmods.com/skyrimspecialedition/mods/71282
  14. 16-Interface/Skyrim Character Sheet: Is missing a requirement: Icons for Skyrim Character Sheet. Icons are blank on "Show Stats" page without it.
  15. 20-Patches/Vokrii - Complete Alchemy and Cooking Overhaul Patch: "Do not install if CCOR will NOT be used." shouldn't that be "Do not install if CACO will NOT be used."?
×
×
  • Create New...

Important Information

By using this site, you agree to our Guidelines, Privacy Policy, and Terms of Use.