
duy123a
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Everything posted by duy123a
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My test with OCCT is fine. I even set MaxLODGen = 1 or 2 and LODGenThreadSplit = 8 but still error. Set LODGenThreadSplit = 16 (equal to my logical cores) made my computer force to restart (test two times and it is restarted two times) No idea how to fix it. I currently using Happy Little Tree quality 3d lod, should I use the hybrid instead?
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With Dyndolod Alpha 182, I always have C00000005 error when try to create lod for DLC2SolstheimWorld Here is the log zip file I have both updated the .net framework and .net core 6 runtime and tried to hide/unhide LODGenx64Win The window event shows an error like this Faulting application name: LODGenx64.exe, version: 3.0.31.0, time stamp: 0xfe202107 Faulting module name: clr.dll, version: 4.8.9277.0, time stamp: 0x66d138c8 Exception code: 0xc0000005 Fault offset: 0x000000000009d7ff Faulting process id: 0x0xB924 Faulting application start time: 0x0x1DB2C34993DBE94 Faulting application path: D:\Modding\DynDOLOD\Edit Scripts\LODGenx64.exe Faulting module path: C:\Windows\Microsoft.NET\Framework64\v4.0.30319\clr.dll Report Id: 0f84d5e8-f60b-49ca-bcb2-a7893fa26a90 Faulting package full name: Faulting package-relative application ID: Logs.zip
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Like a title, I already rerun Texgen and Dyndolod but not sure that these mountain lod is come from MM or ERM Sorry I don't understand clearly what terrain lod includes Here is a picture after I rerun Texgen and Dyndolod Ps: Another question, I want to hide the plume from Worldspace Transition Tweak so I installed the WTT - No Plume. Do I need to rerun Dyndolod after installing it? Thank you and have a nice day everyone >.<
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Yeah sorry about that, I just checked the vanilla game and it's the same. This is vanilla behavior. Guess I play other games too much and think it should render something near the wall outside Whiterun. So if I read correctly, I should tick to Parent > Child to get lod from parent world (Tamriel ) to child world (Whiterun) and it should render some lod outside the wall of Whiterun right? Thanks for the reply and have a nice day
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I have just recently changed from Cathedral Landscape to Fantasy Landscape + Skoglendi, then re-run the lod stuff Then I get no near lod when in Whiterun It hasn't happened before, and I don't know how to fix it yet. Any idea will help a lot >.<
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He clearly said it is from For reference, this is vanilla + USSEP: => this is not STEP setup I guess you don't believe me after all, but please try to see it in-game for STEP setup once
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aMidianborn Book of Silence changes it from greenish blue to a black square. You can try to remove it to see yourself. Personally, I don't think it is vanilla-style.
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Thanks for your reply, it helps me to realize which mod caused it It is from aMidianborn Book of Silence Texture, but because in the current STEP it is hidden in the BSA file. This is reason why I haven't detected it until now Thanks a lot anyway >.<
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Yeah, it is not pure STEP, but the texture/mesh from the staff sure is the same 100% with STEP. The staff in the back is from simple dual sheath
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I am using STEP 2.2 no ENB, and am using the console command to get Staff of Magnus, but its sphere is black (I remember it should be white). How I can fix that?
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No exterior grass/ grass lod when viewed from whiterun
duy123a replied to duy123a's question in General Skyrim SE Support
Tks a lot, it works -
No exterior grass/ grass lod when viewed from whiterun
duy123a posted a question in General Skyrim SE Support
Is it normal behavior? I am using Dynlodod medium preset with grass lod and my NGIO grass cache and saw no exterior grass/ grass lod when viewed from whiterun. If I look further by free camera mode, I can see grass lods. I have ticked the option Exterior Whiterun grass when installing Dyndolod Resource. -
90% of the modlist is really STEP, except the character part though...
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I just noticed it today, have a very annoying seam near the lumber mill in Riverwood. I am using STEP. Anyway to fix it? I found a problem, this is located at FormID 00009732, some mod change the water record from vanilla so it causes a seam...
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Mouse selection stucks after reading a note
duy123a replied to duy123a's topic in Step Skyrim SE Guide
Your understanding is correct. I have tried to remove both Convenient Reading and Better Container Controls, but the problem still exists, so I think it is related to SkyUI. -
I am currently using STEP 2.2.0, and after reading a note from the inventory, I pressed 'Esc' button to escape a note view, and then the mouse selection stucks. It can move but can't select anything. I have added a clip for a problem. Normally if I click the left button of the mouse, it will work again but it is still kinda annoy to me to click twice. https://drive.google.com/file/d/1ZatG9BiwsMhOvyWzUirjEB_ga7lC9ZLN/view?usp=sharing
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I have used it with STEP, it required a massive conflict patch. If you want, I can send my own patch for you.
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Discussion topic: Skyrim Objects SMIMed - Warmaiden's Holes by wSkeever Wiki Link Fixing a hole of Warmaiden but conflict with Whiterun Mesh Fixes. Picture test with current STEP. 1st Picture without mod. 2nd Picture with mod.
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Yes, that's right, torches have zero performance cost in both options.
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All other Embers options are the same as STEP guide. Pictures are taken at Riverwood inn. 1st Picture: Optimized Option, my fps is 90 at this time. 2nd Picture: High quality Option, fps 40. My opinion: The fire in high quality is slightly better a bit, and you can see a different shadow of firewood.
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No, sometimes it happens, sometimes not. Usually, won't happen in interior places.
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This is a video demonstrate the problem so you can understand it better: Video I follow exactly the STEP at SSE Display tweaks and BethINI setup, my mod list also similar to 95% of STEP. Have tried set frame caps UI at 60 frames but still get a flash. I currently use medium BethINI, milk drinker STEP ENB, low Dynlodod. Ps: I don't get Havok bug anymore at 141 cap by the current STEP.
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No this is Step Milk Drinker ENB. iMaxPerticles is 6000. I also currently use Soft Shadow. My GPU mark is only 7000 but I also play at 720p. At high quality particle option, the FPS drop is really so much (40 - 80 fps). With Optimized option I only drop around 5-10 fps when come near the fire. More information: CPU: Ryzen 7 3750H GPU: GTX 1650 Mobile Ram 16GB At SSE Display Tweak I use borderless upscaler, 1080p 75%.
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The ember fire hurt me so much frame, just look at it loses me 20 fps, and lose even more fps when going near the fireplace in the inn. I guess I will go back to Inferno then. Ps: Reinstall with Optimized option and it gains me a lot of fps back...
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Try to remove your Mator Smashed Patch, this is not a plug and play plugin, you need to carefully manual handle it. If you still crash try to remove all your new mods and test again. Then if it is normal just add them one by one and go to Riften to test it. Also have you changed any landscape mod after running DynDOLOD ?