-
Posts
31 -
Joined
-
Last visited
Contact Methods
-
Discord
Kaleidoscope
-
Nexus Mods
darkrain261
Profile Information
-
Preferred Pronoun
He/Him/His/Himself
-
Favorite Mod(s)
Play and Bash
Recent Profile Visitors
The recent visitors block is disabled and is not being shown to other users.
darkrain261's Achievements
-
xEdit: How does "and/or" in condition tabs apply?
darkrain261 replied to darkrain261's question in xEdit Support
Ha ha yes, follow your suggestion the effects applied as I wanted. I really appreciate your help. Cheers! -
xEdit: How does "and/or" in condition tabs apply?
darkrain261 replied to darkrain261's question in xEdit Support
Wow thank you so much. Now I understand the reason some mods have duplicate magic effect with just 1 or 2 different conditions is to avoid these complicated condition rules in one go. -
xEdit: How does "and/or" in condition tabs apply?
darkrain261 replied to darkrain261's question in xEdit Support
Thank you, these logical writing is confusing me. I'm not familiar with this so I think will add more conditions to cover those extra situations: armor head + clothing body and clothing head + armor body. -
xEdit: How does "and/or" in condition tabs apply?
darkrain261 replied to darkrain261's question in xEdit Support
Another question is that does the and/or apply to current line or the below line. For example B: Subject.WornHasKeyword(Clothing Head) = 0 AND Subject.WornHasKeyword(Clothing Body) = 0 OR Does this mean: 1) Subject is wearing clothing head and subject is wearing clothing body or .... or 2) and Subject is wearing clothing head or subject is wearing clothing body -
Hi guys, I'm adding some conditions to a spell in xEdit and stumble upon this question. Let's say I want a spell that does damage to player unless they are wearing an armor + helmet (which mean that wearing only helmet or only armor still does damage to player), I come up with these 2 ways, can somebody help me determine which one is right? Thank you: A) B) Edit: grammar and explaination.
-
Looking through posts on the forum and Internet, I know that LOD water is using DefaultWater record, so in my understanding, any change to it will also change the LOD water including the color. However, I'm using Skyland-RWT green water color addon, which is winning DefaultWater in xEdit. But in-game, my LOD water color is still bright blue and only change back to normal when I come closer. Some suggested that the color is from reflecting but I have disabled sky reflect, only objects, trees and lands are enabled. Any idea how can I improve this situation? Thank you all.
-
Thank you. The problem is fixed with this. Sorry for late replying, I was dead sick tired on bed yesterday.
-
Sorry for late respond, here are my log files: https://ufile.io/cwwz8atg The combine.txt is from xlodgen example, no edits: Tamriel_Combine.ini From what the logs said I suppose that the combine function hasn't worked with seasons yet? Cause apart from Tamriel and Blackreach, other worlds still have their seasons logs, such as: "LODGen_SSE_MarkarthWorld_SPR_log" or "LODGen_SSE_MarkarthWorld_SUM_log".
-
Hi Sheson, I'm currently generating a new DynDOLOD output, but in the log, I notice there are lines that said: "Error: File not found D:\Skyrim Mod Tools\DynDOLOD\Edit Scripts\Export\LODGen_SSE_Export_Tamriel_SPR_Combined.txt" This repeat with 4 seasons (WIN, SUM, SPR, AUT). Is this normal or I have made a mistake somewhere? I already put the combine.txt file to lodsettings folder and generated terrain lod with xLODGen. Reading "Combine Worldspaces for LOD" and the readme file in xLODGen archive, I couldn't find any mention of the missing file above. I will upload a log as soon as I finished generating this session. Thank you.
-
It's me again, I see that Pie now has SSE support, so if I want to change from old Bethini to Pie, should I just let Pie handle my current ini settings or should I revert back to my original back-up ini and then applying Pie settings? Thank you!
-
Generation completed, no other errors occured.
-
Using this file, DynDOLOD has started generating LOD with no error so far. I will report back again if is there is more problem after the generation process finishes. Thank you!
-
Hi, I'm getting error "Item not found" when using DynDOLOD, I tried multiple time but it always crash at a same line. I'm using latest DynDOLOD/Texgen and Resource version. Can you help me with this? Here are my log files: https://ufile.io/x08dgvvx bugreport.txt
-
Hi Sheson, I'm reading the Combine Worldspaces for LOD page and it refers to Combine-Worldspaces-Readme.txt in the xLODGen download archive. I re-downloaded the archive here to make sure I have the latest verion but I couldn't find that readme file in the archive. Is it included just recently? The invite link to Discord is expired so I can't check in Discord channel to see if there is any new version. May I ask how could I get this file? Thank you!