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Veezy

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Everything posted by Veezy

  1. Just saw Nvidia Inspector edits Special Edition, so I swapped VSync back to enb but I'm still getting the spinning cart during the intro deal. iPresetIntercals is set to 0 so I'm pretty sure VSync is working properly. No mods except the prerequisites, ENB Boost, and the two SKSE plugins. Any other suggestions?
  2. I thought I enabled it through using Nvidia Inspector. Odd. iPresetIntervals should be at 0 if I'm using the driver to control VSync, correct?
  3. Okay, so I went through the prerequisites page, went with ENB Boost as I don't normally like to use an ENB, installed the first two mods. Game runs, everything appears fine, but the intro scene is a bit borked. Sometimes the cart goes flying. Is this just because the intro is a bit toss or did I do something wrong?
  4. Is there an easy way to play 21:9 with this set up?
  5. Good news, it's not every world space. Bad news, just the Goodsprings General Store. xEdit loads up fine. Checked for errors and nothing stuck out as a cause of the crash. Is there any mod in loadout that edits the store that I may have screwed up on?
  6. Thank you for the suggestion! Looks like that fixed one issue, but there's another now. Any reason you can think of for CTD when changing worldspaces? I try to go into Chet's store and it's always followed by a CTD. New crashlog, as well: 18163501 _ NewVegasAntiCrash FalloutNV.exe18163501 _ 0DFA0000 07050000 nvac.dll18163501 _ 0DD00000 05010020 nvse_1_4.dll18163501 _ 76FF0000 0A003AD7 ntdll.dll18163514 ; DEFAULT: Unknown file type on file 018163516 e 006FCF03 C0000005 FalloutNV.exe18163516 _ DISABLED _LOD_ERR18163516 e 006FCF03 C0000005 FalloutNV.exe18163516 _ DISABLED _LOD_ERR Not sure what LoD error there would be inside of a building, but I'm confident that I used the LOD tool correctly.
  7. Last post and then I'll be done for a while. Everything seems to be playing nicely, but every 10-20 minutes, the game CTDs. No error pop up, no stuttering to indicate an issue. Just straight to desktop. Here's the crash log for reference. 17185701 _ NewVegasAntiCrash FalloutNV.exe17185701 _ 0DF80000 07050000 nvac.dll17185701 _ 0DCC0000 05010020 nvse_1_4.dll17185701 _ 76FF0000 0A003AD7 ntdll.dll17185715 ; DEFAULT: Unknown file type on file 017185721 e 006FCF03 C0000005 FalloutNV.exe17185721 _ DISABLED _LOD_ERR17185721 e 006FCF03 C0000005 FalloutNV.exe17185721 _ DISABLED _LOD_ERR17185856 ; MENUS: (Dialog Menu) Invalid choice list encountered. Closing menu...17190218 ; script 'Expression Error: STACKUNDERFLOW' (1C00CC7C).
  8. I'm a damn idiot. I left my controller plugged in and that caused everything to stop working.
  9. Just finished a fresh install of the game and the mods and I've got an odd error. My enter key and directional keys will respond, however the rest of my keyboard does not. In addition, there's no mouse feedback or cursor at the opening menu or when I try to move my character's head to look around. Any ideas what could be causing that? I thought I followed everything to the letter, but I must have missed something since I can't seem to find my particular issue online when I tried googling it. Thanks so much.
  10. Did anybody find a good way to add in AWOP into FnL?
  11. With the recent updates, is there any solid rule for adding AWOP and New Vegas Bounties III to the loadout?
  12. Anything to keep in mind when adding to my list?
  13. Cutscene lighting mod has been updated to version 1.02 as of yesterday. It's compatible with NMM and has been configured through the modkit. However, this means you will have to clean out the bundle folder or run the uninstaller. Also, I strongly recommend AutoLoot - AutoLoot the items you want. Designed to not trigger in areas where you can steal by mistake, auto loots most mobs you kill, and skips having to mash the Y button every time you grab a herb. I cannot praise it enough. What seems like a small thing makes looking plants no longer a hassle. Finally, Disable Intro and storybook videos and Skip Movies work great together. Skip's the intro vendor slash, the initial loading cut scene, and the loading storybooks. Again, a small thing, but these two combined with the above removes the delay involved in playing the game versus mashing buttons to get back to it.
  14. Any suggestions on getting PerMa added into this?
  15. Wow. That's gonna be a staple for me.
  16. Smile, have you updated recently to 1.9? Before I dive back into Skyrim, I wanted to hear from people much more knowledgeable than I on what difficulties the newest version has with STEP with all the recent changes.
  17. Neo, have you taken a look at Immerse Citizens - AI Overhaul? The authot stated the mod would release tomorrow at 1200 EST. Based on how it reads, it could replace some of the NPC AI adjustment mods for increased compatibility.
  18. With Requiem 1.9 being released, I wanted to jump back in Skyrim. With that in mind, does anybody know what changes would need to be done to this pack to update it for the current version? Reading up on it, it appears that 1.9 was actually built around compatibility with other mods.
  19. SRB, is there a reason you don't have DLC Weapons and Armors in the Mojave (or, due to WMX compatibility, DLC Weapn Integration) as part of the list? It's lore friendly and compatible with Right to Bear Arms. Rolls some of the gear from the DLCs into leveled lists in areas that make sense and aren't game breaking. All done through scripting, so it shouldn't break anything. Also, I'm confident that after many hours of play, I've found zero compatibility issues with both Mojave Travel and Mobile Truck Base. If anybody was looking for a well made fast travel alternative, I'd reccomend either one, or both.
  20. It's not just that you need to merge the ESPs, (as instructed, BTW. You don't want to renumber form IDs for all merges) but that you remove the ESPs as well. If you merge the mods but leave the ESPs selected, you've actually made the problem worse. The easiest place to check is the weapons. As for texture issues, make sure the face gen edit mentioned a few pages ago is done in the ini and that the proper FCO mods are deselected. Also, if it's really bothering you, avoid the FCO edit and drop NVR3. NVR3 is really gorey in some parts and has some pretty adult content for the sake of "immerson" that are a bit unnessecary (I.E. female slaves stripped of their clothing, random sounds of females being sexually assulted, etc.).
  21. Did you mearge the instructed ESPs? Following the guide 100% should put you well below where you are right now.
  22. Any reccomendations for CTDs happening every hr or so when going to a new area?
  23. Hey, renumber form ID's for this merge?
  24. Any new features in the new Wyre to take notice of?
  25. Hey, no worries. I appreciate the advice on extra merges. At this point I'm pretty tight on adding additional mods so any extra space helps. Eventually I'd like to see the rest of someguy's mods get added to my load order, (specifically, everything but the super mutant companion that is a bit game breaking) and that's another 4 esp's right there (5, when someguy finishs NVB3). Too many mods. Thanks again, Nozzer66, for pointing out the ini edit earlier. Is the only option to fix the issues with the 2x Irises to hide all the FCO eyes?
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