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mooit

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Everything posted by mooit

  1. I'm using SE 1.6.353.0 Using Alpha 88, I noticed now, when I fast travel to Whiterun, just as I appear inside, there's a white hazy flash that appears on the screen in front of me, just for a brief second. For various lights/lighting and sky mods, I am using (With Cathedral Weathers and Seasons); Embers HD-XD EVLaS Lanterns Of Skyrim II LUX LUX Via Particle Patch for ENB Skyrim Textures Redone- Enhanced Night Sky Smooth Sky mesh At first I assumed one of these mods were causing the issue, but each time I disable/uncheck my DynDOLOD mod in MO2, the flash goes away, when I enable it, the flash comes back. For DynDOLOD I am using the settings shown here on Stepmodifications for DynDOLOD-HD-QHD options, in the upper right of DynDOLOD I use the High settings. I'll attach a screen shot of my DynDOLOD settings, along with the white flash I see when entering Whiterun. As for any DynDOLOD logs, I'm not sure if you want me to submit any, but if needed, please tell me which ones? THANKS
  2. Thanks z929669 and sheson Thanks too PRieST I got the grass fixes done. I did read through the guides, luckily I had a 1.5 back of SE, it was a little work putting in some of the needed things from 1.5 into MO2 to get it working, and getting the No Grass in Objects to make the grass cache, but I succeeded. I thought it wasn't going to work creating the grass cache, because it never gave the popup saying it was done, instead I ended up getting a spinning mouse cursor when it was done, but in the .NET Script Framework logs it said it succeeded creating the grass cache, and I did the Grass fix on them too. WOW talk about some work, now xLODGen, TexGen all good, and DynDOLOD 3 showed the Grass Lod options. I've attached a screen shot showing I got the Grass LOD, and a screen shot in Whiterun showing how it's looking. Can't wait to get a Nvidia 3060 and 2K monitor.. LOL Game is running nice too! BIG THANKS GUYS! P.S. I'll keep it on topic next time for the DynDOLOD here.
  3. Ok, this is what I thought, downgrade, luckily I have a backup of 1.5.x I was confused when you said; The grass LOD generation however does not care about the runtime version Thanks a lot guys!
  4. Sorry shenson if I seem dense here, I'm not understanding what you mean; ----------------------------------------------- No Grass In Objects is currently only available for Skyrim Special Edition runtime version 1.5.x. The grass LOD generation however does not care about the runtime version, so the grass cache files can still be used to generate grass LOD with the runtime 1.6.x. ----------------------------------------------- I don't understand how/where to get grass cache files if I'm running 1.6.x. which I thought the easiest way was with Worldspaces with Grass SSEEdit Script for No Grass In Objects, or the only way? Please forgive my questions, I am really reading and trying, just so much documentation to wrap my head around, and I really appreciate your help and patience. THANKS
  5. Hi sheson, I've been doing what you just posted, not working, still grayed out. I'll try some more, I must be missing something here. Thanks greatly appreciated!
  6. Grass LOD is grayed out, I can't check it, I've been reading for hours trying to figure this out, and I don't understand why it's grayed out. DynDOLODGrassMode = 1 is for a lack of better words, would be a default setting vs 2? THANKS
  7. Sorry for posting my question here, unless this section is only for issues with Alpha 88, not how to do things. I ended up getting them to look 3D, but if it's ok to ask a few questions, I installed some other mods/lods to get this working, but with how DynDOLOD 3 works vs v2, I'm not sure if I added things I didn't need. Here's how Whiterun looks now. Whiterun — ImgBB (ibb.co) Thanks for all the great work with DynDOLOD, it is greatly appreciated!
  8. Hello, I'm using Myrkvior - The Flora Of Skyrim - Trees SSE; Myrkvior - The Flora Of Skyrim - Trees SSE at Skyrim Special Edition Nexus - Mods and Community (nexusmods.com) These are my DynDOLOD 3 Alpha 88 settings I used; (Upper right I used 'High' - I changed all tree billboards to 4 and Grid to Near LOD) Dyn-DOLOD3 — ImgBB At Whiterun, I walked out the gate and stood on the ramp outside the gate, looking over at the mountains. Here's a screen shot of the trees in the distance near the mountains. Whiterun — ImgBB The trees at this distance, is there a setting I can use, to make them look more realistic from this distance? THANKS
  9. Hi sheson, For Perfect Terrain LOD, in MO2 it has the highest priority over all the other mods I use, so that it's not being over written. So when you said; ----------------------------------------- Which means, the generated terrain LOD meshes and textures will not match your specific load order, specially any terrain or landscape texture changes made by other plugins or mods / updates. ----------------------------------------- I assumed this meant, if I didn't give it priority. These are the settings I used with xLODGen, do you have any suggestions for nice terrain mods that work nicely with DynDOLOD 3? xLODGen — ImgBB (ibb.co) Thanks for your time, greatly appreciated, keep up the great work!
  10. Perfect Terrain LOD is working nice, I'll stick with this instead. Perfect Terrain LOD at Skyrim Special Edition Nexus - Mods and Community (nexusmods.com)
  11. Hello, I'm using the latest xLODGen version, after generating only for Terrain LOD, I noticed Terrain LOD Redone doesn't work, the terrain texture reverts back to what it originally looks like before installing it. Has anyone else experienced an issue with Terrain LOD Redone not working after generating Terrain LOD with xLODGen? These are the settings I used in xLODGen. xLODGen — ImgBB (ibb.co) THANKS
  12. Do these still work with v3, or we don't need/use them any longer? Terrain LOD redone at Skyrim Special Edition Nexus - Mods and Community (nexusmods.com) - (The Lod Resources) xLODGen Resource - SSE Terrain Tamriel at Skyrim Special Edition Nexus - Mods and Community (nexusmods.com) THANKS
  13. Oooh Alpha 89, how's this one working for everyone? I'm just getting back into modding after a long lay off from 2019 LOL... Only 2 weeks back at it, bloody took me the better part of 2 weeks to get my mods all sorted out in MO2, and now I come back and see we have DynDOLOD 3... NICE! This is awesome to see, thanks for all the hard work, greatly appreciated, can't wait to give it a go, I feel like a kid in a candy shop! P.S. Sheesh, I joined Stepmodifications back in 2019, I see this is now my first post, hmm never posted back then...
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