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ShadowNirvana

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Everything posted by ShadowNirvana

  1. STEP does say "DON'T use the clear map addon" though.
  2. If I use the Medium Meshes version "High Quality 3D Map", should I use the HiRes Quality World Map or just the Quality World Map? Or should I just get the HiRes Meshes version of "High Quality 3D Map"? Is there too much of a FPS hit?
  3. Thanks, this was very helpful!
  4. Is EBT a necessary master for STEP Core or STEP Extended patches? If so, how to get past this issue? Also, Burn Freeze Shock Effects has the same wiki warning as Enhanced Blood Textures. Should one drop that mod also?
  5. I don't have that good of a graphics card(ATI Mobility Radeon HD 5650) so I'll be running a performance STEP. Thus I have decided to use "HRDLC Optimized" (full 1024). But I have some questions and problems: -Because I have the legendary edition, the "High Resolution Texture Pack"s are already installed. Do I just deselect the .esps from MO, or do I deselect the .bsas from the Archive subsection of MO too? -Because it was in STEP, I downloaded and installed "Unofficial High Resolution Patch". Do I just deselect the .esps? I've extracted the .bsas when it asked me, so I don't know what to do about that? Or should I just deselect the mod entirely? Or remove it perhaps? -Based on the previous question, if I'm deselecting or removing "the Unofficial Resolution Patch", do I download and install the compatibility version of "HRDLC Optimized" or just the normal one? Or both? I understand these are a lot of questions, but I couldn't find the answer to this in the Wiki or the forums. Maybe in light of this the description in the wiki can be expanded a bit. Thanks in advance.
  6. I am installing STEP 2.2.8 and I don't understand what you meant by "Core users NOT using the STEP Core patch". Why would someone using STEP Core not use STEP Core Patch?
  7. The SMIM compatibility patch only has 2 .nif files in it and it isn't recognized by MO as "data", even when you put the .nif file directly under >data. Is it okay? Will it still work?
  8. Okay, so I checked the mod's own thread and realized that I've screwed up big time, because apparently people who are using MO don't need to use the BCF's. Is this relevant to all the mods in STEP that have BCF's? Should I just skip the BCF's and install them normally with MO??
  9. I wrote two down, "Skyfalls and Skymills" and "Realistic Water Two".
  10. Hey guys, this is my first post. I have reinstalled Skyrim (Legendary Edition) and decided to give STEP a try. I have used Nexus Mod Manager before, but this is my first time with Mod Organizer. So I've been downloading mods in the order designed by STEP and installing them and it's not a really hard thing, but when I got to "Skill Interface" mod, I realized it had "BCF"s. I didn't know how to use BCFs with MO, so I checked out the guide, it said to use WryeBash, so I opened it (not from MO though) and did the whole "Apply/Conversion" then used "Wizard" and installed it. I did the same with "Skill Interface - Dawnguard" too. They didn't appear in MO's list and I'm wondering if I did something wrong. How do they all tie together?
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