Jump to content

Arel

Citizen
  • Posts

    93
  • Joined

  • Last visited

  • Days Won

    1

Everything posted by Arel

  1. Does this has any alternatives? Because this has bunch of HITME FormIDs and over on the xEdit discord they said if a mod has HITME it should be removed from load order.
  2. I think I wasn't being clear so you got me wrong, sorry about that. I am not looking to solve this in xEdit, I want to solve this in CK because I've learned that I couldn't patch this with xEdit and have to use CK. Even if I went ahead create a patch in xEdit I should be finalizing the navmesh in CK. Right now I am watching CK tutorials about navmesh in order to understand how it works and adventually make a patch for myself. The thing is I'd like to know if there is any good source about this because I am getting pretty confused about this.
  3. Hi, I have been doing The Method and I've come across many navmesh conflicts. Some delete triangles some add more, some add edges some removes them, some of them adds water some of them removes the water and I am really, really lost on this subject. I've been chatting on xEdit discord about this but while I've inspected various sources I only got more confused. So I am simply asking for you to point me to a direction to learn and handle this navmesh thing. Thank you.
  4. Does any mod requiring RDO works with RDO Lite?
  5. Thanks I'll look into these when I have the time.
  6. Hey man, what about conditions? I feel like I should not forward all of them but I don't really know and google doesn't really show up much about conditions. I've forwarded some conditions on previous mods like Marriage Mod and Multiple Adoption and Improved Adoptions mods by choosing which one I want but here Immersive Citizens is winning the conflict and USSEP change is being reverted. Is there a way to know if this is intentional or not?
  7. Thanks for letting me know buddy
  8. I can filter those issues manually, I am aware of the system that much but there is things that are not clear like CCOR removes Amethyst and adds Gem Garnet then CACO adds Amethyst and I don't know if it should. While I can't see anywhere the Amethyst in the CCOR column the other things are the same item as different levels. See the example:
  9. Oh I thought just mashing them all in one would not work alright I'm at it then thanks!
  10. What do I do about leveled item conflicts? Do I skip them by creating mod groups then use wyre bash to create a bashed patch?
  11. Ahh thanks for the clarification, really appreciate it.
  12. Is that a console command in game? Hmm I see but the thing is I've patched quite much mods and I've never sorted with LOOT until this point, I haven't really thought about LOOT but when I sort with LOOT now everything conflicts like I haven't even patched anything. I want to test the game right now but in STEP Guide 1.0.0 says I need to sort with LOOT before generating LOD, so do I have to sort with LOOT now? Should I load "SSE-Terrain-Tamriel-Extend.esm" early on my load order and that'll do the job? I really wouldn't want to delete my changes but I can't really sort with LOOT now and I wouldn't like to start this The Method from the beginning.
  13. I am applying "The Method" and it seems to go on pretty well, I am not seeing any conflicts so far but of course that doesn't mean there isn't any problem but I think this is better than before. For instance: I have Elemental Staffs mod and it was just reverting the name changes made by WACCF, it is not something of a big deal but the method provides a good way to deal with even the little things. I liked it although in some places I am not really sure if a change is good or bad. I have Better Dynamic Ashes but it's position data was getting changed by SMIM different than the vanilla and the Better Dynamic Ashes(BDA) was using the vanilla values except the "Z" dimension. So I've patched it by getting "X" and "Y" values from SMIM and "Z" values from BDA but as I said I am not really sure if it is good or not, I'd like to see if it worked out but I don't even know where that place is to be honest.
  14. Thank you for your valuable answer, I'll try the methods and report back.
  15. Hi everyone, I am trying to create a merged patch form my game but the SSEdit seems to dislike my mod count and gives me this error. I've been researching for quite a while and I am pretty confused and overwhelmed so I feel like I needed to ask this to more experienced people. There is a loverslab post that says something like creating 2 merged patches? I didn't really understood what was trying to be told so I didn't actually do it. I don't know if we're allowed to link loverslab so I am not linking the post at the moment. Also some say smashed patches are far more superior to the merged and bashed patches which yet I have no idea and even how to compare these with each other and I see the Mator Smash is on LE which I don't know if it is usable in SSE so I hesitate on that. I'd like your opinions and advise if possible. I've created my ultimate version of modded Skyrim but of course I need this merge patch to get me started on resolving conflicts so I can dive in to the manual fixing phase and forward the needed/preferred records. I've created few patches before for SkyTEST, Animal Tweaks, NARC and Faction Fixes Vanilla to work together but I don't really know about merged patches. I'll create a merged patched then create a bashed patch with Wyre, if I can solve this issue that is.
  16. I've some how managed to load the game and removed the mod. It's all good now.
  17. Hi, I used to didn't have this issue but now I just died and the game tried to load the last save but instead I got a black screen after loading and nothing else except the sounds. I had 2 game freezing issue in this playthrough so I had to shutdown the game from task manager and open it again. The thing is because of that I've lost all my hours out in the wilderness so I found a mod that periodically saves the game. If same thing would happen I'd loose max 10 mins but now I don't really know if it is because of that mod I can't load my games. Is there a way to save my save games?
  18. Yeah I know but even tough it is time consuming I still do it but Nemesis just didn't worked for me, it was sad but not essential I guess. I just liked what Nemesis was offering.
  19. I was checking out every mods addons and patches just in case if I might wanted any of them even considering the future. So as of now I either have everything about that mod or I got only things that I want and might want. It has been more than 2 weeks since I am modding my game, going trough the deep ends of the mods I am installing and of course I am still getting unexpected/unwanted outcomes, errors, bugs, bunch of black faces and trying to fix them all day long So everything is working or not working at all there is nothing in between. I am sometimes getting tpose in the race menu but it is only temporary as I haven't come across any tpose anywhere else. I've tried using nemesis but it didn't worked for me for some reason. It was halting the process at 99% tried many ways to fix it but didn't worked. I've switched back to the FNIS after that. So does nemesis also works for FNIS stuff? There is this mod called FNIS Sexy Move it assigns feminine walking animations to females randomly and remembers them which is more immersive to me. Thank you for your advice, I didn't even know bsa archives may include scripts! I've changed the follower mod Sofia's body files with my own body by extracting bsa content, replacing the files and archiving them again and yet I haven't noticed the script deal. It's good to have you in this community. I'll save this advice just in case I decide to compact form ids. And I always do start a new game to test things out because only then I can tell if everything is working good or not as I am yet to start playing
  20. It is troubling but I too think it is safer that way I am also thinking about compacting few mods form ids as I am yet to start fully playing the game I think it would be better to do it now but I am still pretty noob at this I just have few mods in my mind to add to my list and then I'm done but my current plugin number is around 220 even after I've eslified available plugins. I am not really sure if the mods I'll install fill up the plugin limit or not so it is a undecisive situation for me. On that Ruddy88 ESLify page says SkyUI.esp Racemenu.esp RacemenuPlugin.esp FNIS.esp shouldn't flagged as ESL but not sure as I've already ESLified them and get to a test run. I haven't bugged around with race menu I've just changed race and presets but everything seemed like in order. I'd like to thank you again this thing was messing my head haha I've deleted my merged plugins thanks to you!
  21. Thank you I was looking into this and I've found "-PseudoESL" starting argument but got kind of confused as I thought it should only load the available candidates to be flagged. I've also read a nice article about this on Nexus. I recommend it if in case anyone wants to know more about it here. Edit: I've got a question is every marked one ok to ESLify? Because I got "[FE 018] SkyUI_SE.esp Can be turned into ESL by adding ESL flag in TES4 header" and it's like a main mod for other mods. And also some of them already has an "ESM" flag is it ok to add "ESL" flag alongside it? "MajesticMountains_Landscape.esm" for instance has this situation.
  22. Oh I see, I was getting really confused thanks for the in depth explanation. Does ESLifying ESPs cause any load order issue or change? If not I'd rather do that actually but it also scares me a little bit but I guess if I'd backup everything before hand it would be fine. It is stressful nonetheless. I've noticed UHDAP was already light since it didn't got rid of the loot warning Thank you for enlightening me.
  23. Yeah that was what I am trying to tell, when I open the plugin I get bunch of warning. The thing is I've disabled form 43 check in MO2 and went to play the game for a while but it didn't cause me any problems so far although I got many warnings beforehand. Thanks for the help btw I really am glad that you do help. Also I got this warning in LOOT: "You have a normal plugin and at least one light plugin sharing the FE load order index. Deactivate a normal plugin or all your light plugins to avoid potential issues." I've searched it and it tells me that my plugin cap has been reached and I need to merge I guess? I am merging few things with zEdit do you have any suggestions, tips and tricks? I got Unofficial High Definition Audio Project and merging them as they don't require any master file. I'd really like your opinion on this matter and thank you.
  24. I've tried to convert few of them but the creation kit always kept sending me warnings and said some of the references will be deleted or something like that so I didn't really had a choice then to try it out. I got a bosmer armor mod that is form 43 my game didn't crash because of it but I don't know if it loads successfully either. I don't know how to get the item.
  25. I was going one by one disabling and found out it was indeed SLTools but I don't get the second one for some reason. Sorry about that, my bad. Yes I was using Alternate Start, I am still modding my game so haven't actually started playing it. I am installing few thing then test it quickly and move on. May I ask do you think form 43 is a big deal? I've searched online and there isn't something certain, have you ever used a mod with form 43?
×
×
  • Create New...

Important Information

By using this site, you agree to our Guidelines, Privacy Policy, and Terms of Use.