No no no, you misunderstood me. I was proposing if it was feasible to do a plugin for dyndolod, or addon let say, where you start dyndolod, change grass settings, and click preview like in TexGEN, and then after that the game would start with ENB loaded, pregenerate the grass lod for that particular fixed viewpoint scene[like normally dyndo can do with few cells that you provide] with values you had imputed and then you could compare the values in a fast and efficient manner. I dont know if this is possible.